3 Commits
Author SHA1 Message Date
mr.zeroandClaude Opus 5 31da869800 The app has an icon
ci/woodpecker/push/woodpecker Pipeline was successful
ci/woodpecker/tag/woodpecker Pipeline was successful
Every build so far shipped the default Electron one. electron-builder said so on
every run — "default Electron icon is used, reason=application icon is not set" —
in a line that is very easy to read past. A store people install games with
should not look like a framework demo in the Dock.

The mark is a W with three lines running into it: the product's initial, and what
it is doing. It uses the window's own palette, so the icon and the application it
opens are the same object. Drawn for the smallest size first, which is what
settled it — at 32px the W still reads and the lines survive as motion rather
than as noise, where a ring, an outline or fine detail did not. A portal, a play
triangle and a send arrow were each drawn and each discarded: they already mean a
loading spinner, a media player and a submit button.

`resources/icon.svg` is the source and the only file anybody should edit.
`make icons` renders the rest. Three committed binaries with no way to regenerate
them is how an icon becomes something nobody dares change, so the ICO is written
here rather than shelling out to ImageMagick — the container is a header and 16
bytes per image, which is not worth a build dependency this machine does not
have.

`directories.buildResources` had to move off the default: electron-builder looks
in `build/`, which this project uses for compiled output and wipes on `make
clean`, so the icons would have been deleted before every package.

The window picks it up when run from source too, where there is otherwise nothing
to carry an icon and a dev run looks like a different application. Guarded on
`app.isPackaged`, because `resources/` is not inside the package and pointing at
it there would be a path that does not exist.

Verified by reading the icon back out of the built bundle rather than trusting
the config: extracted from `WarpEngine Client.app/Contents/Resources/icon.icns`
and looked at, and the ICO parsed entry by entry — 7 images, 16 to 256, each a
valid PNG.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 18:14:08 +02:00
mr.zeroandClaude Opus 5 6285d93790 Stores can be removed, and added from an address you type
ci/woodpecker/push/woodpecker Pipeline was successful
ci/woodpecker/tag/woodpecker Pipeline was successful
Two gaps that were the same gap: the store list could only ever grow, and it could
only grow from what the registry happened to offer.

**Removing** uninstalls what the store installed, then deletes the store itself,
in that order. The order is the whole of it: `state.json` is the only record of
which payloads, icons and menu entries belong to a store, so deleting the home
first would strip the one thing that knows — leaving files nothing could ever
identify, least of all a later install of the same store into the same folder.
The confirmation says how many titles will go, because that is the part nobody
would otherwise expect. The token goes too; a credential for a store that is not
here is a secret kept for nothing.

The window names a *store*, never a path: the home is resolved against what a
disk scan actually found before anything is deleted, and `removeHome` refuses
anything else. That is the only guard between a bad argument and `rm -rf`, so it
has a test.

**Adding** moved to a + beside Refresh — both are actions on the whole store
rather than on one of them, and the full-width button under the list read as a
third store — and the picker now takes a catalog address as well as a listed one.
A bare host is enough and the name comes from the address; nothing else about
installing changes, which is why the typed path hands the same record to the same
method instead of growing a second one. The picker also has a Cancel now: opening
it with a store installed used to replace the grid with no way back.

`make storetest` is new, and it earned itself immediately. Removal is the only
code here that deletes a directory tree, which the smoke test cannot cover — it
runs against the real machine and would have to delete a real store to prove
anything. Two bugs on the first run:

- `http://` was accepted and became a store called *http*. The trailing slashes
  were stripped before the scheme was checked, turning `http://` into `http:` and
  then into `https://http:`, whose hostname parses as "http". The URL is rebuilt
  from the parsed form now, which also settles the trailing slash in one place.
- `STORE_ROOT` only *prepended* to the search path, so a "sandboxed" run still
  listed the real stores — despite the README saying "instead of the real one".
  Harmless while a sandbox could only add; not harmless now that it can delete.
  It replaces the search path.

The self-test needed two changes, both of which are it working: the store row is
a wrapper now, so clicking `.store-row` did nothing at all, and the footer icon
check counted exactly two named controls when there are three.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 14:54:17 +02:00
mr.zeroandClaude Opus 5 255c588cbd The self-test was a stopwatch, not a check
ci/woodpecker/push/woodpecker Pipeline was successful
`--selftest` slept six seconds and then photographed whatever was on screen. On
the first cold run of the freshly packaged 2.4.0 — Gatekeeper checking the
bundle, a first DNS lookup, the catalog still in flight — six seconds was not
enough, and it reported an empty window as SELFTEST FAILED. Four runs
immediately afterwards passed with all 13 cards. The window was fine; the guess
about how long somebody else's machine takes was not.

It now polls for a settled window — a card, or the gate — and gives up only at a
30-second ceiling. The common case got *faster* than the old fixed wait (the run
finishes in about three seconds rather than always at least six), and the cold
case passes. A timeout is deliberately not a failure by itself: the report is
taken anyway and the existing checks decide, so a genuinely empty window still
fails for the right reason instead of as a bare timeout.

This is a diagnostic, not the product: nothing here runs without `--selftest`,
which is why 2.4.0 shipped as it is rather than being retagged over it. I made
the flake marginally likelier by adding one more startup request — the service
descriptor — so fixing it is mine to do.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-19 12:17:05 +02:00
42 changed files with 1098 additions and 80 deletions
+9 -3
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@@ -36,7 +36,7 @@ BUILDER_ARGS := $(if $(STORES_API),-- --config.extraMetadata.warpEngine.registry
.DEFAULT_GOAL := help
.PHONY: help setup node-check build typecheck lint lint-fix check start smoke uitest test \
.PHONY: help setup node-check build typecheck lint lint-fix check start smoke uitest storetest icons test \
dist dist-mac dist-win dist-linux release publish clean distclean version
help: ## List available targets
@@ -72,7 +72,7 @@ lint-fix: ## Lint and fix what can be fixed automatically
# The order is deliberate: a type error explains a lint error, and both explain a
# failing test, so the cheapest check that can fail runs first.
check: typecheck lint test ## Type-check, lint, and run both test suites
check: typecheck lint test ## Type-check, lint, and run every test suite
start: ## Run the app against whatever store is installed
npm start
@@ -83,7 +83,13 @@ smoke: ## Drive the store bridge with no window at all
uitest: ## Load the window once and report what rendered
npm run uitest
test: smoke uitest ## Both checks
icons: ## Render every icon format from resources/icon.svg
npm run icons
storetest: ## Add and remove a store in a sandbox (the only code that deletes a tree)
npm run storetest
test: smoke storetest uitest ## All three checks
dist: node-check ## Package for this machine
npm run dist $(BUILDER_ARGS)
+42 -6
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@@ -159,11 +159,16 @@ Everything that is not a title lives in the **side menu** on the left, and the
another switches to it: the grid, the categories and the folders all follow, and
the client reopens on that store next time. Two stores installed from the same
catalog into different folders show their folder instead of their id, because
the id would not tell them apart. **Add a store…** brings up the registry
picker, the same one the first run offers.
the id would not tell them apart. Hovering a row shows a **bin**, which takes that
store off the machine — see below.
- **+**, beside Refresh, brings up the picker: the stores the registry offers, and a
field for **any catalog address of your own**. A bare host is enough (`https` is
assumed) and the name is taken from it. This is the same screen the first run shows,
so a machine with no store yet can also start from a typed address rather than only
from the list.
- **Account** appears only where the catalog offers a sign-in, and holds *Sign in…* or
*Sign out* — see above.
- **Actions** holds **Refresh**, which re-reads the catalog. Titles are installed
- **Actions** holds **Refresh**, which re-reads the catalog, and **+** to add one. Titles are installed
one at a time from their own cards; there is no install-everything button.
- **Categories** narrows the grid, one category at a time, with the count next to
each: *Everything*, *Installed*, *Updates*, *Not installed*, then a row per
@@ -202,6 +207,13 @@ While the store is working, only the things that would start a second call are
disabled: the menu, the log drawer and the category filters keep working, because
they change what is on screen and nothing on disk.
**Removing a store uninstalls what it installed.** The bin on a store row asks first,
and says how many titles will go with it. That is not a convenience — a store's
`state.json` is the only record of which payloads, icons and menu entries belong to it,
so leaving the games behind would leave orphans nothing could ever identify, least of
all a later install of the same store into the same folder. The catalog cache, the
settings and any sign-in token go too.
Anything installed from the window is a normal menu entry, so it also shows up in
your launcher, Dock or Start menu — the app does not have to be running to play.
@@ -216,9 +228,11 @@ names. `make` on its own lists everything.
| `make build` | compile TypeScript, bundle the preload and the renderer |
| `make typecheck` | type-check everything, emitting nothing |
| `make lint` | the strict rule set (`lint-fix` fixes what it can) |
| `make check` | **typecheck, lint and both test suites** — the gate |
| `make check` | **typecheck, lint and every test suite** — the gate |
| `make start` | run the app against whatever store is installed |
| `make icons` | render every icon format from `resources/icon.svg` |
| `make smoke` | drive the store with no window and no Electron at all |
| `make storetest` | add and remove a store in a sandbox — the only code that deletes a tree |
| `SMOKE_HOME=<dir> SMOKE_TOKEN=<bearer> npm run smoke` | the same, against a sandbox store and as a signed-in person |
| `make uitest` | load the window once and report what rendered |
| `SELFTEST_SHOT=shot.png npm run uitest` | the same, and the window photographs itself into that file |
@@ -233,6 +247,23 @@ The npm scripts still work directly (`npm start`, `npm run dist:mac`) — the
Makefile adds no logic of its own beyond the release step. Every script that runs the
app builds first, so there is no way to test a stale bundle.
### The icon
`resources/icon.svg` is the source and the only file to edit; `make icons` renders the
rest — `icon.png`, `icon.ico`, `icon.icns` and the `icons/` directory Linux packages
want. Three committed binaries with no way to regenerate them is how an icon becomes
something nobody dares change, so the render is a script rather than a memory.
It needs `rsvg-convert` (`brew install librsvg`, `apt install librsvg2-bin`). The
`.icns` step additionally needs `iconutil`, which exists only on macOS — elsewhere it
is skipped with a warning and the committed `.icns` stands, which is what a mac build
uses anyway.
The mark is a **W with three lines running into it**: the product's initial, and what
it is doing. It was drawn for the smallest size first — at 32px the W still reads and
the lines survive as motion rather than as noise. A portal, a play triangle and a send
arrow were all tried and all discarded: each already means something else.
### Continuous integration
`.woodpecker.yaml` builds the **Linux and Windows** packages, and on a tag attaches
@@ -340,14 +371,19 @@ own runtime.
single-instance lock. Otherwise a copy the user already has open swallows the test
process, which exits 0 and reads as a pass.
Both test scripts accept a sandbox store instead of the real one, which is how
this repository is tested without touching a working installation:
The test scripts accept a sandbox store instead of the real one, which is how this
repository is tested without touching a working installation:
```sh
STORE_ROOT=/tmp/sandbox-root npm start
SMOKE_HOME=/tmp/sandbox-root/ttg-desktop npm run smoke
```
**`STORE_ROOT` replaces the search path rather than being added to the front of it.**
It used to prepend, so a "sandboxed" run still listed the real stores and could switch
to one; now that a store can also be *removed*, a sandbox that can reach a working
installation is not a sandbox. `make storetest` relies on this.
### How it is put together
TypeScript, in layers, with the dependency rule pointing inward. **[STRUCTURE.md](STRUCTURE.md)
+18 -29
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@@ -1,34 +1,23 @@
# WarpEngine Client 2.4.0
# WarpEngine Client 2.5.1
**The catalog can now say a title is not yours, and the client can do something about
it.** Where a store sells things, a card shows the **price** and a **Buy** button that
opens the store's own page; where you own it, an **Install** as before. Two new
categories go with it — **Owned** and **To buy** — because owning something is not the
same as having installed it.
**The app has an icon.** Until now every build shipped the default Electron one —
`electron-builder` said so on every run, in a line easy to read past: *"default Electron
icon is used, reason=application icon is not set"*. A store you install games with
should not look like a framework demo in the Dock.
**Signing in, without a password ever reaching this window.** The side menu grows an
**Account** block, and signing in shows a short code: your browser opens on the store's
own page and you type it there. That detour is the point — a desktop application asking
for a password is a desktop application people should not be giving one to. The token
lives in the OS keychain (Keychain, libsecret, DPAPI), one per store, and *Sign out*
revokes it at the server as well as forgetting it here.
The mark is a **W with three lines running into it**: the product's initial, and what it
is doing. It uses the window's own palette, so the icon and the application it opens are
the same object. It was drawn for the smallest size first — at 32px the W still reads
and the lines survive as motion rather than as noise. A portal, a play triangle and a
send arrow were each tried and each discarded: they already mean a loading spinner, a
media player and a submit button.
**None of this is knowledge about any particular store.** It all arrives from the
catalog's own server: WarpEngine 0.5 answers `GET /api/service` with what it offers, and
puts an `access` block on every entry. A client that carried those facts would work for
exactly one shop — this one asks, which is why the same build serves any of them.
`resources/icon.svg` is the source and the only file to edit. `make icons` renders the
`.png`, the `.ico`, the `.icns` and the Linux size directory from it — three committed
binaries with no way to regenerate them is how an icon becomes something nobody dares
touch.
**A store with no sign-in shows none.** Every WarpEngine before 0.5 has no descriptor at
all, and a 0.5 store that sells nothing reports none either. Both read as "a plain
catalog", which is what this client assumed for its whole life until now, and the window
behaves accordingly: no Account block, no prices, no new categories.
The window also picks it up when run from source, where there is otherwise no icon to
carry and a dev run looks like a different application from the one being built.
**A title nobody has bought is not dimmed.** The dimming and the dashed badge belong to
what this *machine* cannot do — an unsupported platform, no build for this architecture
— and there is nothing wrong with the machine when a title simply costs money.
**A bearer token is never sent to a host that did not issue it.** A gated download
answers with a redirect to signed storage, often somebody else's server, and some object
stores refuse a request outright when an `Authorization` header rides along with the
signature. The credential stops at the origin it belongs to; a redirect back to the
catalog keeps it.
Nothing else changed: same store handling, same catalog, same sign-in.
+2 -2
View File
@@ -1,12 +1,12 @@
{
"name": "warp-engine-client",
"version": "2.4.0",
"version": "2.5.1",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "warp-engine-client",
"version": "2.4.0",
"version": "2.5.1",
"license": "MIT",
"devDependencies": {
"@types/node": "^26.2.0",
+15 -6
View File
@@ -1,7 +1,7 @@
{
"name": "warp-engine-client",
"productName": "WarpEngine Client",
"version": "2.4.0",
"version": "2.5.1",
"description": "Graphical client for WarpEngine stores: install a catalog into your own application menu.",
"license": "MIT",
"author": "Teletype Games <games@teletype.hu>",
@@ -21,7 +21,10 @@
"dist": "npm run build && electron-builder",
"dist:mac": "npm run build && electron-builder --mac",
"dist:win": "npm run build && electron-builder --win",
"dist:linux": "npm run build && electron-builder --linux"
"dist:linux": "npm run build && electron-builder --linux",
"storetest": "npm run build && node build/scripts/StoreLifecycleTest.js",
"test": "npm run smoke && npm run storetest && npm run uitest",
"icons": "node scripts/build-icons.mjs"
},
"devDependencies": {
"@types/node": "^26.2.0",
@@ -45,7 +48,8 @@
"dmg",
"zip"
],
"artifactName": "WarpEngineClient-${version}-${arch}-mac.${ext}"
"artifactName": "WarpEngineClient-${version}-${arch}-mac.${ext}",
"icon": "resources/icon.icns"
},
"dmg": {
"artifactName": "WarpEngineClient-${version}-${arch}.${ext}"
@@ -54,7 +58,8 @@
"target": [
"nsis",
"portable"
]
],
"icon": "resources/icon.ico"
},
"nsis": {
"artifactName": "WarpEngineClient-Setup-${version}-${arch}.${ext}"
@@ -67,12 +72,16 @@
"target": [
"AppImage",
"deb"
]
],
"icon": "resources/icons"
},
"appImage": {
"artifactName": "WarpEngineClient-${version}-${arch}.${ext}"
},
"afterPack": "scripts/after-pack.js"
"afterPack": "scripts/after-pack.js",
"directories": {
"buildResources": "resources"
}
},
"allowScripts": {
"electron@43.4.0": true,
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@@ -0,0 +1,44 @@
<!--
The WarpEngine Client mark.
A W, and three lines running into it. The W is the product's initial; the lines are
what the W is doing — motion, read left to right, which is also why they are dimmer
than it is. Together they say "warp" without a spaceship, a portal or a play triangle,
each of which was tried and each of which turned out to mean something else already:
a send arrow, a loading spinner, a media player.
Drawn for the smallest size first. At 32px the W still reads and the lines survive as
a stack of motion rather than as noise; anything with an outline, a ring or fine
detail did not. The palette is the window's own, taken from src/renderer/style.css,
so the icon and the application it opens are the same object.
This file is the source. `npm run icons` renders every format from it; nothing here is
hand-edited binary.
-->
<svg xmlns="http://www.w3.org/2000/svg" width="1024" height="1024" viewBox="0 0 1024 1024">
<defs>
<linearGradient id="tile" x1="0" y1="0" x2="0" y2="1">
<stop offset="0" stop-color="#1e2937"/>
<stop offset="1" stop-color="#0d1116"/>
</linearGradient>
<radialGradient id="glow" cx="0.5" cy="0.42" r="0.6">
<stop offset="0" stop-color="#37b98a" stop-opacity="0.24"/>
<stop offset="1" stop-color="#37b98a" stop-opacity="0"/>
</radialGradient>
</defs>
<!-- Inset by 7%: a macOS icon is a rounded tile with air around it, and the same
shape is what Windows and the Linux menus get. -->
<rect x="72" y="72" width="880" height="880" rx="200" fill="url(#tile)"/>
<rect x="72" y="72" width="880" height="880" rx="200" fill="url(#glow)"/>
<rect x="72" y="72" width="880" height="880" rx="200" fill="none" stroke="#2a3440" stroke-width="8"/>
<g stroke="#2c8f6c" stroke-width="48" stroke-linecap="round">
<path d="M196 400 H286"/>
<path d="M172 512 H274"/>
<path d="M196 624 H286"/>
</g>
<path d="M366 348 L462 676 L588 456 L714 676 L810 348" fill="none" stroke="#37b98a"
stroke-width="82" stroke-linecap="round" stroke-linejoin="round"/>
</svg>

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@@ -0,0 +1,143 @@
#!/usr/bin/env node
// Render every icon format from resources/icon.svg.
//
// The point of this script is that the icon stays *editable*. Three committed binaries
// with no way to regenerate them is how an icon becomes something nobody dares touch;
// here the SVG is the source and everything else is output, so changing the mark is
// changing one file and running this.
//
// npm run icons
//
// Needs `rsvg-convert` (brew install librsvg). The .icns additionally needs `iconutil`,
// which only exists on macOS — on Linux that step is skipped with a warning, because CI
// builds Linux and Windows there and the committed .icns is what a mac build uses.
import { execFileSync } from 'node:child_process'
import fs from 'node:fs'
import path from 'node:path'
const ROOT = path.resolve(import.meta.dirname, '..')
const RESOURCES = path.join(ROOT, 'resources')
const SOURCE = path.join(RESOURCES, 'icon.svg')
/** Windows wants these; anything larger than 256 cannot go in an ICO as PNG anyway. */
const ICO_SIZES = [16, 24, 32, 48, 64, 128, 256]
/** What macOS asks for in an iconset, with the @2x names it insists on. */
const ICNS_ENTRIES = [
[16, 'icon_16x16.png'], [32, 'icon_16x16@2x.png'],
[32, 'icon_32x32.png'], [64, 'icon_32x32@2x.png'],
[128, 'icon_128x128.png'], [256, 'icon_128x128@2x.png'],
[256, 'icon_256x256.png'], [512, 'icon_256x256@2x.png'],
[512, 'icon_512x512.png'], [1024, 'icon_512x512@2x.png']
]
function render (size, target) {
execFileSync('rsvg-convert', ['-w', String(size), '-h', String(size), SOURCE, '-o', target])
}
/**
* An ICO holding PNGs.
*
* The format allows it since Vista and every tool this project's packages reach has
* supported it for longer than that. Writing the container by hand is a few lines and
* saves a dependency on ImageMagick, which is not installed here and is not worth
* making a build requirement for 22 bytes of header per image.
*/
function writeIco (pngs, target) {
const header = Buffer.alloc(6)
header.writeUInt16LE(0, 0)
header.writeUInt16LE(1, 2) // 1 = icon
header.writeUInt16LE(pngs.length, 4)
const directory = Buffer.alloc(16 * pngs.length)
let offset = header.length + directory.length
pngs.forEach(({ size, data }, index) => {
const at = index * 16
// 0 means 256 in this field, which is the whole reason 256 is the largest size here.
directory.writeUInt8(size >= 256 ? 0 : size, at)
directory.writeUInt8(size >= 256 ? 0 : size, at + 1)
directory.writeUInt8(0, at + 2) // palette: none
directory.writeUInt8(0, at + 3) // reserved
directory.writeUInt16LE(1, at + 4) // colour planes
directory.writeUInt16LE(32, at + 6) // bits per pixel
directory.writeUInt32LE(data.length, at + 8)
directory.writeUInt32LE(offset, at + 12)
offset += data.length
})
fs.writeFileSync(target, Buffer.concat([header, directory, ...pngs.map((p) => p.data)]))
}
function buildIco () {
const temporary = fs.mkdtempSync(path.join(RESOURCES, '.ico-'))
try {
const pngs = ICO_SIZES.map((size) => {
const file = path.join(temporary, `${size}.png`)
render(size, file)
return { size, data: fs.readFileSync(file) }
})
writeIco(pngs, path.join(RESOURCES, 'icon.ico'))
console.log(` icon.ico ${ICO_SIZES.join(', ')}`)
} finally {
fs.rmSync(temporary, { recursive: true, force: true })
}
}
function buildIcns () {
const iconset = path.join(RESOURCES, 'icon.iconset')
fs.rmSync(iconset, { recursive: true, force: true })
fs.mkdirSync(iconset)
try {
for (const [size, name] of ICNS_ENTRIES) render(size, path.join(iconset, name))
execFileSync('iconutil', ['-c', 'icns', iconset, '-o', path.join(RESOURCES, 'icon.icns')])
console.log(' icon.icns 16 … 512@2x')
} finally {
fs.rmSync(iconset, { recursive: true, force: true })
}
}
/**
* Linux takes a directory of sizes; electron-builder reads whatever is in it.
*
* Named `<size>x<size>.png`, which is the convention it expects and also what a
* `.desktop` entry's icon lookup walks.
*/
function buildLinuxIcons () {
const directory = path.join(RESOURCES, 'icons')
fs.rmSync(directory, { recursive: true, force: true })
fs.mkdirSync(directory)
const sizes = [16, 32, 48, 64, 128, 256, 512, 1024]
for (const size of sizes) render(size, path.join(directory, `${size}x${size}.png`))
console.log(` icons/ ${sizes.join(', ')}`)
}
function main () {
if (!fs.existsSync(SOURCE)) {
console.error(`no ${path.relative(ROOT, SOURCE)} — the icon source is missing`)
process.exit(1)
}
try {
execFileSync('rsvg-convert', ['--version'], { stdio: 'ignore' })
} catch {
console.error('rsvg-convert is not installed (brew install librsvg / apt install librsvg2-bin)')
process.exit(1)
}
console.log('rendering icons from resources/icon.svg')
render(1024, path.join(RESOURCES, 'icon.png'))
console.log(' icon.png 1024')
buildLinuxIcons()
buildIco()
if (process.platform === 'darwin') {
buildIcns()
} else {
// Not fatal: the committed .icns is what a mac build uses, and only a Mac can make
// one. Saying so is better than a build that quietly ships the Electron default.
console.warn(' icon.icns skipped — iconutil is macOS only; the committed one stands')
}
}
main()
@@ -45,6 +45,18 @@ export class PreferencesService {
this.merge({ storeHome: home })
}
/**
* Stop remembering a store, for when it is no longer on the machine.
*
* The key is removed rather than blanked: an empty string would be a remembered home
* that matches nothing, and every reader would have to know to treat it as absent.
*/
public forgetStoreHome (): void {
const { storeHome, ...rest } = this.repository.read()
void storeHome
this.repository.write(rest)
}
private merge (changes: Preferences): void {
this.repository.write({ ...this.repository.read(), ...changes })
}
@@ -4,6 +4,7 @@ import type { RegistryStore } from '../../domain/models/RegistryStore'
import { deriveStoreId } from '../../domain/models/StoreIdentity'
import type { InstalledStoreRepository } from '../../domain/ports/InstalledStoreRepository'
import type { StoreEngineInstaller } from '../../domain/ports/StoreEngineInstaller'
import type { StoreCatalogGateway } from '../../domain/ports/StoreCatalogGateway'
import type { StoreRegistryRepository } from '../../domain/ports/StoreRegistryRepository'
import type { StoreSelectionService } from './StoreSelectionService'
@@ -19,7 +20,8 @@ export class StoreProvisioningService {
private readonly registry: StoreRegistryRepository,
private readonly installer: StoreEngineInstaller,
private readonly stores: InstalledStoreRepository,
private readonly selection: StoreSelectionService
private readonly selection: StoreSelectionService,
private readonly catalogGateway: StoreCatalogGateway
) {}
public get registryUrl (): string {
@@ -47,4 +49,79 @@ export class StoreProvisioningService {
return this.selection.adoptStore(installed)
}
/**
* A catalog the registry does not offer.
*
* Nothing about installing changes — a record is still a name and a catalog, and the
* configuration still comes from the engine's defaults. What differs is only where
* the two fields came from, which is why this hands the same record to the same
* method rather than growing a second path.
*
* The name is derived from the host when none is given: it is a label for the picker,
* and asking somebody to invent one before they can try a URL is a question with no
* useful answer.
*/
public async installCatalog (
catalogUrl: string,
name: string | null = null,
progress?: EngineProgressListener
): Promise<InstalledStore> {
const url = normaliseCatalogUrl(catalogUrl)
const chosen: RegistryStore = { name: name?.trim() ?? '', catalogUrl: url }
return await this.installStore(
chosen.name.length > 0 ? chosen : { ...chosen, name: readHostName(url) },
progress
)
}
/**
* Remove a store: everything it installed, then the store itself.
*
* Whichever store is open afterwards is decided by re-reading the disk rather than
* guessed at here — removing the open one has to leave the window pointing at
* something that exists, and that answer lives in one place.
*/
public async removeStore (store: InstalledStore, progress?: EngineProgressListener): Promise<void> {
await this.catalogGateway.removeStore(store, progress)
this.selection.forgetStore(store)
}
}
/**
* What somebody typed, as a URL this can be used as.
*
* Two liberties taken on purpose, because both are what a person means: a bare host
* gets https, and a trailing slash goes. Anything still unparseable is refused here
* rather than at the first fetch — a store home written for a bad URL is a directory
* somebody has to find and delete.
*/
function normaliseCatalogUrl (value: string): string {
const trimmed = value.trim()
if (trimmed.length === 0) throw new Error('a catalog address is needed')
const withScheme = /^https?:\/\//i.test(trimmed) ? trimmed : `https://${trimmed}`
let parsed: URL
try {
parsed = new URL(withScheme)
} catch {
throw new Error(`not a usable address: ${value}`)
}
// A URL can parse and still have no host — `http://` does. That one used to slip
// through and become a store called "http", because the trailing slashes were being
// stripped *before* the scheme was checked, turning `http://` into `http:` and then
// into `https://http:`.
if (parsed.hostname.length === 0) throw new Error(`not a usable address: ${value}`)
// Rebuilt from the parsed URL rather than from the string: it drops the query and
// the fragment — a catalog is a base address, not a request — and settles the
// trailing slash in one place instead of at every call site that appends a path.
return `${parsed.origin}${parsed.pathname}`.replace(/\/+$/, '')
}
function readHostName (catalogUrl: string): string {
try {
return new URL(catalogUrl).hostname.replace(/^www\./, '')
} catch {
return catalogUrl
}
}
@@ -40,6 +40,13 @@ export class StoreSelectionService {
return store
}
/** The store at this home, or an error naming it. Does not change what is open. */
public requireStoreAt (home: string): InstalledStore {
const store = this.stores.findByHome(home)
if (store === null) throw new StoreMissingError(home)
return store
}
public selectStore (home: string): InstalledStore {
const store = this.stores.findByHome(home)
if (store === null) throw new StoreMissingError(home)
@@ -55,6 +62,20 @@ export class StoreSelectionService {
return store
}
/**
* Forget a store that is no longer on the machine.
*
* The next store is not chosen here: `findCurrentStore` re-reads the disk and applies
* the same rule it always does, so "which store is open" has exactly one answer in
* one place. Clearing the remembered home first is what stops it choosing the one
* that has just been deleted.
*/
public forgetStore (store: InstalledStore): void {
if (this.preferences.readStoreHome() === store.home) this.preferences.forgetStoreHome()
if (this.current?.home === store.home) this.current = null
this.findCurrentStore()
}
public readDefaultStoreRoot (): string {
return this.stores.readRoots()[0] ?? ''
}
@@ -7,4 +7,9 @@ export interface InstalledStoreRepository {
/** The roots that are searched, in the order the shell installer would use them. */
readRoots: () => readonly string[]
resolveDefaultHome: (storeId: string) => string
/**
* Delete a store home. Only a directory this repository would have *found* is
* accepted, so a caller cannot name an arbitrary path and have it removed.
*/
removeHome: (home: string) => void
}
+9
View File
@@ -16,6 +16,15 @@ export interface StoreCatalogGateway {
readPaths: (store: InstalledStore, progress?: EngineProgressListener) => Promise<StorePaths>
syncGames: (store: InstalledStore, names: readonly string[], progress?: EngineProgressListener) => Promise<void>
removeGame: (store: InstalledStore, name: string, progress?: EngineProgressListener) => Promise<void>
/**
* Take a whole store off this machine: everything it installed, then its own home.
*
* The games go first and deliberately so. A store's `state.json` is the only record
* of what it put where, so deleting the home first would strip the one thing that
* knows which payloads, icons and menu entries belong to it — leaving a library of
* orphans nothing can ever clean up.
*/
removeStore: (store: InstalledStore, progress?: EngineProgressListener) => Promise<void>
/** Whether this store offers a sign-in, and whether we are holding a token for it. */
readAccount: (store: InstalledStore) => Promise<StoreAccount>
@@ -15,6 +15,7 @@ import type { SignInPrompt, StoreAccount } from '../../domain/models/StoreAccoun
import { APP_MODE, WEB_MODE, type StoreConfiguration } from '../../domain/models/StoreConfiguration'
import type { StorePaths } from '../../domain/models/StorePaths'
import type { CredentialRepository } from '../../domain/ports/CredentialRepository'
import type { InstalledStoreRepository } from '../../domain/ports/InstalledStoreRepository'
import type { SignInPollResult, StoreCatalogGateway } from '../../domain/ports/StoreCatalogGateway'
import { StoreFileSystem } from '../files/StoreFileSystem'
import { CatalogClient, type FetchedCatalog } from './CatalogClient'
@@ -54,7 +55,10 @@ export class NativeStoreCatalogGateway implements StoreCatalogGateway {
* The credentials are injected because they are the host's to keep: on a desktop the
* OS keychain, in the smoke test a map in memory. Nothing here knows which.
*/
public constructor (private readonly credentials: CredentialRepository = NO_CREDENTIALS) {}
public constructor (
private readonly credentials: CredentialRepository = NO_CREDENTIALS,
private readonly stores: InstalledStoreRepository = NO_STORES
) {}
public async listGames (
store: InstalledStore,
@@ -151,6 +155,34 @@ export class NativeStoreCatalogGateway implements StoreCatalogGateway {
return Promise.resolve()
}
/**
* Take a whole store off this machine.
*
* The order is the whole of it. `state.json` is the only record of what this store
* put where — which payload, which icon, which menu entry — so the games have to go
* *before* the home does. Delete the home first and every one of those files is an
* orphan nothing will ever be able to identify, least of all a later install of the
* same store into the same folder.
*
* The token goes too: a credential for a store that is no longer here is a secret
* kept for nothing.
*/
public removeStore (store: InstalledStore, progress: EngineProgressListener = {}): Promise<void> {
const engine = this.openStore(store, progress)
const installed = engine.state.readState()
const count = installed.size
engine.installer.purge(engine.layout, installed)
engine.state.writeState(installed)
engine.launchers.refreshMenu(engine.layout)
engine.log(`removed ${String(count)} installed title(s)`)
this.credentials.clearToken(store.id)
this.stores.removeHome(store.home)
engine.log(`removed the store home ${store.home}`)
return Promise.resolve()
}
public async readAccount (store: InstalledStore): Promise<StoreAccount> {
const engine = this.openStore(store, {})
const descriptor = await engine.service.fetchDescriptor()
@@ -375,6 +407,21 @@ function toAccount (descriptor: ServiceDescriptor, token: string | null): StoreA
return { signInAvailable: available, signedIn: available && token !== null }
}
/**
* Removing a store needs the repository that found it; nothing else here does.
*
* The default refuses rather than pretending. A gateway assembled without one — the
* smoke test — reads catalogs perfectly well, and should say so plainly if somebody
* asks it to delete something, instead of silently doing nothing.
*/
const NO_STORES: InstalledStoreRepository = {
findAll: (): readonly [] => [],
findByHome: (): null => null,
readRoots: (): readonly [] => [],
resolveDefaultHome: (storeId: string): string => storeId,
removeHome: (): never => { throw new Error('this gateway was built without a store repository') }
}
/**
* A client with nowhere to keep a token is a client that is never signed in.
*
@@ -13,8 +13,10 @@ const CONFIG_FILE_NAME = 'config.json'
* Finds stores where they were put.
*
* The roots are searched in the shell installers' own order — those homes are still
* valid stores — and `STORE_ROOT` comes first so a sandbox can be driven without
* touching a working installation, which is how this repository is tested.
* valid stores. `STORE_ROOT` replaces the lot: a sandbox has to be a sandbox, and it
* only prepended before, so a "sandboxed" run still listed the real stores, could
* switch to one, and — now that stores can be removed — could delete one. The README
* always said "instead of the real one"; this is the behaviour catching up.
*/
export class FileSystemInstalledStoreRepository implements InstalledStoreRepository {
public findAll (): readonly InstalledStore[] {
@@ -34,10 +36,11 @@ export class FileSystemInstalledStoreRepository implements InstalledStoreReposit
}
public readRoots (): readonly string[] {
const override = process.env['STORE_ROOT']
if (override !== undefined && override.length > 0) return [override]
const home = os.homedir()
const roots: string[] = []
const override = process.env['STORE_ROOT']
if (override !== undefined && override.length > 0) roots.push(override)
const xdgDataHome = process.env['XDG_DATA_HOME']
if (xdgDataHome !== undefined && xdgDataHome.length > 0) {
roots.push(path.join(xdgDataHome, STORE_DIRECTORY_NAME))
@@ -58,6 +61,22 @@ export class FileSystemInstalledStoreRepository implements InstalledStoreReposit
return path.join(root, `${storeId}${DESKTOP_STORE_ENGINE.homeSuffix}`)
}
/**
* Remove a store home, and only one this repository actually found.
*
* The check is the point. This is the one call in the application that deletes a
* directory tree the *window* named, and the window is the least trusted thing here;
* resolving the path against what a scan returns means a caller can ask for the
* removal of a store, never of a path.
*/
public removeHome (home: string): void {
const known = this.findByHome(home)
if (known === null) {
throw new Error(`not a store home on this machine: ${home}`)
}
fs.rmSync(known.home, { recursive: true, force: true })
}
private readDirectories (root: string): readonly string[] {
try {
return fs.readdirSync(root, { withFileTypes: true })
+18 -1
View File
@@ -1,5 +1,5 @@
import path from 'node:path'
import { BrowserWindow, shell, type BrowserWindowConstructorOptions } from 'electron'
import { app, BrowserWindow, shell, type BrowserWindowConstructorOptions } from 'electron'
const WINDOW_OPTIONS: BrowserWindowConstructorOptions = {
width: 1040,
@@ -10,6 +10,22 @@ const WINDOW_OPTIONS: BrowserWindowConstructorOptions = {
title: 'WarpEngine Client'
}
/**
* The window icon, in development only.
*
* A packaged app carries its icon in the bundle, the .exe and the .desktop entry, and
* `resources/` is not inside the package at all — pointing at it there would be a path
* that does not exist. Run from source there is nothing to carry the icon, so the
* window and the taskbar show Electron's own, which makes a dev run look like a
* different application from the one being built. macOS ignores this either way: the
* Dock icon comes from the bundle.
*/
function developmentIcon (): Pick<BrowserWindowConstructorOptions, 'icon'> {
if (app.isPackaged) return {}
return { icon: path.join(__dirname, '..', '..', 'resources', 'icons', '512x512.png') }
}
/**
* The one window.
*
@@ -23,6 +39,7 @@ export class MainWindowFactory {
public createWindow (): BrowserWindow {
const window = new BrowserWindow({
...WINDOW_OPTIONS,
...developmentIcon(),
webPreferences: {
preload: path.join(__dirname, '..', 'preload', 'preload.js'),
contextIsolation: true,
+4 -2
View File
@@ -51,7 +51,7 @@ export class ServiceContainer {
const stores = new FileSystemInstalledStoreRepository()
const credentials = new SafeStorageCredentialRepository(environment)
const catalogGateway = new NativeStoreCatalogGateway(credentials)
const catalogGateway = new NativeStoreCatalogGateway(credentials, stores)
const registry = new HttpStoreRegistryRepository(httpClient)
const installer = new NativeStoreEngineInstaller()
const preferencesRepository = new JsonFilePreferencesRepository(environment)
@@ -60,7 +60,9 @@ export class ServiceContainer {
this.selection = new StoreSelectionService(stores, preferences)
this.catalog = new CatalogService(catalogGateway, this.selection)
this.accounts = new AccountService(catalogGateway, this.selection)
this.provisioning = new StoreProvisioningService(registry, installer, stores, this.selection)
this.provisioning = new StoreProvisioningService(
registry, installer, stores, this.selection, catalogGateway
)
this.launching = new GameLaunchService(new ElectronGameLauncher(shell), this.catalog)
this.state = new ApplicationStateService(
preferences, this.selection, this.provisioning, environment
+53 -5
View File
@@ -4,7 +4,20 @@ import {
asRecord, readBoolean, readNumber, readOptionalString, readString, readStringArray
} from '../../infrastructure/json/JsonRecord'
const SETTLE_DELAY_MS = 6_000
/**
* How long to keep waiting for the window to have something on it.
*
* This used to be a flat six-second sleep, which is a guess about somebody else's
* machine: on a cold start — a freshly built app, Gatekeeper checking it, a first DNS
* lookup and the catalog still in flight — six seconds is sometimes not enough, and the
* run reported an empty window as a failure. It was not a failure; it was a stopwatch.
*
* Now it polls for a settled window and only gives up at the ceiling, so the common
* case is *faster* than the old fixed wait and the cold case still passes.
*/
const SETTLE_POLL_MS = 400
const SETTLE_CEILING_MS = 30_000
const SETTLE_DELAY_MS = 1_000
const SWITCH_SETTLE_DELAY_MS = 8_000
const SHOT_FRAME_DELAY_MS = 400
@@ -55,12 +68,14 @@ export class SelfTestRunner {
private readonly shotPath: string | null = process.env['SELFTEST_SHOT'] ?? null
) {}
/** A short first wait; `run` does the rest of the waiting itself. */
public get settleDelayMs (): number {
return SETTLE_DELAY_MS
}
/** True when the window is in a state a user could work with. */
public async run (): Promise<boolean> {
await this.awaitSettled()
const report = await this.readReport()
console.log(JSON.stringify(report, null, 2))
@@ -72,9 +87,12 @@ export class SelfTestRunner {
// A gate passes on having something to do, not on having a picker: the picker
// only appears when the registry offers more than one store, and one store is
// the ordinary case. Requiring choices here failed a perfectly good window.
// Both footer icons must be present, named and drawn: refresh and the language
// picker are the only way to reach those two actions now that neither has a label.
const iconsNamed = report.iconControls.length === 2 &&
// Every footer icon must be named and drawn. There are three — refresh, add a
// store, and the language picker — and none of them has a label, so an unnamed one
// is a button nobody can identify and the failure is silent because the glyph still
// draws. The count is a floor rather than an equality: a fourth control is somebody
// adding one, which this should not fail on; a missing one is what it guards.
const iconsNamed = report.iconControls.length >= 3 &&
report.iconControls.every((control: string): boolean => /^.+:1$/.test(control))
// Every installed card offers both actions, and Upgrade is enabled exactly when the
// version line says there is something newer. Uninstall is always available.
@@ -93,6 +111,27 @@ export class SelfTestRunner {
return passed
}
/**
* Wait until the window is showing something, or until the ceiling.
*
* "Something" is a card or the gate: those are the two states a person could act on,
* and between them they cover every way this application legitimately ends up. Timing
* out is not treated as a failure here — the report is taken anyway, and the checks
* below decide, so a genuinely empty window still fails for the right reason rather
* than as a timeout with no detail.
*/
private async awaitSettled (): Promise<void> {
const deadline = Date.now() + SETTLE_CEILING_MS
while (Date.now() < deadline) {
const ready = await this.evaluate(
"String(document.querySelectorAll('.card').length > 0 || " +
"!document.getElementById('gate').hidden)"
)
if (ready === 'true') return
await delay(SETTLE_POLL_MS)
}
}
private async readReport (): Promise<SelfTestReport> {
const record = asRecord(JSON.parse(await this.evaluate(`JSON.stringify({
cards: document.querySelectorAll('.card').length,
@@ -160,9 +199,12 @@ export class SelfTestRunner {
*/
private async switchStore (): Promise<StoreSwitchReport> {
const record = asRecord(JSON.parse(await this.evaluate(`(async () => {
// The row is a wrapper now; the part that switches stores is the button inside
// it. Clicking the wrapper did nothing at all, and a click that does nothing is
// exactly the kind of silent break this test exists for.
const other = [...document.querySelectorAll('#store-list .store-row')]
.find((row) => !row.classList.contains('is-active'))
other.click()
other.querySelector('.store-row-open').click()
await new Promise((done) => setTimeout(done, ${String(SWITCH_SETTLE_DELAY_MS)}))
return JSON.stringify({
storeId: document.getElementById('store-id').textContent,
@@ -206,3 +248,9 @@ export class SelfTestRunner {
return typeof result === 'string' ? result : JSON.stringify(result ?? null)
}
}
async function delay (milliseconds: number): Promise<void> {
await new Promise<void>((resolve: () => void): void => {
setTimeout((): void => { resolve() }, milliseconds)
})
}
+36
View File
@@ -27,8 +27,12 @@ export class StoreIpcController {
this.handleListRegistry())
router.handle(IPC_CHANNELS.storeInstallStore, async (store: unknown): Promise<InstalledStoreDto> =>
this.handleInstallStore(store))
router.handle(IPC_CHANNELS.storeInstallCatalog, async (url: unknown): Promise<InstalledStoreDto> =>
this.handleInstallCatalog(requireString(url, 'catalogUrl')))
router.handle(IPC_CHANNELS.storeSelectStore, (home: unknown): StoreSelectionDto =>
this.handleSelectStore(requireString(home, 'home')))
router.handle(IPC_CHANNELS.storeRemoveStore, async (home: unknown): Promise<void> =>
this.handleRemoveStore(requireString(home, 'home')))
}
/**
@@ -60,7 +64,39 @@ export class StoreIpcController {
})
}
/**
* A catalog somebody typed, rather than one the registry offered.
*
* Only the address crosses the bridge. The name is derived from it and the
* configuration comes from the engine's defaults, so a typed URL can no more decide
* where files land than a registry record can.
*/
private async handleInstallCatalog (catalogUrl: string): Promise<InstalledStoreDto> {
return this.guard.run(async (): Promise<InstalledStoreDto> => {
const installed = await this.provisioning.installCatalog(
catalogUrl, null, this.streams.asProgressListener()
)
return this.storeMapper.toDto(installed)
})
}
private handleSelectStore (home: string): StoreSelectionDto {
return { store: this.storeMapper.toDto(this.selection.selectStore(home)) }
}
/**
* Remove a store by its home.
*
* The home is resolved against the stores actually on this machine before anything
* is deleted — the window names a store, never a path. Guarded, because it uninstalls
* every title the store put here and a second engine call across that would be
* working on files this one is removing.
*/
private async handleRemoveStore (home: string): Promise<void> {
await this.guard.run(async (): Promise<void> => {
await this.provisioning.removeStore(
this.selection.requireStoreAt(home), this.streams.asProgressListener()
)
})
}
}
+4
View File
@@ -56,8 +56,12 @@ const bridge: BridgeApi = {
ipcRenderer.invoke(IPC_CHANNELS.storeListRegistry) as Promise<RegistryResultDto>,
installStore: async (store: RegistryStoreDto): Promise<InstalledStoreDto> =>
ipcRenderer.invoke(IPC_CHANNELS.storeInstallStore, store) as Promise<InstalledStoreDto>,
installCatalog: async (catalogUrl: string): Promise<InstalledStoreDto> =>
ipcRenderer.invoke(IPC_CHANNELS.storeInstallCatalog, catalogUrl) as Promise<InstalledStoreDto>,
selectStore: async (home: string): Promise<StoreSelectionDto> =>
ipcRenderer.invoke(IPC_CHANNELS.storeSelectStore, home) as Promise<StoreSelectionDto>,
removeStore: async (home: string): Promise<void> =>
ipcRenderer.invoke(IPC_CHANNELS.storeRemoveStore, home) as Promise<void>,
openFolder: async (directory: string): Promise<boolean> =>
ipcRenderer.invoke(IPC_CHANNELS.appOpenFolder, directory) as Promise<boolean>,
+1
View File
@@ -72,6 +72,7 @@ export class RendererApplication {
})
this.sideMenu = new SideMenuView({
onSelectStore: (home: string): void => { void this.stores.selectStore(home) },
onRemoveStore: (home: string, name: string): void => { void this.stores.removeStore(home, name) },
onAddStore: (): void => { void this.stores.offerStores() },
onRefresh: (): void => { void this.catalog.refresh() },
onSelectCategory: (filter: CategoryFilter): void => { this.store.applyFilter(filter) },
+79 -3
View File
@@ -41,11 +41,30 @@ export class StoreController {
const messages = state.messages
const result = await this.bridge.listRegistryStores()
// A typed address works whatever the registry said — that is the point of it — so
// it is attached to every one of the three outcomes below, including the two that
// used to be dead ends.
const custom = {
label: messages.customTitle,
hint: messages.customHint,
actionLabel: messages.customAction,
perform: (catalogUrl: string): void => { void this.installCatalog(catalogUrl) }
}
// Only where there is something to go back to. On a machine with no store the grid
// behind this screen is empty, and "Cancel" would lead nowhere. Spread rather than
// an `undefined` value: the strict optional-property rule treats "absent" and
// "present but undefined" as different things, and here they genuinely are.
const cancel = state.currentStore === null
? {}
: { cancel: { label: messages.cancel, perform: (): void => { this.store.applyGate(null) } } }
if (result.error !== null) {
this.store.applyGate({
title: messages.registryFailed,
body: `${result.sourceUrl}\n\n${result.error}`,
action: { label: messages.registryRetry, perform: (): void => { void this.offerStores() } }
action: { label: messages.registryRetry, perform: (): void => { void this.offerStores() } },
custom,
...cancel
})
return
}
@@ -53,7 +72,9 @@ export class StoreController {
if (result.stores.length === 0) {
this.store.applyGate({
title: messages.setupTitle,
body: `${messages.registryEmpty}\n\n${result.sourceUrl}`
body: `${messages.registryEmpty}\n\n${result.sourceUrl}`,
custom,
...cancel
})
return
}
@@ -67,10 +88,65 @@ export class StoreController {
if (chosen !== null) void this.installStore(chosen)
}
},
choices: result.stores
choices: result.stores,
custom,
...cancel
})
}
/**
* Take a store off this machine, with what that costs stated first.
*
* The confirmation names the number of installed titles, because that is the part
* somebody would not otherwise expect: removing a store uninstalls everything it
* put here. Leaving them behind would be worse — the store's state file is the only
* record of which files belong to it, so orphans would be permanent.
*/
public async removeStore (home: string, name: string): Promise<void> {
const state = this.store.readState()
const messages = state.messages
const installed = state.currentStore?.home === home
? state.games.filter((game): boolean => game.installed).length
: null
const question = installed === null
? messages.removeStoreConfirm.replace('%{store}', name)
: messages.removeStoreConfirmGames
.replace('%{store}', name)
.replace('%{count}', String(installed))
if (!window.confirm(question)) return
try {
await this.bridge.removeStore(home)
this.store.applyAppState(await this.bridge.readState())
const remaining = this.store.readState().currentStore
this.store.applyGate(null)
if (remaining === null) {
await this.offerStores()
return
}
await this.catalog.refresh()
} catch (error: unknown) {
this.log.appendLine(error instanceof Error ? error.message : String(error))
}
}
private async installCatalog (catalogUrl: string): Promise<void> {
const messages = this.store.readState().messages
this.store.applyProgress({ total: 0, done: 0, label: messages.setupWorking })
try {
await this.bridge.installCatalog(catalogUrl)
this.store.applyAppState(await this.bridge.readState())
this.store.applyGate(null)
await this.catalog.refresh()
await this.catalog.syncGames([])
} catch (error: unknown) {
this.log.appendLine(error instanceof Error ? error.message : String(error))
} finally {
this.store.applyProgress(null)
}
}
private async installStore (chosen: RegistryStoreDto): Promise<void> {
const messages = this.store.readState().messages
this.store.applyProgress({ total: 0, done: 0, label: messages.setupWorking })
+28 -1
View File
@@ -33,7 +33,6 @@
<section class="side-block">
<h2 class="side-head" id="head-stores"></h2>
<div class="store-list" id="store-list"></div>
<button id="add-store" class="btn btn-ghost btn-wide"></button>
</section>
<!--
@@ -66,6 +65,17 @@
<path d="M13.5 2v3h-3" />
</svg>
</button>
<!--
Adding a store sits beside Refresh rather than under the store list: both
are actions on the whole store rather than on one of them, and a full-width
button under the list read as a third store.
-->
<button id="add-store" class="icon-btn">
<svg class="icon" viewBox="0 0 16 16" aria-hidden="true" focusable="false">
<path d="M8 3v10" />
<path d="M3 8h10" />
</svg>
</button>
<!--
The select is still a real `<select>`, stretched over the icon and invisible:
the native dropdown knows how to open upward in a cramped window and is
@@ -111,8 +121,25 @@
<select id="gate-select" class="select"></select>
</label>
<button id="gate-action" class="btn btn-primary" hidden></button>
<button id="gate-cancel" class="btn btn-ghost" hidden></button>
<a id="gate-link" class="link" href="#" hidden></a>
</div>
<!--
A catalog the registry does not list. Its own row under the picker rather
than a third option inside it: choosing from a list and typing an address are
different gestures, and a <select> entry that turns into a text field is a
control that lies about what it is.
-->
<div id="gate-custom" class="gate-custom" hidden>
<span id="gate-custom-label" class="gate-custom-label"></span>
<div class="gate-custom-row">
<input id="gate-custom-url" class="input" type="url" spellcheck="false"
autocapitalize="off" autocorrect="off">
<button id="gate-custom-action" class="btn btn-secondary"></button>
</div>
<p id="gate-custom-hint" class="gate-custom-hint"></p>
</div>
</section>
<main id="grid" class="grid" hidden></main>
+16
View File
@@ -11,6 +11,14 @@ export interface GateLink {
readonly url: string
}
/** A catalog typed rather than chosen. Absent where typing one makes no sense. */
export interface GateCustom {
readonly label: string
readonly hint: string
readonly actionLabel: string
readonly perform: (catalogUrl: string) => void
}
/**
* What the gate is showing.
*
@@ -24,4 +32,12 @@ export interface GatePresentation {
readonly action?: GateAction
readonly link?: GateLink
readonly choices?: readonly RegistryStoreDto[]
readonly custom?: GateCustom
/**
* A way back, shown only when there is somewhere to go back *to*.
*
* Without it the picker was a trap: opening it with a store already installed left
* no way to reach the grid again short of installing something.
*/
readonly cancel?: GateAction
}
+90 -9
View File
@@ -113,26 +113,44 @@ body.nav-closed .side { margin-left: calc(-1 * var(--side-width)); }
}
.nav-toggle:hover { color: var(--ink); border-color: #3a4757; }
/* Store switcher: one row per store on this machine, the open one marked. */
/*
* Store switcher: one row per store on this machine, the open one marked.
*
* The row is a wrapper holding two buttons — open, and remove — rather than being a
* button itself: a button inside a button is invalid markup, and the inner click would
* reach the outer handler anyway. So the framing lives on the wrapper and the padding
* on the part that is actually clicked, or the click target would be smaller than the
* thing it looks like.
*/
.store-list { display: flex; flex-direction: column; gap: 4px; }
.store-row {
font: inherit;
text-align: left;
display: flex;
align-items: stretch;
color: var(--ink);
background: transparent;
border: 1px solid transparent;
border-radius: 8px;
}
.store-row:hover { background: var(--panel-2); }
.store-row.is-active {
background: var(--panel-2);
border-color: #2f5a49;
}
.store-row-open {
flex: 1;
min-width: 0;
font: inherit;
text-align: left;
color: inherit;
background: transparent;
border: none;
border-radius: 8px 0 0 8px;
padding: 6px 10px;
cursor: pointer;
display: flex;
flex-direction: column;
gap: 1px;
}
.store-row:hover:not(:disabled) { background: var(--panel-2); }
.store-row.is-active {
background: var(--panel-2);
border-color: #2f5a49;
}
.store-row .store-row-name { font-weight: 600; }
.store-row .store-row-id {
font-size: 11px;
@@ -141,7 +159,30 @@ body.nav-closed .side { margin-left: calc(-1 * var(--side-width)); }
text-overflow: ellipsis;
white-space: nowrap;
}
.store-row:disabled { opacity: .55; cursor: default; }
/*
* Remove appears on hover or focus only. It is destructive, and it sits in a list
* whose ordinary use is switching stores — it should not be under the pointer of
* every routine click. :focus-within is what keeps it reachable by keyboard.
*/
.store-row-remove {
flex: 0 0 auto;
display: flex;
align-items: center;
padding: 0 8px;
border: none;
border-radius: 0 8px 8px 0;
background: transparent;
color: var(--ink-dim);
cursor: pointer;
opacity: 0;
transition: opacity 120ms, color 120ms;
}
.store-row:hover .store-row-remove,
.store-row:focus-within .store-row-remove { opacity: 1; }
.store-row-remove:hover { color: var(--warn); }
.store-row-open:disabled { opacity: .55; cursor: default; }
.store-row-remove:disabled { opacity: 0; cursor: default; }
.icon-trash { width: 14px; height: 14px; }
/* Categories: what the catalog is filtered down to. */
.cats { display: flex; flex-direction: column; gap: 2px; overflow-y: auto; min-height: 0; }
@@ -259,6 +300,13 @@ body.nav-closed .side { margin-left: calc(-1 * var(--side-width)); }
.btn-primary { background: var(--accent); color: var(--accent-ink); border-color: transparent; }
.btn-primary:hover:not(:disabled) { background: #45cd9b; }
.btn-ghost { background: transparent; color: var(--ink-dim); }
/*
* The second-choice button: present and pressable, but not the one the eye lands on.
* Used where a card offers signing in rather than installing, and beside the typed
* catalog address — both are real actions that are not the primary one.
*/
.btn-secondary { background: transparent; border-color: var(--line); color: var(--ink); }
.btn-secondary:hover:not(:disabled) { background: var(--panel-2); border-color: #3a4757; }
.btn-tiny { padding: 3px 9px; font-size: 12px; font-weight: 500; }
.select {
font: inherit;
@@ -333,6 +381,39 @@ body.nav-closed .side { margin-left: calc(-1 * var(--side-width)); }
the machine here. */
.card.is-purchasable { opacity: 1; }
.side-quiet-text { color: var(--ink-dim); font-size: 12px; margin: 0 0 8px; }
/* --- the gate's typed-address row ---------------------------------------- */
.gate-custom {
margin: 22px auto 0;
max-width: 460px;
padding-top: 18px;
border-top: 1px solid var(--line);
text-align: left;
}
.gate-custom-label {
display: block;
font-size: 12px;
font-weight: 600;
color: var(--ink-dim);
margin-bottom: 8px;
}
.gate-custom-row { display: flex; gap: 8px; }
.gate-custom-row .input { flex: 1; min-width: 0; }
.gate-custom-hint {
margin: 8px 0 0;
font-size: 11.5px;
color: var(--ink-dim);
line-height: 1.5;
}
.input {
background: var(--panel-2);
border: 1px solid var(--line);
border-radius: 8px;
color: var(--ink);
padding: 8px 10px;
font-size: 13px;
}
.input:focus { outline: 2px solid var(--accent); outline-offset: 1px; }
.gate { overflow-y: auto; }
.card {
+43 -1
View File
@@ -1,7 +1,7 @@
import type { RegistryStoreDto } from '../../shared/contracts/dto/RegistryStoreDto'
import { createElement, requireElement, setHidden, setText } from '../dom/Dom'
import type { MessageBundle } from '../../shared/i18n/MessageBundle'
import type { GateLink, GatePresentation } from '../state/GatePresentation'
import type { GateCustom, GateLink, GatePresentation } from '../state/GatePresentation'
/**
* The screen shown instead of the grid when there is nothing to drive: no Python, no
@@ -15,7 +15,13 @@ export class GateView {
private readonly choiceLabel = requireElement('gate-choice-label', HTMLElement)
private readonly select = requireElement('gate-select', HTMLSelectElement)
private readonly button = requireElement('gate-action', HTMLButtonElement)
private readonly cancel = requireElement('gate-cancel', HTMLButtonElement)
private readonly link = requireElement('gate-link', HTMLAnchorElement)
private readonly custom = requireElement('gate-custom', HTMLElement)
private readonly customLabel = requireElement('gate-custom-label', HTMLElement)
private readonly customUrl = requireElement('gate-custom-url', HTMLInputElement)
private readonly customAction = requireElement('gate-custom-action', HTMLButtonElement)
private readonly customHint = requireElement('gate-custom-hint', HTMLElement)
public constructor (private readonly onOpenUrl: (url: string) => void) {}
@@ -25,6 +31,8 @@ export class GateView {
setText(this.body, presentation.body)
this.renderChoices(presentation.choices ?? [], messages)
this.renderAction(presentation)
this.renderCancel(presentation)
this.renderCustom(presentation.custom ?? null)
this.renderLink(presentation.link ?? null)
}
@@ -57,6 +65,40 @@ export class GateView {
}
}
private renderCancel (presentation: GatePresentation): void {
const cancel = presentation.cancel
setHidden(this.cancel, cancel === undefined)
if (cancel === undefined) return
setText(this.cancel, cancel.label)
this.cancel.onclick = (): void => { cancel.perform(null) }
}
/**
* The typed-address row.
*
* Enter submits as well as the button, because a single text field with a button
* beside it is a form, and a form that ignores Enter is a small daily annoyance.
*/
private renderCustom (custom: GateCustom | null): void {
setHidden(this.custom, custom === null)
if (custom === null) return
setText(this.customLabel, custom.label)
setText(this.customHint, custom.hint)
setText(this.customAction, custom.actionLabel)
const submit = (): void => {
const value = this.customUrl.value.trim()
if (value.length === 0) return
custom.perform(value)
}
this.customAction.onclick = submit
this.customUrl.onkeydown = (event: KeyboardEvent): void => {
if (event.key !== 'Enter') return
event.preventDefault()
submit()
}
}
private renderLink (link: GateLink | null): void {
setHidden(this.link, link === null)
if (link === null) return
+44 -6
View File
@@ -8,6 +8,7 @@ import type { AppState } from '../state/AppStore'
export interface SideMenuViewCallbacks {
readonly onSelectStore: (home: string) => void
readonly onRemoveStore: (home: string, name: string) => void
readonly onAddStore: () => void
readonly onRefresh: () => void
readonly onSelectCategory: (filter: CategoryFilter) => void
@@ -57,7 +58,9 @@ export class SideMenuView {
public render (state: AppState): void {
setText(this.storesHead, state.messages.stores)
setText(this.categoriesHead, state.messages.categories)
setText(this.addStore, state.messages.addStore)
// Add is an icon now, beside Refresh: naming it is all the view does, and writing
// text into it would replace the glyph.
describeControl(this.addStore, state.messages.addStoreHint)
// Refresh and the language picker are icons: naming them is all the view does, and
// writing text into them would replace the glyph.
describeControl(this.refresh, state.messages.refresh)
@@ -84,15 +87,30 @@ export class SideMenuView {
.map((store: InstalledStoreDto): string => store.id))
this.storeList.replaceChildren(...state.stores.map((store: InstalledStoreDto): HTMLElement => {
const row = createElement('button', 'store-row')
// A row is a button *and* carries one; nesting them would be invalid markup and
// the inner click would reach the outer handler anyway. So the row is a wrapper
// with two buttons in it: switch, and remove.
const row = createElement('div', 'store-row')
if (store.home === activeHome) row.classList.add('is-active')
row.appendChild(createElement('span', 'store-row-name', store.name))
row.appendChild(createElement('span', 'store-row-id',
const open = createElement('button', 'store-row-open')
open.appendChild(createElement('span', 'store-row-name', store.name))
open.appendChild(createElement('span', 'store-row-id',
ambiguousIds.has(store.id) ? store.home : store.id))
row.title = store.home
row.addEventListener('click', (): void => {
open.title = store.home
open.addEventListener('click', (): void => {
if (store.home !== activeHome) this.callbacks.onSelectStore(store.home)
})
row.appendChild(open)
const remove = createElement('button', 'store-row-remove')
remove.appendChild(createTrashIcon())
describeControl(remove, state.messages.removeStore)
remove.addEventListener('click', (): void => {
this.callbacks.onRemoveStore(store.home, store.name)
})
row.appendChild(remove)
return row
}))
}
@@ -168,6 +186,26 @@ export class SideMenuView {
* `title` is the tooltip a mouse finds and `aria-label` is what a screen reader reads;
* an icon button needs both, and they are the same sentence.
*/
/**
* The remove glyph: a lid and a bin.
*
* Drawn rather than a character, for the same reason the other two icons are — a font
* that lacks the symbol shows a box, and this button has no text to fall back on.
*/
function createTrashIcon (): SVGSVGElement {
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg')
svg.setAttribute('class', 'icon icon-trash')
svg.setAttribute('viewBox', '0 0 16 16')
svg.setAttribute('aria-hidden', 'true')
svg.setAttribute('focusable', 'false')
for (const d of ['M3 4.5h10', 'M6.5 4.5V3h3v1.5', 'M4.5 4.5 5 13h6l.5-8.5', 'M6.8 7v3.5', 'M9.2 7v3.5']) {
const path = document.createElementNS('http://www.w3.org/2000/svg', 'path')
path.setAttribute('d', d)
svg.appendChild(path)
}
return svg
}
function describeControl (element: HTMLElement, name: string): void {
element.title = name
element.setAttribute('aria-label', name)
+191
View File
@@ -0,0 +1,191 @@
import fs from 'node:fs'
import os from 'node:os'
import path from 'node:path'
import { StoreProvisioningService } from '../application/services/StoreProvisioningService'
import { StoreSelectionService } from '../application/services/StoreSelectionService'
import { PreferencesService } from '../application/services/PreferencesService'
import type { InstalledStore } from '../domain/models/InstalledStore'
import type { ApplicationEnvironment } from '../domain/ports/ApplicationEnvironment'
import type { StoreRegistryRepository } from '../domain/ports/StoreRegistryRepository'
import { NativeStoreCatalogGateway } from '../infrastructure/engine/NativeStoreCatalogGateway'
import { FileSystemInstalledStoreRepository } from '../infrastructure/repositories/FileSystemInstalledStoreRepository'
import { NativeStoreEngineInstaller } from '../infrastructure/repositories/NativeStoreEngineInstaller'
import { JsonFilePreferencesRepository } from '../infrastructure/repositories/JsonFilePreferencesRepository'
import { asRecord } from '../infrastructure/json/JsonRecord'
/**
* Adding a store and taking it away again, in a sandbox.
*
* This exists because removal is the only code in the application that deletes a
* directory tree, and the path it deletes is named by the window — the least trusted
* thing here. A mistake in it is not a rendering glitch; it is somebody's files. The
* smoke test cannot cover it, since it runs against the real machine and would have to
* delete a real store to prove anything.
*
* Everything happens under a temporary root: `STORE_ROOT` is what the repository looks
* at first, so nothing outside it is even visible to this run.
*
* npm run storetest
*/
class StoreLifecycleTest {
private failed = false
private readonly root = fs.mkdtempSync(path.join(os.tmpdir(), 'warp-store-lifecycle-'))
private readonly stores: FileSystemInstalledStoreRepository
private readonly provisioning: StoreProvisioningService
private readonly selection: StoreSelectionService
public constructor () {
// Before the repository is built: the roots are read from the environment, and
// this is what keeps the run inside the sandbox.
process.env['STORE_ROOT'] = this.root
this.stores = new FileSystemInstalledStoreRepository()
const preferences = new PreferencesService(
new JsonFilePreferencesRepository(sandboxEnvironment(this.root)), sandboxEnvironment(this.root)
)
this.selection = new StoreSelectionService(this.stores, preferences)
this.provisioning = new StoreProvisioningService(
emptyRegistry(),
new NativeStoreEngineInstaller(),
this.stores,
this.selection,
new NativeStoreCatalogGateway(undefined, this.stores)
)
}
public async run (): Promise<number> {
console.log('warp-engine-client store lifecycle test')
console.log(` .. sandbox: ${this.root}`)
try {
const store = await this.checkAddByUrl()
await this.checkRemove(store)
await this.checkRemoveRefusesAnythingElse()
await this.checkNormalisation()
} catch (error: unknown) {
this.report(false, 'run', error instanceof Error ? error.message : String(error))
} finally {
fs.rmSync(this.root, { recursive: true, force: true })
}
return this.failed ? 1 : 0
}
/** A typed address becomes a store, with its identity derived from the URL. */
private async checkAddByUrl (): Promise<InstalledStore> {
const store = await this.provisioning.installCatalog('orbit.teletypegames.org')
// https assumed, name from the host, id from the host's first label — none of it
// supplied, all of it derived, which is what makes a bare address enough to type.
this.report(store.id === 'orbit', 'id from the host', store.id)
this.report(store.name === 'orbit.teletypegames.org', 'name from the host', store.name)
this.report(fs.existsSync(store.configPath), 'config written', store.configPath)
this.report(
readBaseUrl(store.configPath) === 'https://orbit.teletypegames.org',
'https assumed', readBaseUrl(store.configPath)
)
this.report(store.home.startsWith(this.root), 'inside the sandbox', store.home)
this.report(this.stores.findAll().length === 1, 'found by a scan', String(this.stores.findAll().length))
return store
}
/** And it goes away again, home and all. */
private async checkRemove (store: InstalledStore): Promise<void> {
await this.provisioning.removeStore(store)
this.report(!fs.existsSync(store.home), 'home removed', store.home)
this.report(this.stores.findAll().length === 0, 'gone from the scan')
this.report(this.selection.findCurrentStore() === null, 'nothing open afterwards')
}
/**
* The guard: a path that is not a store home on this machine is refused.
*
* This is the one that matters. The window names what to remove, so the only thing
* standing between a typo — or something worse — and `rm -rf` is that the path has to
* resolve to a store a scan actually found.
*/
private async checkRemoveRefusesAnythingElse (): Promise<void> {
const bystander = path.join(this.root, 'not-a-store')
fs.mkdirSync(bystander, { recursive: true })
fs.writeFileSync(path.join(bystander, 'keep-me.txt'), 'important')
const fake: InstalledStore = {
id: 'fake', name: 'fake', home: bystander,
configPath: path.join(bystander, 'config.json'), engine: 'desktop'
}
let refused = false
try {
await this.provisioning.removeStore(fake)
} catch {
refused = true
}
this.report(refused, 'refuses a path that is not a store')
this.report(fs.existsSync(path.join(bystander, 'keep-me.txt')), 'left the bystander alone')
}
/**
* What is simply not an address is refused before anything is written.
*
* Refusing early is the point: a store home created for an unusable URL is a
* directory somebody has to find and delete by hand, and they would have no idea
* why it was there.
*/
private async checkNormalisation (): Promise<void> {
const accepted: string[] = []
for (const value of [ '', ' ', 'http://', 'not a url at all' ]) {
try {
const store = await this.provisioning.installCatalog(value)
accepted.push(`${JSON.stringify(value)} -> ${store.home}`)
} catch {
// Refused, which is what should happen.
}
}
this.report(accepted.length === 0, 'refuses what is not an address', accepted.join(', '))
this.report(this.stores.findAll().length === 0, 'and wrote nothing while refusing')
}
private report (passed: boolean, what: string, detail: string = ''): void {
if (!passed) this.failed = true
console.log(` ${passed ? 'ok ' : 'FAIL'} ${what}${detail === '' ? '' : `: ${detail}`}`)
}
}
/** A registry with nothing in it: this test is about the typed path, not the listed one. */
function emptyRegistry (): StoreRegistryRepository {
return {
sourceUrl: 'about:blank',
listStores: (): Promise<readonly []> => Promise.resolve([])
}
}
function sandboxEnvironment (root: string): ApplicationEnvironment {
return {
readVersion: (): string => '0.0.0-test',
readSystemLocale: (): string => 'en',
resolveUserDataPath: (fileName: string): string => path.join(root, fileName)
}
}
/**
* The base URL out of the config the installer wrote.
*
* Read through an index signature rather than a typed shape: the file is snake_case —
* that is the format the store repositories publish and the shell engine wrote — and
* naming the key in a type here would be the one place in this codebase declaring a
* property the linter would then have to be told to allow.
*/
function readBaseUrl (configPath: string): string {
try {
const parsed: unknown = JSON.parse(fs.readFileSync(configPath, 'utf8'))
const store = asRecord(asRecord(parsed)?.['store'])
const baseUrl = store?.['base_url']
return typeof baseUrl === 'string' ? baseUrl : ''
} catch {
return ''
}
}
void new StoreLifecycleTest().run().then((code: number): void => { process.exitCode = code })
+4
View File
@@ -39,7 +39,11 @@ export interface BridgeApi {
listRegistryStores: () => Promise<RegistryResultDto>
installStore: (store: RegistryStoreDto) => Promise<InstalledStoreDto>
/** A catalog the registry does not list; the name is derived from the address. */
installCatalog: (catalogUrl: string) => Promise<InstalledStoreDto>
selectStore: (home: string) => Promise<StoreSelectionDto>
/** Uninstall everything the store put here, then remove the store itself. */
removeStore: (home: string) => Promise<void>
openFolder: (directory: string) => Promise<boolean>
openUrl: (url: string) => Promise<boolean>
+2
View File
@@ -26,7 +26,9 @@ export const IPC_CHANNELS = {
storeListRegistry: 'store:listRegistry',
storeInstallStore: 'store:installStore',
storeInstallCatalog: 'store:installCatalog',
storeSelectStore: 'store:selectStore',
storeRemoveStore: 'store:removeStore',
/** Main to renderer, one way. */
streamLog: 'stream:log',
+8
View File
@@ -25,6 +25,14 @@ export const ENGLISH_MESSAGES = {
menu: 'Menu',
stores: 'Stores',
addStore: 'Add a store…',
cancel: 'Cancel',
addStoreHint: 'Add a store',
customTitle: 'Or a catalog of your own',
customHint: 'Any WarpEngine catalog. The name is taken from the address; https is assumed when you leave the scheme out.',
customAction: 'Add',
removeStore: 'Remove this store',
removeStoreConfirm: 'Remove %{store}? Its settings and its record of what it installed are deleted.',
removeStoreConfirmGames: 'Remove %{store}? This uninstalls the %{count} title(s) it put on this machine and deletes its menu entries.',
switchFailed: 'That store could not be opened',
categories: 'Categories',
catAll: 'Everything',
+8
View File
@@ -25,6 +25,14 @@ export const HUNGARIAN_MESSAGES: MessageBundle = {
menu: 'Menü',
stores: 'Store-ok',
addStore: 'Store hozzáadása…',
cancel: 'Mégsem',
addStoreHint: 'Bolt hozzáadása',
customTitle: 'Vagy egy saját katalógus',
customHint: 'Bármelyik WarpEngine-katalógus. A nevet a címből vesszük; séma nélkül https-t feltételezünk.',
customAction: 'Hozzáadás',
removeStore: 'Bolt eltávolítása',
removeStoreConfirm: 'Eltávolítod a(z) %{store} boltot? A beállításai és a nyilvántartása a telepítettekről törlődik.',
removeStoreConfirmGames: 'Eltávolítod a(z) %{store} boltot? Ezzel eltávolul az a(z) %{count} cím is, amit erre a gépre tett, a menüelemeikkel együtt.',
switchFailed: 'Ez a store nem nyitható meg',
categories: 'Kategóriák',
catAll: 'Minden',