26c7aa9be17938f36bfe9d8c6af1765026c40a22
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26c7aa9be1 |
A catalog that can say a title is not yours
ci/woodpecker/push/woodpecker Pipeline was successful
A store with paid titles had nothing to tell this client and no way for it to listen: the catalog carried no price, no entitlement and no sign-in, so a gated download could only come back 403 and leave the window guessing why. The knowledge belongs on the server, not here. This client serves whichever catalog a registry names, so anything it knew about a particular shop would be a rule that breaks every other one. WarpEngine 0.5 answers GET /api/service with what it offers and puts an `access` block on every entry; this reads both. There is no store name anywhere in the diff. - **0.5 is a dialect of its own**, the older shape with `access` added. The version list is exhaustive over the selector, so adding it was a compile error until somebody said what it reads like — which is what that switch is for. - **A card shows a price and a Buy button** when a title is not yours, opening the store's own page. Buying stays in a browser: a checkout rebuilt here would be a second place to get card handling wrong. - **Signing in is the device grant**: a short code, the person's own browser, and no password crossing this window. The token goes in the OS keychain through safeStorage — one per store — and where no keychain exists it is not stored at all rather than written out in the clear. - **Owned / To buy** join the categories, since owning something is not the same as having installed it. Three things worth stating about the shape: The bearer token stops at the origin that issued it. A gated download redirects to signed storage — often somebody else's host — and some object stores refuse a request outright when an Authorization header arrives alongside the signature. An absent access block is not "free". It is an engine too old to have an opinion, and only one of those two is a reason to offer somebody a sign-in, so the three states are kept apart all the way to the card. state.json does not carry entitlement. Whether somebody may download a title is the server's answer to a question asked now; a copy on disk would go stale on the next purchase or refund, and a stale yes is the dangerous direction. A store with no sign-in shows none, and every WarpEngine before 0.5 is such a store: no Account block, no prices, no new categories. The smoke test against the live catalog reports exactly that — `sign-in: not offered`, `access: open:13`. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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e35a72336a |
Upgrade from the card, behind a three-dot menu
An installed title's version line now reads `0.1 → 0.3` where the catalog has moved on, so a card answers both questions somebody brings to it: what is installed, and is there anything better. Which version is installed was already recorded — `state.json` has always carried it — what was missing was anywhere to act on it. The card leads with Play (or Open, for a hosted title) and puts the rest behind a ⋮ button: Upgrade, which fetches whatever the catalog now has, and Uninstall. Upgrade stays visible while disabled rather than appearing and disappearing — a menu whose items come and go makes a person hunt for the one they used last time, and greyed out already says "not now". Playing stays the headline even with an upgrade waiting: the build on the disk still runs, and wanting to play it is not the same as wanting to wait for a download. The menu is a `<details>`, so its open state is the DOM's and the keyboard needs no teaching. Closing it on an outside click is the grid's job, not a card's: cards are rebuilt on every render, so a listener per card would be a listener per render. Package names lose their spaces — `WarpEngineClient-2.3.0-arm64.dmg` — because a space in a release asset is a space in every curl, script and shell command that touches it. Set per target rather than globally: nsis and portable would otherwise resolve to the same .exe name and overwrite each other. `productName` is untouched, so the app is still called WarpEngine Client where a person sees it — in the Dock and in /Applications. Tested on a sandbox store by rewriting one state record to claim an older build, which is what the engine actually compares: the window then offered `Upgrade:on` for that title and `Upgrade:off` for the current one, and pressing it took the record from 0.1 to 0.2 with the old payload removed first. The self-test asserts that pairing on every installed card, because a closed menu photographs identically whether or not its items are right. In Hungarian the catalog refresh and the new Upgrade both wanted "Frissítés"; the refresh is an icon with a tooltip, and a tooltip can afford to say *Katalógus frissítése*. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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82590d3ec4 |
A registry record is a name and a catalog
`config` — added this morning in 2.1.0 — is gone, and `storeRepositoryUrl` with it, along with the two store repositories they pointed at. 2.1.0 had the registry say how each store behaves. Wrong shape: how a store behaves is fixed per installed client, and this application is the only thing that can see the machine it runs on. A copy of that on a server was a second authority over decisions this side had already made correctly — including which directories the store may delete from — and two authorities are a way to disagree. Keeping two stores on one machine apart needs none of it. It is a subfolder, derived here: the store id is a slug of the catalog host, the home is `<id>-desktop`, the games folder is `<id>`, and that folder is the only subtree the store will ever delete from. Derived from the *catalog* on purpose — the catalog is what a store is, so two records naming the same one are the same store and land in the same place, which makes installing twice idempotent instead of a way to orphan what is already there. Existing installations keep their identity: a store home is recognised by its own `config.json`, so one installed as `ttg` stays `ttg` in `ttg-desktop` with its games where they are. Only a new install derives its id. `StoreProvisioningService` no longer re-reads the registry before installing. That existed to keep the renderer from supplying a config, and with no config in the record there is nothing left to protect: a name and a catalog have no paths in them. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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045c7bf5b7 |
Read a store's config from the registry record
`GET /api/stores` records now carry a `config` field — a store's `config.json` moved into the record that already said what the store is — and the client applies it directly. Installing a store no longer depends on a second repository existing and staying reachable, and a store can be configured from the site's admin alone. The order is registry config, then a repository's `config.json`, then the engine's defaults. The middle one is why nothing has to move at once: a registry whose stores have not been migrated is read exactly as before. The window cannot supply a config. It is handed stores to show and hands one back to install, but only as an identity: `RegistryStoreDtoMapper.toModel` drops the config and `StoreProvisioningService` reads the record again from the registry first. A config decides where files are written and, through `paths.subfolder`, which subtree the store may later delete from — not a decision the renderer gets to make, for the same reason a `GameDto` carries no paths. Tested by installing from a record carrying `subfolder: "ATTACKER"` and `install_root: "/tmp/pwned"` and finding neither on disk. A store that has left the registry, or a registry that cannot be re-read, still installs: it falls back to the engine's defaults rather than refusing. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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06f3f2a3b1 |
The store engine moves into the client, and Python goes with it
Reading the catalog, choosing the release that fits this machine, unpacking it,
writing the menu entry and remembering what went where all happen in process now.
There is no interpreter to find, no child process, and no JSON-lines protocol
between the two halves — `PythonEngineProcessRunner`, the runtime locator, the two
engine mappers and the version negotiation are all gone, and with them the one
unchecked cast this codebase had (engine stdout to a typed event).
What that buys a person: on Windows and on a fresh Mac the app simply works. It
used to look for `python3`, `python` and `py -3` and draw a link to python.org
where none answered.
What lands on disk is unchanged, deliberately. `config.json` and `state.json` keep
the shell engine's snake_case shape, its `<scope>:<name>` keys and its file modes,
so a machine whose library was installed by the CLI keeps it — verified against the
Python engine on the same catalog: the same 13-title listing with zero field
differences, byte-identical payloads, identical modes and an identical Info.plist,
and a re-sync over a Python-installed home that writes nothing. Remove, prune,
prune-suppression on a named sync and the v1 state migration were each exercised.
Three things worth knowing about the new code:
- the zip reader is ~150 lines over `node:zlib`, because Node has none and this
application has no runtime dependencies. It restores the executable bit from
each entry's external attributes, without which nothing installed can start,
and it refuses zip64, unknown compression and paths that escape the
destination rather than guessing;
- `SUPPORTED_WARP_ENGINE_VERSIONS` names the engine versions this client is
written against, checked against the `WarpEngine-Version` header every
response carries. `selectCatalogDialect` switches over that list exhaustively,
so adding a version fails the build — type checker and linter both — until
somebody says what its catalog reads like. An absent header is read as the
oldest version, which is what an engine before 0.4.0 is;
- refresh and the language picker are icons at the foot of the side menu now,
both named for a tooltip and a screen reader, the picker still a real
`<select>` under its glyph.
The repository is free of Python as well: the Makefile, the CI check and the
release script read package.json and the forge's JSON with Node.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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8511ccbef8 |
WarpEngine Client: the whole catalog, and a build that can point elsewhere
**The app is called WarpEngine Client.** "Store" named the thing it opens rather than the
thing you run, and the store is a catalog on a site, not a window on your machine. The
window title, the bundle, the packages and the menu entry follow; the repository already
did. The store being driven is named in the side menu, so the bar stopped repeating it as
a badge — the element stays in the page, hidden, because the window check reads it.
**Every title is listed, including the ones this machine cannot install.** They arrive
from the engine with `installable: false` and a reason, and they are drawn dimmed, with an
*unsupported platform* or *no build for this machine* badge, the engine's own sentence
underneath, and nothing to press: a disabled Install would invite a click that can never
work. They get a category of their own — *Not for this machine* — and they are kept out of
the native/hosted categories and counts, because a title with no build has no mode to be
counted under. An engine older than desktop 1.2.0 is unaffected: a missing `installable`
field reads as installable, which is what those engines mean.
**A build can be pointed at another site's registry:**
make dist STORES_API=https://games.example.org/api/stores
BuildConfiguration reads the packaged package.json, where electron-builder's
extraMetadata writes that address, so a client for somebody else's catalog needs no source
change and nothing set on the user's machine. Precedence is runtime environment, then
build, then ours — three audiences, most specific first.
Also: the scrollbars are the window's own, because the platform's light track down the
side menu of a dark window looked like a mistake.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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a364a5ce5f |
The publishing step needs the secret after all
A manual build printed a forge credential, so the last change dropped the secret and relied on it. The first tag build then built all four packages and died at the publishing step with no credential at all: a build started by the tag webhook does not get one. So `gitea_token` is a repository secret again, mapped into the step, with the forge credential kept as a fallback for the manual case. The README and the wiki now describe what was measured rather than what the manual build suggested. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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7026e0cc6a |
Publish from CI without a secret
Woodpecker hands every step a forge credential for cloning — an access token of the repository's owner — and a one-off diagnostic in the check step confirmed it is there. scripts/ci-upload.sh now uses it when no `gitea_token` secret is set, so publishing a release needs nothing configured. Gitea takes such a credential as `token …` or `Bearer …` depending on how Woodpecker was set up, so the script probes which of the two `/user` accepts rather than assuming, and says which one it used. The secret mapping is gone from the step as well: referencing a secret that does not exist is a failure mode of its own, and the fallback is the normal path now. Adding a `gitea_token` secret and mapping it back in is how you publish as somebody else. Documents the release flow the pipeline now implements: push a vX.Y.Z tag, the pipeline builds Linux and Windows and creates the release with them in it, and `make release` from a Mac pushes the macOS package onto the same release. Either half can go first. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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526c67b069 |
Registry-only stores, a quieter window, and a CI that builds
ci/woodpecker/manual/woodpecker Pipeline was successful
A store no longer needs a repository of its own. The engine's built-in defaults already cover the host-to-asset mapping, the install modes, the platforms and the behaviour; what they cannot know is identity — a slug, a name and a catalog URL — and that is exactly what a registry record carries. So `storeRepositoryUrl` is optional: a record with a name and a catalog is a complete store, the id falls back from the repository name to the catalog host (`teletypegames.org` becomes `teletypegames`) to the display name, and the client writes a three-section config. Given a repository it still reads it, and that file stays the authority on how the store behaves; a repository without a config.json is treated as no repository at all. Measured end to end against a local registry serving one record with a null repository: the engine and the core downloaded, engine 1.1.0 accepted the written config, it listed the same ten titles the configured store does, and a hosted title synced into a sandbox with its menu entry written. The "Install all" button is gone, and with it the string it used. Titles are installed one at a time from their own cards. No footer. The window carried a bar at the bottom at all times — a toggle and a line of absolute paths — for something most sessions never need. The log is still there, folder buttons included, behind a quiet switch at the bottom of the side menu; it takes no room until it is opened, and an arriving line does not open it, because the store logs on every refresh and a window that unfolds panels by itself is worse than one that keeps quiet. Three faults that every automated count had passed, found by photographing the setup screen: the store badge rendered as an empty pill with no store open; the gate's picker showed as an empty dropdown stub, because an explicit `display` beats the browser's own `[hidden]` rule; and the gate went up while the empty-catalog line stayed on screen underneath it. The last was a design fault — whether the gate is up was a call on a view rather than state, so the two could disagree. The setup screen is now a field in the state store, and that one field decides which of the gate and the grid is drawn. The window test's gate assertion was wrong too: it demanded a store picker, which only appears when the registry offers more than one store, so one store — the ordinary case — failed it. CI builds the packages this machine cannot. `.woodpecker.yaml` runs the checks on every push and, on a tag or by hand, builds the Linux packages in `electronuserland/builder:22` and the Windows ones in `:22-wine`, then attaches them to the release with scripts/ci-upload.sh. The pipeline lives here rather than in the update server's `/build/config` extension, which serves game-platform pipelines publishing into the site's catalog — a different product with a different target. macOS stays a local build: Apple's toolchain and its signing exist only on a Mac. Both build steps verify what they produced, because a half-finished Wine build leaves a 162 KB stub named like the real installer and `ls` is happy with it. The Linux step was rehearsed locally in the same image (AppImage 128 MB, deb 100 MB); the Wine step cannot be rehearsed on Apple Silicon, where 16 KB host pages break Wine's 4 KB assumption, so the runner is where it is proven. The size check was tested against both outcomes. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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3d63c8a0b0 |
TypeScript, in layers, with a strict linter
The client was one main.js, one preload.js, three files in lib/ and one renderer
script. It is now a typed application whose imports point inward: domain (models,
ports, errors) knows nothing about Electron, Node or Python; application orchestrates
it through those ports; infrastructure holds the adapters — the Python CLI, HTTP, the
filesystem, Electron itself — and main, preload and renderer sit on top as hosts.
STRUCTURE.md is the map, and the deliverable as much as the code is: every layer, every
pattern in use (ports and adapters, repository vs gateway, service, DTO and mapper,
composition root, controller and router, single flight, observer streams, state store
with unidirectional flow, passive view, coded error hierarchy, frozen constant tables,
untrusted-data readers) and the naming rules — files, classes, and a verb vocabulary
for methods where find/require/read/list/apply/render/handle each state a contract.
Two properties fell out of the move, and they are why it was worth doing:
- The catalog can be driven with no window and no Electron at all. The smoke test
assembles the same services against the same ports in a plain Node process; it used
to be a script that reimplemented the bridge.
- The window never receives a filesystem path. A title crosses the bridge without
one, and launching is asked for by name, resolved in the main process from the
store's own state. Verified with a fake launcher: an unknown name answers false, a
native title resolves to its menu entry, a hosted one to its catalog URL.
Types are mandatory, including where inference would manage: explicit return,
parameter and property types, strict plus noUncheckedIndexedAccess,
exactOptionalPropertyTypes, noImplicitOverride and noPropertyAccessFromIndexSignature,
typescript-eslint strictTypeChecked and stylisticTypeChecked, exhaustive switches, no
any, no non-null assertions, and no casts on foreign data — engine stdout and the
registry go through readers that turn unknown into typed values. naming-convention
enforces the patterns rather than trusting them.
Two rule conflicts had to be decided rather than papered over. typedef and
no-inferrable-types disagree about `fallback: string = ''`: the annotation wins, since a
signature states its types. erasableSyntaxOnly is off, because it forbids constructor
parameter properties, which are how dependencies are declared here.
The preload and the renderer are bundled by esbuild into one file each: a sandboxed
preload may not require its own modules, and a module script over file:// is blocked by
the page's own origin rules. tsc compiles the rest. The package ships build/** and
package.json — 111 entries, no sources, no toolchain.
New targets: build, typecheck, lint, lint-fix, and check — typecheck, lint, then both
test suites, cheapest failure first. Every script that runs the app builds first, so a
stale bundle cannot be tested.
Nothing about the window changed: same side menu, same categories, same switcher, same
two languages. make check is clean, both test suites pass with one store and with two,
the packaged 1.3.0 bundle drives the real store, and the window was photographed before
and after — the two are the same picture.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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a25acf6e35 |
Retry a failed upload instead of losing the release
Publishing 1.2.0 put the first package up and then failed the second with "invalid username, password or token" — the same token, seconds later, and the identical command succeeded on the next run. A flake at 118 MB should not cost a rebuild, so each upload gets up to three attempts, and the attachment already on the release is dropped before every attempt so a retry cannot leave two copies. The shipped bundle was checked rather than assumed: unpacked from the release zip, `codesign --verify --deep --strict` is valid on disk and satisfies its designated requirement, and the app drives the real store — ten cards, the menu populated, the categories counted. With the quarantine flag set it is killed on launch (exit 137), which is the ad-hoc-signing limitation the README already documents. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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cd5361e222 |
A side menu, categories, and a store switcher
Everything that is not a title moved out of the bar into a menu on the left that folds away with the button in the bar; the state is remembered between runs. It carries the stores on this machine, the two actions, the categories and the language. Categories narrow the grid one at a time, with counts: the state of a title on this machine, then a row per platform and per kind. The axes are built from what the catalog contains — a WarpEngine catalog has no genre — and a category that disappears under you falls back to Everything rather than leaving a blank grid. With more than one store installed, clicking another in the menu opens it: the grid, the categories and the folders follow, the choice is remembered, and stores sharing an id are told apart by their folder. app:state now reports every store, store:use switches, and the engine is re-checked per store because two stores can be at different versions. While the CLI runs, the menu, the log drawer and the filters stay live; only what would start a second call is disabled. Fixes the grid, which was broken and passing every check: its implicit rows split the window's height evenly instead of following their content, so every card came out 94px tall with its box art collapsed to nothing and its buttons clipped away. The DOM was intact throughout — ten cards, twenty buttons — which is exactly why the counts said nothing. Rows are content-sized now, and the art is one band of one height, with the title's first letter where the catalog has no image. So the window is looked at and not only counted, `SELFTEST_SHOT` has it photograph itself; the terminal has no screen-recording permission here. The selftest also clicks the store that is not open when there are two, and checks that the bar, the grid and the categories follow. Also fixes scripts/release.sh, which could not upload a package whose name has a space in it — "WarpEngine Store-1.1.0-arm64.dmg" does — because the list was one string split on whitespace. And `make release` cleans dist/ first, so a release cannot pick up the previous version's artifacts. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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cb8a28b156 |
Ask a registry which store to install
The client had our store's config URL compiled into it, which meant a second store — or anybody else's site — needed a release of this app. It now asks `GET /api/stores` and installs what the site offers: one record and there is nothing to decide, several and the setup screen shows a picker. From a record the client works the rest out. `storeRepositoryUrl` gives the `config.json` to read, and that file stays the authority on how the store behaves; `catalogUrl` and `name` override its `store.base_url` and `store.name`, because the registry is what says which catalog a store is *for*. The store id — which names the store home and the folder games land in — comes from the repository name, so `ttg-desktop-store` becomes `ttg`. A repository with no `config.json` still installs: the engine merges whatever it is handed onto its own defaults, so the client writes a three-field config and the store behaves like the default one pointed at that catalog. That was worth having rather than an error, and it is tested. The registry address is now the single thing about a particular site left in the client, and `STORES_API` overrides it — which is how this was tested, against a local endpoint serving the same payload the site returns, with one store that has a config and one that has not. Both installed; the engine listed all ten titles with the synthesised config. `npm run uitest` now passes on either outcome — the grid when a store is present, the setup gate with a populated picker when there is none — and it reports both, so the gate cannot silently regress into an empty screen. Run with the registry unreachable it produces the retry gate, and fails, which is the honest verdict: a client that cannot reach the registry cannot set anything up. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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85c6d33b05 |
A Makefile over the npm scripts, and one command that publishes
Building and releasing were a build followed by remembered `tea` invocations, and the second half was the part I got wrong by hand: the first release went out with assets attached through a path that half-failed. `make release` is now one command — package for this machine, then create the release and upload — and the pieces are also available separately as `make dist` and `make publish`. The Makefile adds no logic beyond that: every other target wraps an npm script, so `npm start` and `npm run dist:mac` keep working. What it does add is a Node version guard on anything that touches Electron's installer, because a Node 20 `npm install` fails deep inside a postinstall script with an ESM error that says nothing about the cause. `scripts/release.sh` holds the publishing, in POSIX sh like the other repositories' scripts: - the tag comes from package.json, so `npm version patch` is the only place a version is written; - an attachment whose name is already on the release is replaced rather than refused, which is what makes rebuild-and-upload repeatable; - the repository is read from `origin`, so a fork publishes to the fork; - `RELEASE_NOTES.md` becomes the release body when it exists. Tested against the live release with a small probe file rather than by pushing 240 MB twice: creation is skipped when the release exists, a repeat upload takes the replace path, and an empty `dist/` refuses with the command to run instead. The probe was removed afterwards. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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e635a032ea |
Sign the macOS bundle, or it arrives "damaged"
The first release could not be opened: macOS said "WarpEngine Store is damaged and can't be opened. You should move it to the Bin." Not a wording problem — an integrity one. electron-builder found no signing identity and skipped signing, so the bundle kept only the linker's ad-hoc signature on its main executable, with no resource seal. `codesign --verify` said "code has no resources but signature indicates they must be present", and Gatekeeper reports that as damaged and offers no way past it, unlike an un-notarised app which can at least be approved. `scripts/after-pack.js` now signs the bundle itself during packaging. Measured on a copy unzipped from the artifact with the quarantine flag set by hand: before code has no resources but signature indicates they must be present after valid on disk; satisfies its Designated Requirement and the identifier is ours rather than `Electron`. `syspolicy_check` is down to its expected "adhoc signed" warning. A downloaded copy still has to be approved — that is Gatekeeper policy for anything un-notarised, and notarisation needs a paid Developer ID — so the README and the release notes lead with the one command that does it. Two smaller things the failure turned up: - The self-test was passing silently. With a copy of the app already open, the second process lost the single-instance lock and exited 0 with no output, which reads exactly like success. It now uses its own user-data directory and skips the lock, and it caught a real launch failure immediately afterwards. - The README claimed right-click ▸ Open was enough. It was not, and I had not checked it — replaced with what the measurements support. v1.0.0's attachments are withdrawn rather than left downloadable. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f88340d63c |
An Electron client for the desktop store
The desktop store put the catalog on ordinary computers, and then asked people to open a terminal — which on Windows is not even a workable ask, because the installer is `curl … | sh`. This is the window: a grid of cards, one click to install a title into the application menu, one to play it, one to remove it. The CLI stays the product. Every action runs `desktop_store.py --json`, so there is one catalog logic, one state file and one delete guard; the window never touches the filesystem itself. That is also why the engine grew `--json` first rather than this app growing a parser for prose. It doubles as the Windows install path: with no store on the machine, the app downloads the engine, the shared core and a config into the same folder the shell installer would use — Node's https, no curl. An engine older than 1.1.0 cannot be driven from a window, so the client checks the version and offers to refresh it instead of failing on the first call. Deliberate choices worth knowing: - No renderer framework and no build step. Plain HTML, CSS and JS, one runtime dependency. The whole UI is readable in one sitting. - `contextIsolation` on, `nodeIntegration` off, `sandbox` on, a CSP that permits only the app's own script and stylesheet plus images over HTTPS. The renderer can do exactly what preload.js exposes and nothing else. - English and Hungarian, following the system language. The CLIs and the docs stay English; this is the one end-user surface where that is not enough. - `ENGINES` is a list with one entry. The RetroArch store has the same command shape, so adding it is an entry, not a rewrite. Two ways to test it without a working installation in the way: `npm run smoke` drives the bridge with no window at all, and `npm run uitest` loads the window once and reports what rendered — the only way a renderer error would otherwise be noticed, since the main process log stays empty. Both accept a sandbox store through STORE_ROOT / SMOKE_HOME. Verified on macOS arm64, including the packaged .app: the store is found, ten titles list, a sync installs three, and the window renders them as installed with their Play and Remove buttons. Linux and Windows are unproven, as they are for the CLI itself. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |