WarpEngine Client: the whole catalog, and a build that can point elsewhere
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**The app is called WarpEngine Client.** "Store" named the thing it opens rather than the
thing you run, and the store is a catalog on a site, not a window on your machine. The
window title, the bundle, the packages and the menu entry follow; the repository already
did. The store being driven is named in the side menu, so the bar stopped repeating it as
a badge — the element stays in the page, hidden, because the window check reads it.

**Every title is listed, including the ones this machine cannot install.** They arrive
from the engine with `installable: false` and a reason, and they are drawn dimmed, with an
*unsupported platform* or *no build for this machine* badge, the engine's own sentence
underneath, and nothing to press: a disabled Install would invite a click that can never
work. They get a category of their own — *Not for this machine* — and they are kept out of
the native/hosted categories and counts, because a title with no build has no mode to be
counted under. An engine older than desktop 1.2.0 is unaffected: a missing `installable`
field reads as installable, which is what those engines mean.

**A build can be pointed at another site's registry:**

    make dist STORES_API=https://games.example.org/api/stores

BuildConfiguration reads the packaged package.json, where electron-builder's
extraMetadata writes that address, so a client for somebody else's catalog needs no source
change and nothing set on the user's machine. Precedence is runtime environment, then
build, then ours — three audiences, most specific first.

Also: the scrollbars are the window's own, because the platform's light track down the
side menu of a dark window looked like a mistake.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-18 19:45:54 +02:00
co-authored by Claude Opus 5
parent a364a5ce5f
commit 8511ccbef8
23 changed files with 292 additions and 118 deletions
+5 -3
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@@ -6,7 +6,7 @@
runs: the app ships its own script and stylesheet. -->
<meta http-equiv="Content-Security-Policy"
content="default-src 'none'; script-src 'self'; style-src 'self'; img-src 'self' https: data:; font-src 'self'; connect-src 'none'">
<title>WarpEngine Store</title>
<title>WarpEngine Client</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
@@ -16,8 +16,10 @@
</button>
<div class="bar-title">
<span class="logo" aria-hidden="true"></span>
<span id="app-name">WarpEngine Store</span>
<span class="store-id" id="store-id"></span>
<span id="app-name">WarpEngine Client</span>
<!-- Kept for the window check, which reads it to see which store is open; the
side menu is where a person reads that. -->
<span class="store-id" id="store-id" hidden></span>
</div>
<div class="bar-actions">
<span class="progress" id="progress" hidden></span>
+11 -5
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@@ -30,7 +30,9 @@ export function matchesFilter (game: GameDto, filter: CategoryFilter): boolean {
case 'platform':
return game.platform === filter.value
case 'mode':
return game.mode === filter.value
// A title this machine cannot install has no mode worth filtering on: the engine
// sends none, and counting it as native would put a C64 cartridge under "native".
return game.installable && game.mode === filter.value
case 'group':
return matchesGroup(game, filter.value)
}
@@ -43,7 +45,9 @@ function matchesGroup (game: GameDto, group: string): boolean {
case 'updates':
return game.updateAvailable
case 'available':
return !game.installed
return game.installable && !game.installed
case 'unsupported':
return !game.installable
default:
return true
}
@@ -68,7 +72,8 @@ export function buildCategorySections (
{ kind: 'group', value: 'all', label: messages.catAll, count: games.length },
{ kind: 'group', value: 'installed', label: messages.catInstalled, count: count((game: GameDto): boolean => game.installed) },
{ kind: 'group', value: 'updates', label: messages.catUpdates, count: count((game: GameDto): boolean => game.updateAvailable) },
{ kind: 'group', value: 'available', label: messages.catAvailable, count: count((game: GameDto): boolean => !game.installed) }
{ kind: 'group', value: 'available', label: messages.catAvailable, count: count((game: GameDto): boolean => game.installable && !game.installed) },
{ kind: 'group', value: 'unsupported', label: messages.catUnsupported, count: count((game: GameDto): boolean => !game.installable) }
]
sections.push({
title: null,
@@ -90,7 +95,8 @@ export function buildCategorySections (
})
}
const modes = [...new Set(games.map((game: GameDto): string => game.mode))]
const installable = games.filter((game: GameDto): boolean => game.installable)
const modes = [...new Set(installable.map((game: GameDto): string => game.mode))]
if (modes.length > 1) {
sections.push({
title: messages.catMode,
@@ -98,7 +104,7 @@ export function buildCategorySections (
kind: 'mode',
value: mode,
label: mode === 'web' ? messages.hosted : messages.native,
count: count((game: GameDto): boolean => game.mode === mode)
count: count((game: GameDto): boolean => game.installable && game.mode === mode)
}))
})
}
+22
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@@ -14,6 +14,22 @@
* { box-sizing: border-box; }
/* The scrollbars are part of the theme too: the platform's own are light, and a white
track down the side menu of a dark window looks like a mistake. */
* {
scrollbar-width: thin;
scrollbar-color: #33414f transparent;
}
::-webkit-scrollbar { width: 10px; height: 10px; }
::-webkit-scrollbar-track { background: transparent; }
::-webkit-scrollbar-thumb {
background: #33414f;
border: 3px solid transparent;
border-radius: 999px;
background-clip: content-box;
}
::-webkit-scrollbar-thumb:hover { background: #46586b; background-clip: content-box; }
/* An explicit `display` beats the browser's own [hidden] rule, and most of the
regions here have one — the gate's store picker showed as an empty stub because
of exactly that. This makes `hidden` mean hidden everywhere. */
@@ -248,6 +264,12 @@ body.nav-closed .side { margin-left: calc(-1 * var(--side-width)); }
flex-direction: column;
}
.card.is-installed { border-color: #2f5a49; }
/* Listed, but not for this machine: dimmed rather than hidden, and it says why. */
.card.is-unavailable { opacity: .55; }
.card.is-unavailable:hover { opacity: .8; }
.card.is-unavailable .art { filter: grayscale(1); }
.badge-unavailable { color: var(--ink-dim); border-color: var(--line); border-style: dashed; }
.actions-note { font-size: 12px; color: var(--ink-dim); margin-top: auto; }
.art {
/* One height for every card, art or not, so the titles and the buttons line up
+25 -4
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@@ -20,6 +20,7 @@ export class GameCardView {
public createCard (game: GameDto, messages: MessageBundle, busy: boolean): HTMLElement {
const card = createElement('article', 'card')
if (game.installed) card.classList.add('is-installed')
if (!game.installable) card.classList.add('is-unavailable')
card.appendChild(this.createArt(game))
card.appendChild(this.createBody(game, messages, busy))
return card
@@ -54,10 +55,21 @@ export class GameCardView {
private createMeta (game: GameDto, messages: MessageBundle): HTMLElement {
const meta = createElement('div', 'meta')
const mode = createElement('span', `badge badge-${game.mode}`,
game.mode === 'web' ? messages.hosted : messages.native)
mode.title = game.mode === 'web' ? messages.hostedHint : messages.nativeHint
meta.appendChild(mode)
if (game.installable) {
const mode = createElement('span', `badge badge-${game.mode}`,
game.mode === 'web' ? messages.hosted : messages.native)
mode.title = game.mode === 'web' ? messages.hostedHint : messages.nativeHint
meta.appendChild(mode)
} else {
// Which of the two it is matters: a platform this store does not carry is a
// different disappointment from a game with no build for your machine.
const label = game.unavailableReason === 'platformOff'
? messages.unsupportedPlatform
: messages.unsupportedBuild
const badge = createElement('span', 'badge badge-unavailable', label)
badge.title = game.unavailableDetail ?? label
meta.appendChild(badge)
}
meta.appendChild(createElement('span', 'badge badge-plain', game.platform))
meta.appendChild(createElement('span', 'version',
game.installed && game.installedVersion !== null
@@ -68,6 +80,15 @@ export class GameCardView {
private createActions (game: GameDto, messages: MessageBundle, busy: boolean): HTMLElement {
const actions = createElement('div', 'actions')
// Nothing to offer, so nothing to press: a disabled Install would invite a click
// that can never work. The badge above says why.
if (!game.installable) {
actions.appendChild(createElement('span', 'actions-note',
game.unavailableDetail ?? messages.unsupportedPlatform))
return actions
}
const primary = createElement('button', 'btn btn-primary')
primary.disabled = busy
+3 -2
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@@ -18,8 +18,9 @@ export class TopBarView {
public render (state: AppState): void {
setText(this.appName, state.messages.appName)
// The badge is a bordered pill: empty, it renders as a stub next to the title.
setHidden(this.storeId, state.currentStore === null)
// The bar names the app, not the store: which store is open is what the switcher in
// the side menu says, and saying it twice made the title read like a breadcrumb. The
// element stays in the page, hidden, because the window check reads it.
setText(this.storeId, state.currentStore === null ? '' : state.currentStore.id)
this.navToggle.title = state.messages.menu
this.navToggle.setAttribute('aria-label', state.messages.menu)