# WarpEngine Store 1.3.0 **TypeScript, in layers.** The client was one `main.js`, one `preload.js`, three files in `lib/` and one renderer script. It is now a typed application with the dependency rule pointing inward: `domain` (models, ports, errors) knows nothing about Electron, Node or Python; `application` orchestrates it through those ports; `infrastructure` holds the adapters — the Python CLI, HTTP, the filesystem, Electron itself — and the hosts (`main`, `preload`, `renderer`) sit on top. **[STRUCTURE.md](STRUCTURE.md)** is the map: every layer, every pattern in use, and the naming rules, written to be read before adding anything. Nothing about the window changed. Same side menu, same categories, same switcher, same two languages — this release is the inside of the app. Two properties came out of the move, and both are worth having: - **The catalog can be driven with no window and no Electron at all.** `make smoke` assembles the same services against the same ports in a plain Node process. It was a script that reimplemented the bridge before; now it is a second composition root. - **The window never receives a filesystem path.** A title crosses the bridge without one, and launching is asked for *by name* — the main process resolves what that means from the store's own state. Nothing in the renderer can be talked into opening a path. **A strict linter, and types everywhere.** `strict` plus `noUncheckedIndexedAccess`, `exactOptionalPropertyTypes`, `noImplicitOverride`, `noPropertyAccessFromIndexSignature` and friends; typescript-eslint's `strictTypeChecked` and `stylisticTypeChecked` sets; explicit return types, parameter types and property types required even where inference would manage; exhaustive switches; no `any`, no `!`, no casts on foreign data — engine output and the registry go through readers that turn `unknown` into typed values. The naming patterns are enforced by `naming-convention` rather than trusted. Two things the types now catch that a person used to: a translation with a missing key does not compile, and a channel the preload does not implement does not compile. **New make targets:** `make build`, `make typecheck`, `make lint`, `make lint-fix` and `make check` — the gate, which runs the type-check, the linter and both test suites in that order, cheapest failure first. Every script that runs the app builds first, so a stale bundle cannot be tested. ### Opening it on macOS Ad-hoc signed, **not notarised**, so macOS asks first: ```sh xattr -dr com.apple.quarantine "/Applications/WarpEngine Store.app" ``` *Open Anyway* under **System Settings ▸ Privacy & Security** works as well. ### What is attached **macOS arm64 only**, the machine this was built and verified on. Windows and Linux packages need a build on those platforms (`make dist-win` / `make dist-linux`). ### Verified `make check` is clean: no type errors, no lint findings, the smoke test green against the real store and against a sandbox one, and the window test green with one store and with two — where it clicks the store that is not open and checks that the bar, the grid and the categories follow. The window was photographed before and after the refactor and the two are the same picture. The packaged app was run from the built bundle, not from a dev launch.