Registry-only stores, a quieter window, and a CI that builds
ci/woodpecker/manual/woodpecker Pipeline was successful
ci/woodpecker/manual/woodpecker Pipeline was successful
A store no longer needs a repository of its own. The engine's built-in defaults already cover the host-to-asset mapping, the install modes, the platforms and the behaviour; what they cannot know is identity — a slug, a name and a catalog URL — and that is exactly what a registry record carries. So `storeRepositoryUrl` is optional: a record with a name and a catalog is a complete store, the id falls back from the repository name to the catalog host (`teletypegames.org` becomes `teletypegames`) to the display name, and the client writes a three-section config. Given a repository it still reads it, and that file stays the authority on how the store behaves; a repository without a config.json is treated as no repository at all. Measured end to end against a local registry serving one record with a null repository: the engine and the core downloaded, engine 1.1.0 accepted the written config, it listed the same ten titles the configured store does, and a hosted title synced into a sandbox with its menu entry written. The "Install all" button is gone, and with it the string it used. Titles are installed one at a time from their own cards. No footer. The window carried a bar at the bottom at all times — a toggle and a line of absolute paths — for something most sessions never need. The log is still there, folder buttons included, behind a quiet switch at the bottom of the side menu; it takes no room until it is opened, and an arriving line does not open it, because the store logs on every refresh and a window that unfolds panels by itself is worse than one that keeps quiet. Three faults that every automated count had passed, found by photographing the setup screen: the store badge rendered as an empty pill with no store open; the gate's picker showed as an empty dropdown stub, because an explicit `display` beats the browser's own `[hidden]` rule; and the gate went up while the empty-catalog line stayed on screen underneath it. The last was a design fault — whether the gate is up was a call on a view rather than state, so the two could disagree. The setup screen is now a field in the state store, and that one field decides which of the gate and the grid is drawn. The window test's gate assertion was wrong too: it demanded a store picker, which only appears when the registry offers more than one store, so one store — the ordinary case — failed it. CI builds the packages this machine cannot. `.woodpecker.yaml` runs the checks on every push and, on a tag or by hand, builds the Linux packages in `electronuserland/builder:22` and the Windows ones in `:22-wine`, then attaches them to the release with scripts/ci-upload.sh. The pipeline lives here rather than in the update server's `/build/config` extension, which serves game-platform pipelines publishing into the site's catalog — a different product with a different target. macOS stays a local build: Apple's toolchain and its signing exist only on a Mac. Both build steps verify what they produced, because a half-finished Wine build leaves a 162 KB stub named like the real installer and `ls` is happy with it. The Linux step was rehearsed locally in the same image (AppImage 128 MB, deb 100 MB); the Wine step cannot be rehearsed on Apple Silicon, where 16 KB host pages break Wine's 4 KB assumption, so the runner is where it is proven. The size check was tested against both outcomes. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -41,7 +41,7 @@ export class RendererApplication {
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})
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this.gate = new GateView((url: string): void => { void this.bridge.openUrl(url) })
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this.catalog = new CatalogController(this.bridge, this.store, this.log)
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this.stores = new StoreController(this.bridge, this.store, this.gate, this.log, this.catalog)
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this.stores = new StoreController(this.bridge, this.store, this.log, this.catalog)
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this.preferences = new PreferencesController(this.bridge, this.store)
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this.streams = new EngineStreamController(this.bridge, this.store, this.log)
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@@ -56,7 +56,6 @@ export class RendererApplication {
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this.sideMenu = new SideMenuView({
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onSelectStore: (home: string): void => { void this.stores.selectStore(home) },
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onAddStore: (): void => { void this.stores.offerStores() },
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onSyncAll: (): void => { void this.catalog.syncGames([]) },
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onRefresh: (): void => { void this.catalog.refresh() },
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onSelectCategory: (filter: CategoryFilter): void => { this.store.applyFilter(filter) },
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onSelectLocale: (locale: string): void => { void this.preferences.selectLocale(locale) }
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@@ -83,7 +82,7 @@ export class RendererApplication {
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this.stores.showOutdatedEngineGate()
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return
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}
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this.gate.hide()
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this.store.applyGate(null)
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await this.catalog.refresh()
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}
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@@ -100,7 +99,15 @@ export class RendererApplication {
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this.topBar.render(state)
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this.sideMenu.render(state)
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this.log.render(state)
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if (this.gate.visible) this.grid.hide()
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else this.grid.render(state)
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// The gate and the grid are alternatives, decided by one field, so they cannot
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// both be on screen — which is what happened while this was two imperative calls.
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if (state.gate === null) {
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this.gate.hide()
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this.grid.render(state)
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} else {
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this.gate.show(state.gate, state.messages)
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this.grid.hide()
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}
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}
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}
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