ci/woodpecker/push/woodpecker Pipeline was successful
A store with paid titles had nothing to tell this client and no way for it to listen: the catalog carried no price, no entitlement and no sign-in, so a gated download could only come back 403 and leave the window guessing why. The knowledge belongs on the server, not here. This client serves whichever catalog a registry names, so anything it knew about a particular shop would be a rule that breaks every other one. WarpEngine 0.5 answers GET /api/service with what it offers and puts an `access` block on every entry; this reads both. There is no store name anywhere in the diff. - **0.5 is a dialect of its own**, the older shape with `access` added. The version list is exhaustive over the selector, so adding it was a compile error until somebody said what it reads like — which is what that switch is for. - **A card shows a price and a Buy button** when a title is not yours, opening the store's own page. Buying stays in a browser: a checkout rebuilt here would be a second place to get card handling wrong. - **Signing in is the device grant**: a short code, the person's own browser, and no password crossing this window. The token goes in the OS keychain through safeStorage — one per store — and where no keychain exists it is not stored at all rather than written out in the clear. - **Owned / To buy** join the categories, since owning something is not the same as having installed it. Three things worth stating about the shape: The bearer token stops at the origin that issued it. A gated download redirects to signed storage — often somebody else's host — and some object stores refuse a request outright when an Authorization header arrives alongside the signature. An absent access block is not "free". It is an engine too old to have an opinion, and only one of those two is a reason to offer somebody a sign-in, so the three states are kept apart all the way to the card. state.json does not carry entitlement. Whether somebody may download a title is the server's answer to a question asked now; a copy on disk would go stale on the next purchase or refund, and a stale yes is the dangerous direction. A store with no sign-in shows none, and every WarpEngine before 0.5 is such a store: no Account block, no prices, no new categories. The smoke test against the live catalog reports exactly that — `sign-in: not offered`, `access: open:13`. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
63 lines
2.2 KiB
TypeScript
63 lines
2.2 KiB
TypeScript
import type { CatalogAccess } from './CatalogAccess'
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import type { UnavailableReason } from './Game'
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/**
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* A catalog entry the store can install here, with the release it chose.
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*
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* `scope` is how the host groups its library — for a desktop that is the catalog
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* platform. It is what `state.json` is keyed by (`<scope>:<name>`), so two scopes
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* can carry a game of the same name without colliding.
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*/
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export interface SelectedGame {
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readonly name: string
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readonly scope: string
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readonly platform: string
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readonly kind: string
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readonly version: string
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readonly asset: string
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/**
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* The catalog-side path, kept because not every asset is a download: an `html`
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* build is a hosted directory, and the entry is a link to it.
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*/
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readonly assetPath: string
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readonly title: string
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readonly description: string
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readonly author: string
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readonly imageUrl: string | null
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readonly createdAt: string | null
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/** `app` for a native archive, `web` for a hosted page. */
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readonly mode: string
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/** What the catalog says about getting it; null from an engine that cannot say. */
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readonly access: CatalogAccess | null
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}
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/**
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* A title the store offers but this machine cannot install.
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*
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* A store that hides these is lying about its catalog by omission: "there is
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* nothing for your machine" is an answer, and an absent entry is not. Titles the
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* store *chooses* not to offer — the wrong status, an `only`/`exclude` list — are
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* not here, because that is editorial rather than a limitation of the machine.
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*/
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export interface UnavailableEntry {
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readonly name: string
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readonly title: string
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readonly platform: string
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readonly description: string
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readonly author: string
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readonly imageUrl: string | null
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readonly version: string
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readonly reason: UnavailableReason
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/** The sentence behind the code, for a tooltip or the log. */
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readonly detail: string
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/** Carried here too: a title with no build for this machine can still have a price. */
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readonly access: CatalogAccess | null
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}
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/** What a survey of the catalog found: installable, why not, and what was skipped. */
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export interface CatalogSurvey {
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readonly games: readonly SelectedGame[]
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readonly skipped: readonly string[]
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readonly unavailable: readonly UnavailableEntry[]
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}
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