Registry-only stores, a quieter window, and a CI that builds
ci/woodpecker/manual/woodpecker Pipeline was successful

A store no longer needs a repository of its own. The engine's built-in defaults
already cover the host-to-asset mapping, the install modes, the platforms and the
behaviour; what they cannot know is identity — a slug, a name and a catalog URL — and
that is exactly what a registry record carries. So `storeRepositoryUrl` is optional: a
record with a name and a catalog is a complete store, the id falls back from the
repository name to the catalog host (`teletypegames.org` becomes `teletypegames`) to the
display name, and the client writes a three-section config. Given a repository it still
reads it, and that file stays the authority on how the store behaves; a repository
without a config.json is treated as no repository at all.

Measured end to end against a local registry serving one record with a null repository:
the engine and the core downloaded, engine 1.1.0 accepted the written config, it listed
the same ten titles the configured store does, and a hosted title synced into a sandbox
with its menu entry written.

The "Install all" button is gone, and with it the string it used. Titles are installed
one at a time from their own cards.

No footer. The window carried a bar at the bottom at all times — a toggle and a line of
absolute paths — for something most sessions never need. The log is still there, folder
buttons included, behind a quiet switch at the bottom of the side menu; it takes no room
until it is opened, and an arriving line does not open it, because the store logs on
every refresh and a window that unfolds panels by itself is worse than one that keeps
quiet.

Three faults that every automated count had passed, found by photographing the setup
screen: the store badge rendered as an empty pill with no store open; the gate's picker
showed as an empty dropdown stub, because an explicit `display` beats the browser's own
`[hidden]` rule; and the gate went up while the empty-catalog line stayed on screen
underneath it. The last was a design fault — whether the gate is up was a call on a
view rather than state, so the two could disagree. The setup screen is now a field in
the state store, and that one field decides which of the gate and the grid is drawn.
The window test's gate assertion was wrong too: it demanded a store picker, which only
appears when the registry offers more than one store, so one store — the ordinary case —
failed it.

CI builds the packages this machine cannot. `.woodpecker.yaml` runs the checks on every
push and, on a tag or by hand, builds the Linux packages in
`electronuserland/builder:22` and the Windows ones in `:22-wine`, then attaches them to
the release with scripts/ci-upload.sh. The pipeline lives here rather than in the update
server's `/build/config` extension, which serves game-platform pipelines publishing into
the site's catalog — a different product with a different target. macOS stays a local
build: Apple's toolchain and its signing exist only on a Mac.

Both build steps verify what they produced, because a half-finished Wine build leaves a
162 KB stub named like the real installer and `ls` is happy with it. The Linux step was
rehearsed locally in the same image (AppImage 128 MB, deb 100 MB); the Wine step cannot
be rehearsed on Apple Silicon, where 16 KB host pages break Wine's 4 KB assumption, so
the runner is where it is proven. The size check was tested against both outcomes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-18 16:52:59 +02:00
co-authored by Claude Opus 5
parent 3d63c8a0b0
commit 526c67b069
29 changed files with 581 additions and 184 deletions
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#!/bin/sh
# Attach built packages to the Gitea release for this tag.
#
# The local publisher (scripts/release.sh) drives `tea`, which is logged in
# interactively on a workstation. CI has no such session: it has a token and curl. The
# two are deliberately separate scripts rather than one with two ways to authenticate —
# each is short enough to read in full.
#
# GITEA_TOKEN=… scripts/ci-upload.sh every package in dist/
# GITEA_TOKEN=… scripts/ci-upload.sh dist/one.deb just these
#
# Assumes the release for the tag exists. It does: the tag is cut on the machine that
# builds and publishes the macOS package, and that is what creates the release.
set -eu
FORGE="${FORGE_API:-https://git.teletypegames.org/api/v1}"
REPO="${REPO:-${CI_REPO:-}}"
TAG="${TAG:-${CI_COMMIT_TAG:-}}"
DIST="${DIST:-dist}"
say() { echo "[ci-upload] $*"; }
die() { echo "[ci-upload] error: $*" >&2; exit 1; }
[ -n "${GITEA_TOKEN:-}" ] || die "GITEA_TOKEN is not set — add the gitea_token secret to the repository"
[ -n "$REPO" ] || die "cannot work out the repository — set REPO=owner/name"
[ -n "$TAG" ] || die "cannot work out the tag — set TAG=v1.2.3"
api() {
method="$1"; path="$2"; shift 2
curl -fsS -X "$method" -H "Authorization: token $GITEA_TOKEN" "$FORGE$path" "$@"
}
# Package names contain spaces — "WarpEngine Store Setup 1.4.0.exe" does — so the list
# lives one path per line in a file and is read with `while IFS= read -r`. A single
# variable looped over with $list splits on the space and uploads nothing.
LIST="$(mktemp)"
trap 'rm -f "$LIST"' EXIT
if [ "$#" -gt 0 ]; then
for given in "$@"; do printf '%s\n' "$given"; done > "$LIST"
else
# What this pipeline builds. The macOS packages are attached from the Mac that can
# sign them, so they are not listed here even when they happen to be present.
find "$DIST" -maxdepth 1 -type f \
\( -name '*.AppImage' -o -name '*.deb' -o -name '*.exe' \) 2>/dev/null | sort > "$LIST" || true
fi
[ -s "$LIST" ] || die "no Linux or Windows packages in $DIST"
say "$REPO $TAG"
release_id="$(api GET "/repos/$REPO/releases/tags/$TAG" | jq -r '.id // empty')"
[ -n "$release_id" ] || die "no release for $TAG — cut the release first, then re-run this build"
while IFS= read -r asset; do
[ -n "$asset" ] || continue
[ -f "$asset" ] || die "no such file: $asset"
name="$(basename "$asset")"
encoded="$(printf '%s' "$name" | jq -sRr @uri)"
# Replace rather than refuse, so re-running a build lands.
existing="$(api GET "/repos/$REPO/releases/$release_id/assets" |
jq -r --arg name "$name" '.[] | select(.name == $name) | .id')"
for id in $existing; do
say "replacing $name"
api DELETE "/repos/$REPO/releases/$release_id/assets/$id" >/dev/null
done
say "uploading $name"
api POST "/repos/$REPO/releases/$release_id/assets?name=$encoded" \
-F "attachment=@$asset" >/dev/null
done < "$LIST"
say "done:"
api GET "/repos/$REPO/releases/$release_id" |
jq -r '.assets[] | " \(.name) \(.size / 1000000 | floor) MB"'