Registry-only stores, a quieter window, and a CI that builds
ci/woodpecker/manual/woodpecker Pipeline was successful

A store no longer needs a repository of its own. The engine's built-in defaults
already cover the host-to-asset mapping, the install modes, the platforms and the
behaviour; what they cannot know is identity — a slug, a name and a catalog URL — and
that is exactly what a registry record carries. So `storeRepositoryUrl` is optional: a
record with a name and a catalog is a complete store, the id falls back from the
repository name to the catalog host (`teletypegames.org` becomes `teletypegames`) to the
display name, and the client writes a three-section config. Given a repository it still
reads it, and that file stays the authority on how the store behaves; a repository
without a config.json is treated as no repository at all.

Measured end to end against a local registry serving one record with a null repository:
the engine and the core downloaded, engine 1.1.0 accepted the written config, it listed
the same ten titles the configured store does, and a hosted title synced into a sandbox
with its menu entry written.

The "Install all" button is gone, and with it the string it used. Titles are installed
one at a time from their own cards.

No footer. The window carried a bar at the bottom at all times — a toggle and a line of
absolute paths — for something most sessions never need. The log is still there, folder
buttons included, behind a quiet switch at the bottom of the side menu; it takes no room
until it is opened, and an arriving line does not open it, because the store logs on
every refresh and a window that unfolds panels by itself is worse than one that keeps
quiet.

Three faults that every automated count had passed, found by photographing the setup
screen: the store badge rendered as an empty pill with no store open; the gate's picker
showed as an empty dropdown stub, because an explicit `display` beats the browser's own
`[hidden]` rule; and the gate went up while the empty-catalog line stayed on screen
underneath it. The last was a design fault — whether the gate is up was a call on a
view rather than state, so the two could disagree. The setup screen is now a field in
the state store, and that one field decides which of the gate and the grid is drawn.
The window test's gate assertion was wrong too: it demanded a store picker, which only
appears when the registry offers more than one store, so one store — the ordinary case —
failed it.

CI builds the packages this machine cannot. `.woodpecker.yaml` runs the checks on every
push and, on a tag or by hand, builds the Linux packages in
`electronuserland/builder:22` and the Windows ones in `:22-wine`, then attaches them to
the release with scripts/ci-upload.sh. The pipeline lives here rather than in the update
server's `/build/config` extension, which serves game-platform pipelines publishing into
the site's catalog — a different product with a different target. macOS stays a local
build: Apple's toolchain and its signing exist only on a Mac.

Both build steps verify what they produced, because a half-finished Wine build leaves a
162 KB stub named like the real installer and `ls` is happy with it. The Linux step was
rehearsed locally in the same image (AppImage 128 MB, deb 100 MB); the Wine step cannot
be rehearsed on Apple Silicon, where 16 KB host pages break Wine's 4 KB assumption, so
the runner is where it is proven. The size check was tested against both outcomes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-18 16:52:59 +02:00
co-authored by Claude Opus 5
parent 3d63c8a0b0
commit 526c67b069
29 changed files with 581 additions and 184 deletions
-5
View File
@@ -9,7 +9,6 @@ import type { AppState } from '../state/AppStore'
export interface SideMenuViewCallbacks {
readonly onSelectStore: (home: string) => void
readonly onAddStore: () => void
readonly onSyncAll: () => void
readonly onRefresh: () => void
readonly onSelectCategory: (filter: CategoryFilter) => void
readonly onSelectLocale: (locale: string) => void
@@ -27,14 +26,12 @@ export class SideMenuView {
private readonly languageHead = requireElement('head-lang', HTMLElement)
private readonly storeList = requireElement('store-list', HTMLElement)
private readonly addStore = requireElement('add-store', HTMLButtonElement)
private readonly syncAll = requireElement('sync-all', HTMLButtonElement)
private readonly refresh = requireElement('refresh', HTMLButtonElement)
private readonly categories = requireElement('cats', HTMLElement)
private readonly locale = requireElement('locale', HTMLSelectElement)
public constructor (private readonly callbacks: SideMenuViewCallbacks) {
this.addStore.addEventListener('click', callbacks.onAddStore)
this.syncAll.addEventListener('click', callbacks.onSyncAll)
this.refresh.addEventListener('click', callbacks.onRefresh)
this.locale.addEventListener('change', (): void => { callbacks.onSelectLocale(this.locale.value) })
}
@@ -45,7 +42,6 @@ export class SideMenuView {
setText(this.categoriesHead, state.messages.categories)
setText(this.languageHead, state.messages.language)
setText(this.addStore, state.messages.addStore)
setText(this.syncAll, state.messages.syncAll)
setText(this.refresh, state.messages.refresh)
this.renderStores(state)
@@ -116,7 +112,6 @@ export class SideMenuView {
*/
private renderEnabled (state: AppState): void {
const hasStore = state.currentStore !== null
this.syncAll.disabled = state.busy || !hasStore
this.refresh.disabled = state.busy || !hasStore
this.addStore.disabled = state.busy
for (const row of this.storeList.querySelectorAll('button')) row.disabled = state.busy