Registry-only stores, a quieter window, and a CI that builds
ci/woodpecker/manual/woodpecker Pipeline was successful
ci/woodpecker/manual/woodpecker Pipeline was successful
A store no longer needs a repository of its own. The engine's built-in defaults already cover the host-to-asset mapping, the install modes, the platforms and the behaviour; what they cannot know is identity — a slug, a name and a catalog URL — and that is exactly what a registry record carries. So `storeRepositoryUrl` is optional: a record with a name and a catalog is a complete store, the id falls back from the repository name to the catalog host (`teletypegames.org` becomes `teletypegames`) to the display name, and the client writes a three-section config. Given a repository it still reads it, and that file stays the authority on how the store behaves; a repository without a config.json is treated as no repository at all. Measured end to end against a local registry serving one record with a null repository: the engine and the core downloaded, engine 1.1.0 accepted the written config, it listed the same ten titles the configured store does, and a hosted title synced into a sandbox with its menu entry written. The "Install all" button is gone, and with it the string it used. Titles are installed one at a time from their own cards. No footer. The window carried a bar at the bottom at all times — a toggle and a line of absolute paths — for something most sessions never need. The log is still there, folder buttons included, behind a quiet switch at the bottom of the side menu; it takes no room until it is opened, and an arriving line does not open it, because the store logs on every refresh and a window that unfolds panels by itself is worse than one that keeps quiet. Three faults that every automated count had passed, found by photographing the setup screen: the store badge rendered as an empty pill with no store open; the gate's picker showed as an empty dropdown stub, because an explicit `display` beats the browser's own `[hidden]` rule; and the gate went up while the empty-catalog line stayed on screen underneath it. The last was a design fault — whether the gate is up was a call on a view rather than state, so the two could disagree. The setup screen is now a field in the state store, and that one field decides which of the gate and the grid is drawn. The window test's gate assertion was wrong too: it demanded a store picker, which only appears when the registry offers more than one store, so one store — the ordinary case — failed it. CI builds the packages this machine cannot. `.woodpecker.yaml` runs the checks on every push and, on a tag or by hand, builds the Linux packages in `electronuserland/builder:22` and the Windows ones in `:22-wine`, then attaches them to the release with scripts/ci-upload.sh. The pipeline lives here rather than in the update server's `/build/config` extension, which serves game-platform pipelines publishing into the site's catalog — a different product with a different target. macOS stays a local build: Apple's toolchain and its signing exist only on a Mac. Both build steps verify what they produced, because a half-finished Wine build leaves a 162 KB stub named like the real installer and `ls` is happy with it. The Linux step was rehearsed locally in the same image (AppImage 128 MB, deb 100 MB); the Wine step cannot be rehearsed on Apple Silicon, where 16 KB host pages break Wine's 4 KB assumption, so the runner is where it is proven. The size check was tested against both outcomes. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -9,7 +9,6 @@ import type { AppState } from '../state/AppStore'
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export interface SideMenuViewCallbacks {
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readonly onSelectStore: (home: string) => void
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readonly onAddStore: () => void
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readonly onSyncAll: () => void
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readonly onRefresh: () => void
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readonly onSelectCategory: (filter: CategoryFilter) => void
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readonly onSelectLocale: (locale: string) => void
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@@ -27,14 +26,12 @@ export class SideMenuView {
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private readonly languageHead = requireElement('head-lang', HTMLElement)
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private readonly storeList = requireElement('store-list', HTMLElement)
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private readonly addStore = requireElement('add-store', HTMLButtonElement)
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private readonly syncAll = requireElement('sync-all', HTMLButtonElement)
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private readonly refresh = requireElement('refresh', HTMLButtonElement)
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private readonly categories = requireElement('cats', HTMLElement)
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private readonly locale = requireElement('locale', HTMLSelectElement)
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public constructor (private readonly callbacks: SideMenuViewCallbacks) {
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this.addStore.addEventListener('click', callbacks.onAddStore)
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this.syncAll.addEventListener('click', callbacks.onSyncAll)
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this.refresh.addEventListener('click', callbacks.onRefresh)
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this.locale.addEventListener('change', (): void => { callbacks.onSelectLocale(this.locale.value) })
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}
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@@ -45,7 +42,6 @@ export class SideMenuView {
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setText(this.categoriesHead, state.messages.categories)
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setText(this.languageHead, state.messages.language)
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setText(this.addStore, state.messages.addStore)
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setText(this.syncAll, state.messages.syncAll)
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setText(this.refresh, state.messages.refresh)
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this.renderStores(state)
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@@ -116,7 +112,6 @@ export class SideMenuView {
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*/
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private renderEnabled (state: AppState): void {
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const hasStore = state.currentStore !== null
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this.syncAll.disabled = state.busy || !hasStore
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this.refresh.disabled = state.busy || !hasStore
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this.addStore.disabled = state.busy
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for (const row of this.storeList.querySelectorAll('button')) row.disabled = state.busy
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