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warp-engine-client/RELEASE_NOTES.md
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mr.zeroandClaude Opus 5 06f3f2a3b1
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The store engine moves into the client, and Python goes with it
Reading the catalog, choosing the release that fits this machine, unpacking it,
writing the menu entry and remembering what went where all happen in process now.
There is no interpreter to find, no child process, and no JSON-lines protocol
between the two halves — `PythonEngineProcessRunner`, the runtime locator, the two
engine mappers and the version negotiation are all gone, and with them the one
unchecked cast this codebase had (engine stdout to a typed event).

What that buys a person: on Windows and on a fresh Mac the app simply works. It
used to look for `python3`, `python` and `py -3` and draw a link to python.org
where none answered.

What lands on disk is unchanged, deliberately. `config.json` and `state.json` keep
the shell engine's snake_case shape, its `<scope>:<name>` keys and its file modes,
so a machine whose library was installed by the CLI keeps it — verified against the
Python engine on the same catalog: the same 13-title listing with zero field
differences, byte-identical payloads, identical modes and an identical Info.plist,
and a re-sync over a Python-installed home that writes nothing. Remove, prune,
prune-suppression on a named sync and the v1 state migration were each exercised.

Three things worth knowing about the new code:

  - the zip reader is ~150 lines over `node:zlib`, because Node has none and this
    application has no runtime dependencies. It restores the executable bit from
    each entry's external attributes, without which nothing installed can start,
    and it refuses zip64, unknown compression and paths that escape the
    destination rather than guessing;

  - `SUPPORTED_WARP_ENGINE_VERSIONS` names the engine versions this client is
    written against, checked against the `WarpEngine-Version` header every
    response carries. `selectCatalogDialect` switches over that list exhaustively,
    so adding a version fails the build — type checker and linter both — until
    somebody says what its catalog reads like. An absent header is read as the
    oldest version, which is what an engine before 0.4.0 is;

  - refresh and the language picker are icons at the foot of the side menu now,
    both named for a tooltip and a screen reader, the picker still a real
    `<select>` under its glyph.

The repository is free of Python as well: the Makefile, the CI check and the
release script read package.json and the forge's JSON with Node.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 23:36:25 +02:00

4.8 KiB

WarpEngine Client 2.0.0

The store engine is part of the app. Nothing has to be installed on the machine any more. Reading the catalog, choosing which release fits your computer, downloading and unpacking it, writing the menu entry and remembering what went where all happen inside the application now. There is no Python to find, no child process, and no JSON protocol between the two halves — which is why this is a major version rather than a feature.

What that changes for a person: on Windows and on a fresh Mac the app simply works. Before it looked for python3, python and py -3, and where none answered it drew a screen with a link to python.org instead of a catalog. That screen is gone, along with the one that offered to refresh a store engine too old to drive.

Your existing library is kept. config.json and state.json on disk are unchanged — the same field names, the same <scope>:<name> keys, the same file modes — so a machine whose games were installed by the shell store keeps them. Opening this version against such a store lists them as installed, offers no needless update, and a sync reports already up to date. A version: 1 state file is still migrated on first read.

The two Python files an earlier install left in the store folder are removed the next time that store is set up. Nothing reads them, and a folder that still looks like it holds the engine invites someone to run it against a state file this app is also writing.

The client knows which WarpEngine served a catalog. Every WarpEngine API response carries a WarpEngine-Version header, and the client now reads it, names the version in the log, and picks the catalog dialect for it. SUPPORTED_WARP_ENGINE_VERSIONS lists what this build was written against — 0.2, 0.3 and 0.4 — and the four cases are all handled:

The header says What the client does
a supported version reads the catalog with that version's dialect
nothing at all reads it as the oldest supported version — an engine before 0.4.0 sent no header
something older the same, and says so in the log
something newer tries the newest dialect anyway, warning that titles may be missed

Adding a version to that list fails the build until somebody says what it reads like, in the type checker and in the linter both. A new engine version cannot arrive unnoticed.

Refresh and the language picker are icons. They sit together at the foot of the side menu, and the Actions heading that used to head a section of one button is gone. Both carry their name as a tooltip and to a screen reader, and the language picker is still a real <select> underneath — the native dropdown, keyboard and all, with only the glyph showing.

Also

No runtime dependencies, still: the zip reader the installer needs is about 150 lines over node:zlib rather than a package. It restores the executable bit from each entry's external attributes, which is what makes an unpacked game able to start at all, and it refuses a zip64 archive, an unknown compression method or an entry that would be written outside its destination rather than guessing.

The repository itself is free of Python too — the Makefile, the CI check and the release script read package.json and the forge's JSON with Node now.

Opening it on macOS

Ad-hoc signed, not notarised, so macOS asks first:

xattr -dr com.apple.quarantine "/Applications/WarpEngine Client.app"

What is attached

The macOS package, built and verified on a Mac, plus the Linux (AppImage, deb) and Windows (installer, portable) packages the pipeline builds when the tag is pushed.

Verified

make check is clean: typecheck, lint, the headless smoke test and the window self-test.

The new engine was measured against the old one rather than trusted. On the same catalog and the same config, the Python engine and this one produce the same 13-title listing with zero field differences and the same resolved paths. Installing three titles — a bare TIC-80 binary wrapped in a bundle, a Godot .app symlinked, and a hosted web entry — gives byte-identical payloads, identical file modes and an identical Info.plist; the only difference in the two trees is the sandbox path inside the generated launcher script. state.json matches record for record.

The upgrade path was tested directly: pointed at a store home installed by the Python engine, this one reports all three titles installed with no update available, and a re-sync writes nothing. Remove, prune, prune-suppression on a named sync, and the v1→v2 state migration were each exercised. The zip reader was checked against Python's extractall on an archive holding stored, deflated, directory and symlink entries — identical bytes and identical modes — and its zip-slip and not-a-zip guards both fire.