WarpEngine Client: the whole catalog, and a build that can point elsewhere
**The app is called WarpEngine Client.** "Store" named the thing it opens rather than the
thing you run, and the store is a catalog on a site, not a window on your machine. The
window title, the bundle, the packages and the menu entry follow; the repository already
did. The store being driven is named in the side menu, so the bar stopped repeating it as
a badge — the element stays in the page, hidden, because the window check reads it.
**Every title is listed, including the ones this machine cannot install.** They arrive
from the engine with `installable: false` and a reason, and they are drawn dimmed, with an
*unsupported platform* or *no build for this machine* badge, the engine's own sentence
underneath, and nothing to press: a disabled Install would invite a click that can never
work. They get a category of their own — *Not for this machine* — and they are kept out of
the native/hosted categories and counts, because a title with no build has no mode to be
counted under. An engine older than desktop 1.2.0 is unaffected: a missing `installable`
field reads as installable, which is what those engines mean.
**A build can be pointed at another site's registry:**
make dist STORES_API=https://games.example.org/api/stores
BuildConfiguration reads the packaged package.json, where electron-builder's
extraMetadata writes that address, so a client for somebody else's catalog needs no source
change and nothing set on the user's machine. Precedence is runtime environment, then
build, then ours — three audiences, most specific first.
Also: the scrollbars are the window's own, because the platform's light track down the
side menu of a dark window looked like a mistake.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -26,7 +26,10 @@ export class GameDtoMapper {
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installed: game.installed,
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updateAvailable: game.updateAvailable,
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installedVersion: game.installedVersion,
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launchable: this.isLaunchable(game)
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launchable: this.isLaunchable(game),
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installable: game.installable,
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unavailableReason: game.unavailableReason,
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unavailableDetail: game.unavailableDetail
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}
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}
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@@ -1,6 +1,15 @@
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/** How a title runs: unpacked on this machine, or served as a web build. */
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export type GameMode = 'app' | 'web'
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/**
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* Why a title cannot be installed here, as the engine codes it.
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*
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* `platformOff` is the store not carrying that platform at all — a C64 cartridge on a
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* desktop — and the other three are about this machine or this catalog: no asset kind
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* for the os and architecture, no release carrying it, or the adapter refusing it.
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*/
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export type UnavailableReason = 'platformOff' | 'hostAsset' | 'noAsset' | 'vetoed'
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/**
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* A catalog entry, with what the store did about it on this machine.
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*
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@@ -24,4 +33,12 @@ export interface Game {
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readonly menuEntryPath: string | null
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readonly executablePath: string | null
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readonly hostedUrl: string | null
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/**
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* False for a title this machine cannot install. It is still listed: a catalog that
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* hides what your machine cannot run leaves you wondering which of the two is small.
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*/
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readonly installable: boolean
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readonly unavailableReason: UnavailableReason | null
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/** The engine's sentence for it, for a tooltip or the log. */
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readonly unavailableDetail: string | null
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}
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@@ -0,0 +1,49 @@
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import fs from 'node:fs'
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import path from 'node:path'
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import { asRecord, readRecord, readString } from '../json/JsonRecord'
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/**
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* What was decided when this package was built.
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*
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* The registry address is the one thing about a particular site left in the client, and
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* a build for a different site should not need a different source tree. So it is a field
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* in `package.json`, which `electron-builder` can overwrite at packaging time:
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*
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* make dist STORES_API=https://staging.example.org/api/stores
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*
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* Read from the package.json that ships inside the app, so a packaged build answers with
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* what it was built with. A runtime `STORES_API` still wins over it — that is for trying
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* something out, this is for shipping it.
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*/
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export class BuildConfiguration {
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private cached: Readonly<Record<string, unknown>> | null = null
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public readRegistryUrl (): string | null {
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const section = readRecord(this.read(), 'warpEngine')
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if (section === null) return null
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const url = readString(section, 'registryUrl').trim()
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return url.length > 0 ? url : null
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}
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private read (): Readonly<Record<string, unknown>> {
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if (this.cached !== null) return this.cached
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// build/infrastructure/config → the package root, packaged or not.
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const candidates = [
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path.join(__dirname, '..', '..', '..', 'package.json'),
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path.join(__dirname, '..', '..', 'package.json')
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]
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for (const candidate of candidates) {
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try {
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const parsed = asRecord(JSON.parse(fs.readFileSync(candidate, 'utf8')))
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if (parsed !== null) {
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this.cached = parsed
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return parsed
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}
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} catch {
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// Try the next one; a missing package.json is only fatal if none is found.
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}
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}
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this.cached = {}
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return this.cached
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}
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}
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@@ -1,4 +1,4 @@
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import type { Game, GameMode } from '../../domain/models/Game'
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import type { Game, GameMode, UnavailableReason } from '../../domain/models/Game'
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import {
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readBoolean, readOptionalString, readString, type JsonRecord
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} from '../json/JsonRecord'
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@@ -26,11 +26,27 @@ export class EngineGameMapper {
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installedVersion: readOptionalString(record, 'installed_version'),
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menuEntryPath: readOptionalString(record, 'menu_entry'),
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executablePath: readOptionalString(record, 'exe'),
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hostedUrl: readOptionalString(record, 'url')
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hostedUrl: readOptionalString(record, 'url'),
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// Absent means installable: engines older than 1.2.0 list only what they can
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// install, and treating their silence as "unavailable" would empty the window.
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installable: readBoolean(record, 'installable', true),
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unavailableReason: this.toReason(readOptionalString(record, 'unavailable_reason')),
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unavailableDetail: readOptionalString(record, 'unavailable_detail')
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}
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}
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private toMode (value: string): GameMode {
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return value === 'web' ? 'web' : 'app'
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}
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/** The engine's snake_case codes, which are its wire format and not ours. */
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private toReason (value: string | null): UnavailableReason | null {
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const codes: Readonly<Record<string, UnavailableReason>> = {
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platform_off: 'platformOff',
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host_asset: 'hostAsset',
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no_asset: 'noAsset',
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vetoed: 'vetoed'
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}
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return value === null ? null : codes[value] ?? null
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}
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}
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@@ -2,6 +2,7 @@ import { RegistryUnavailableError } from '../../domain/errors/RegistryUnavailabl
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import type { RegistryStore } from '../../domain/models/RegistryStore'
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import type { StoreRegistryRepository } from '../../domain/ports/StoreRegistryRepository'
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import { asRecord, readString, type JsonRecord } from '../json/JsonRecord'
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import { BuildConfiguration } from '../config/BuildConfiguration'
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import type { HttpTextClient } from '../http/HttpTextClient'
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const DEFAULT_REGISTRY_URL = 'https://teletypegames.org/api/stores'
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@@ -9,8 +10,10 @@ const DEFAULT_REGISTRY_URL = 'https://teletypegames.org/api/stores'
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/**
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* The registry: `GET /api/stores` on the site.
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*
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* The one address this client knows, and even that is overridable — `STORES_API`
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* points it at another site or at a local endpoint.
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* The one address this client knows, and it is decided in three places, most specific
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* first: a runtime `STORES_API` (for trying something out), the `warpEngine.registryUrl`
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* field a build was packaged with (for shipping a client for another site), and finally
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* the address of ours.
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*
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* A record needs a name and a catalog URL; those two make a store. The repository
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* is optional and arrives as null when absent — a store configured by nothing but
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@@ -20,11 +23,16 @@ const DEFAULT_REGISTRY_URL = 'https://teletypegames.org/api/stores'
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export class HttpStoreRegistryRepository implements StoreRegistryRepository {
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public readonly sourceUrl: string
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public constructor (private readonly httpClient: HttpTextClient, sourceUrl?: string) {
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const configured = process.env['STORES_API']
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this.sourceUrl = sourceUrl ?? (configured !== undefined && configured.length > 0
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? configured
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: DEFAULT_REGISTRY_URL)
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public constructor (
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private readonly httpClient: HttpTextClient,
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sourceUrl?: string,
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buildConfiguration: BuildConfiguration = new BuildConfiguration()
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) {
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const fromEnvironment = process.env['STORES_API']
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this.sourceUrl = sourceUrl
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?? (fromEnvironment !== undefined && fromEnvironment.length > 0 ? fromEnvironment : null)
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?? buildConfiguration.readRegistryUrl()
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?? DEFAULT_REGISTRY_URL
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}
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public async listStores (): Promise<readonly RegistryStore[]> {
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@@ -6,7 +6,7 @@ import { SelfTestRunner } from './diagnostics/SelfTestRunner'
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const SELFTEST_FLAG = '--selftest'
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const SELFTEST_USER_DATA_DIRECTORY = 'warpstore-gui-selftest'
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const PRODUCT_NAME = 'WarpEngine Store'
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const PRODUCT_NAME = 'WarpEngine Client'
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/**
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* The application's lifecycle.
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@@ -7,7 +7,7 @@ const WINDOW_OPTIONS: BrowserWindowConstructorOptions = {
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minWidth: 760,
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minHeight: 520,
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backgroundColor: '#11151c',
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title: 'WarpEngine Store'
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title: 'WarpEngine Client'
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}
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/**
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@@ -6,7 +6,7 @@
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runs: the app ships its own script and stylesheet. -->
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<meta http-equiv="Content-Security-Policy"
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content="default-src 'none'; script-src 'self'; style-src 'self'; img-src 'self' https: data:; font-src 'self'; connect-src 'none'">
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<title>WarpEngine Store</title>
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<title>WarpEngine Client</title>
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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@@ -16,8 +16,10 @@
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</button>
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<div class="bar-title">
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<span class="logo" aria-hidden="true">▚</span>
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<span id="app-name">WarpEngine Store</span>
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<span class="store-id" id="store-id"></span>
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<span id="app-name">WarpEngine Client</span>
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<!-- Kept for the window check, which reads it to see which store is open; the
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side menu is where a person reads that. -->
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<span class="store-id" id="store-id" hidden></span>
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</div>
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<div class="bar-actions">
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<span class="progress" id="progress" hidden></span>
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@@ -30,7 +30,9 @@ export function matchesFilter (game: GameDto, filter: CategoryFilter): boolean {
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case 'platform':
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return game.platform === filter.value
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case 'mode':
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return game.mode === filter.value
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// A title this machine cannot install has no mode worth filtering on: the engine
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// sends none, and counting it as native would put a C64 cartridge under "native".
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return game.installable && game.mode === filter.value
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case 'group':
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return matchesGroup(game, filter.value)
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}
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@@ -43,7 +45,9 @@ function matchesGroup (game: GameDto, group: string): boolean {
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case 'updates':
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return game.updateAvailable
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case 'available':
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return !game.installed
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return game.installable && !game.installed
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case 'unsupported':
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return !game.installable
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default:
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return true
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}
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@@ -68,7 +72,8 @@ export function buildCategorySections (
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{ kind: 'group', value: 'all', label: messages.catAll, count: games.length },
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{ kind: 'group', value: 'installed', label: messages.catInstalled, count: count((game: GameDto): boolean => game.installed) },
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{ kind: 'group', value: 'updates', label: messages.catUpdates, count: count((game: GameDto): boolean => game.updateAvailable) },
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{ kind: 'group', value: 'available', label: messages.catAvailable, count: count((game: GameDto): boolean => !game.installed) }
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{ kind: 'group', value: 'available', label: messages.catAvailable, count: count((game: GameDto): boolean => game.installable && !game.installed) },
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{ kind: 'group', value: 'unsupported', label: messages.catUnsupported, count: count((game: GameDto): boolean => !game.installable) }
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]
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sections.push({
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title: null,
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@@ -90,7 +95,8 @@ export function buildCategorySections (
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})
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}
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const modes = [...new Set(games.map((game: GameDto): string => game.mode))]
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const installable = games.filter((game: GameDto): boolean => game.installable)
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const modes = [...new Set(installable.map((game: GameDto): string => game.mode))]
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if (modes.length > 1) {
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sections.push({
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title: messages.catMode,
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@@ -98,7 +104,7 @@ export function buildCategorySections (
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kind: 'mode',
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value: mode,
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label: mode === 'web' ? messages.hosted : messages.native,
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count: count((game: GameDto): boolean => game.mode === mode)
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count: count((game: GameDto): boolean => game.installable && game.mode === mode)
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}))
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})
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}
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@@ -14,6 +14,22 @@
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* { box-sizing: border-box; }
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/* The scrollbars are part of the theme too: the platform's own are light, and a white
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track down the side menu of a dark window looks like a mistake. */
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* {
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scrollbar-width: thin;
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scrollbar-color: #33414f transparent;
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}
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::-webkit-scrollbar { width: 10px; height: 10px; }
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::-webkit-scrollbar-track { background: transparent; }
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::-webkit-scrollbar-thumb {
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background: #33414f;
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border: 3px solid transparent;
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border-radius: 999px;
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background-clip: content-box;
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}
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::-webkit-scrollbar-thumb:hover { background: #46586b; background-clip: content-box; }
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/* An explicit `display` beats the browser's own [hidden] rule, and most of the
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regions here have one — the gate's store picker showed as an empty stub because
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of exactly that. This makes `hidden` mean hidden everywhere. */
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@@ -248,6 +264,12 @@ body.nav-closed .side { margin-left: calc(-1 * var(--side-width)); }
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flex-direction: column;
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}
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.card.is-installed { border-color: #2f5a49; }
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/* Listed, but not for this machine: dimmed rather than hidden, and it says why. */
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.card.is-unavailable { opacity: .55; }
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.card.is-unavailable:hover { opacity: .8; }
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.card.is-unavailable .art { filter: grayscale(1); }
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.badge-unavailable { color: var(--ink-dim); border-color: var(--line); border-style: dashed; }
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.actions-note { font-size: 12px; color: var(--ink-dim); margin-top: auto; }
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.art {
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/* One height for every card, art or not, so the titles and the buttons line up
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@@ -20,6 +20,7 @@ export class GameCardView {
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public createCard (game: GameDto, messages: MessageBundle, busy: boolean): HTMLElement {
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const card = createElement('article', 'card')
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if (game.installed) card.classList.add('is-installed')
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if (!game.installable) card.classList.add('is-unavailable')
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card.appendChild(this.createArt(game))
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card.appendChild(this.createBody(game, messages, busy))
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return card
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@@ -54,10 +55,21 @@ export class GameCardView {
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private createMeta (game: GameDto, messages: MessageBundle): HTMLElement {
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const meta = createElement('div', 'meta')
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const mode = createElement('span', `badge badge-${game.mode}`,
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game.mode === 'web' ? messages.hosted : messages.native)
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mode.title = game.mode === 'web' ? messages.hostedHint : messages.nativeHint
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meta.appendChild(mode)
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if (game.installable) {
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const mode = createElement('span', `badge badge-${game.mode}`,
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game.mode === 'web' ? messages.hosted : messages.native)
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mode.title = game.mode === 'web' ? messages.hostedHint : messages.nativeHint
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meta.appendChild(mode)
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} else {
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// Which of the two it is matters: a platform this store does not carry is a
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// different disappointment from a game with no build for your machine.
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const label = game.unavailableReason === 'platformOff'
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? messages.unsupportedPlatform
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: messages.unsupportedBuild
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const badge = createElement('span', 'badge badge-unavailable', label)
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badge.title = game.unavailableDetail ?? label
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meta.appendChild(badge)
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}
|
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meta.appendChild(createElement('span', 'badge badge-plain', game.platform))
|
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meta.appendChild(createElement('span', 'version',
|
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game.installed && game.installedVersion !== null
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@@ -68,6 +80,15 @@ export class GameCardView {
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|
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private createActions (game: GameDto, messages: MessageBundle, busy: boolean): HTMLElement {
|
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const actions = createElement('div', 'actions')
|
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|
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// Nothing to offer, so nothing to press: a disabled Install would invite a click
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// that can never work. The badge above says why.
|
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if (!game.installable) {
|
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actions.appendChild(createElement('span', 'actions-note',
|
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game.unavailableDetail ?? messages.unsupportedPlatform))
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return actions
|
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}
|
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|
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const primary = createElement('button', 'btn btn-primary')
|
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primary.disabled = busy
|
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|
||||
|
||||
@@ -18,8 +18,9 @@ export class TopBarView {
|
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|
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public render (state: AppState): void {
|
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setText(this.appName, state.messages.appName)
|
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// The badge is a bordered pill: empty, it renders as a stub next to the title.
|
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setHidden(this.storeId, state.currentStore === null)
|
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// The bar names the app, not the store: which store is open is what the switcher in
|
||||
// the side menu says, and saying it twice made the title read like a breadcrumb. The
|
||||
// element stays in the page, hidden, because the window check reads it.
|
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setText(this.storeId, state.currentStore === null ? '' : state.currentStore.id)
|
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this.navToggle.title = state.messages.menu
|
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this.navToggle.setAttribute('aria-label', state.messages.menu)
|
||||
|
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@@ -167,9 +167,22 @@ class SmokeTest {
|
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}
|
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|
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private reportListing (games: readonly GameDto[]): void {
|
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const native = games.filter((game: GameDto): boolean => game.mode === 'app').length
|
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const hosted = games.length - native
|
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this.reportOk('list', `${String(games.length)} titles (app:${String(native)}, web:${String(hosted)})`)
|
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const installable = games.filter((game: GameDto): boolean => game.installable)
|
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const native = installable.filter((game: GameDto): boolean => game.mode === 'app').length
|
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const hosted = installable.length - native
|
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this.reportOk('list', `${String(games.length)} titles ` +
|
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`(app:${String(native)}, web:${String(hosted)}, unavailable:${String(games.length - installable.length)})`)
|
||||
|
||||
// The listing is supposed to carry what it cannot install, with a reason on each.
|
||||
const unavailable = games.filter((game: GameDto): boolean => !game.installable)
|
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const unexplained = unavailable.filter((game: GameDto): boolean => game.unavailableReason === null)
|
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if (unexplained.length > 0) this.reportBad('unavailable', `${String(unexplained.length)} have no reason`)
|
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else if (unavailable.length > 0) {
|
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const first = unavailable[0]
|
||||
if (first !== undefined) {
|
||||
this.reportOk('unavailable', `${String(unavailable.length)}, e.g. ${first.name}: ${first.unavailableReason ?? ''}`)
|
||||
}
|
||||
}
|
||||
|
||||
const withoutTitle = games.filter((game: GameDto): boolean =>
|
||||
game.name.length === 0 || game.title.length === 0 || game.platform.length === 0)
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
/** How a title runs: unpacked on this machine, or served as a web build. */
|
||||
export type GameModeDto = 'app' | 'web'
|
||||
|
||||
/** Why a title cannot be installed on this machine. */
|
||||
export type UnavailableReasonDto = 'platformOff' | 'hostAsset' | 'noAsset' | 'vetoed'
|
||||
|
||||
/**
|
||||
* A catalog entry as the window needs it.
|
||||
*
|
||||
@@ -23,4 +26,8 @@ export interface GameDto {
|
||||
readonly updateAvailable: boolean
|
||||
readonly installedVersion: string | null
|
||||
readonly launchable: boolean
|
||||
/** False for a title this machine cannot install; it is listed all the same. */
|
||||
readonly installable: boolean
|
||||
readonly unavailableReason: UnavailableReasonDto | null
|
||||
readonly unavailableDetail: string | null
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
* translation is a compile error rather than a blank label at runtime.
|
||||
*/
|
||||
export const ENGLISH_MESSAGES = {
|
||||
appName: 'WarpEngine Store',
|
||||
appName: 'WarpEngine Client',
|
||||
refresh: 'Refresh',
|
||||
install: 'Install',
|
||||
update: 'Update',
|
||||
@@ -18,6 +18,8 @@ export const ENGLISH_MESSAGES = {
|
||||
hostedHint: 'Opens in your browser — needs the network',
|
||||
nativeHint: 'Installed on this machine — works offline',
|
||||
updateAvailable: 'update available',
|
||||
unsupportedPlatform: 'unsupported platform',
|
||||
unsupportedBuild: 'no build for this machine',
|
||||
log: 'Log',
|
||||
menu: 'Menu',
|
||||
stores: 'Stores',
|
||||
@@ -29,6 +31,7 @@ export const ENGLISH_MESSAGES = {
|
||||
catInstalled: 'Installed',
|
||||
catUpdates: 'Updates',
|
||||
catAvailable: 'Not installed',
|
||||
catUnsupported: 'Not for this machine',
|
||||
catPlatform: 'Platform',
|
||||
catMode: 'Kind',
|
||||
language: 'Language',
|
||||
|
||||
@@ -5,7 +5,7 @@ import type { MessageBundle } from './MessageBundle'
|
||||
* arrives from the store as it was published.
|
||||
*/
|
||||
export const HUNGARIAN_MESSAGES: MessageBundle = {
|
||||
appName: 'WarpEngine Store',
|
||||
appName: 'WarpEngine Client',
|
||||
refresh: 'Frissítés',
|
||||
install: 'Telepítés',
|
||||
update: 'Frissítés',
|
||||
@@ -18,6 +18,8 @@ export const HUNGARIAN_MESSAGES: MessageBundle = {
|
||||
hostedHint: 'A böngészőben nyílik meg — internet kell hozzá',
|
||||
nativeHint: 'Erre a gépre telepítve — internet nélkül is megy',
|
||||
updateAvailable: 'frissítés elérhető',
|
||||
unsupportedPlatform: 'nem támogatott platform',
|
||||
unsupportedBuild: 'ehhez a géphez nincs build',
|
||||
log: 'Napló',
|
||||
menu: 'Menü',
|
||||
stores: 'Store-ok',
|
||||
@@ -29,6 +31,7 @@ export const HUNGARIAN_MESSAGES: MessageBundle = {
|
||||
catInstalled: 'Telepítve',
|
||||
catUpdates: 'Frissítés',
|
||||
catAvailable: 'Nincs telepítve',
|
||||
catUnsupported: 'Erre a gépre nem',
|
||||
catPlatform: 'Platform',
|
||||
catMode: 'Fajta',
|
||||
language: 'Nyelv',
|
||||
|
||||
Reference in New Issue
Block a user