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T
mr.zeroandClaude Opus 5 cb8a28b156 Ask a registry which store to install
The client had our store's config URL compiled into it, which meant a second store
— or anybody else's site — needed a release of this app. It now asks
`GET /api/stores` and installs what the site offers: one record and there is
nothing to decide, several and the setup screen shows a picker.

From a record the client works the rest out. `storeRepositoryUrl` gives the
`config.json` to read, and that file stays the authority on how the store behaves;
`catalogUrl` and `name` override its `store.base_url` and `store.name`, because the
registry is what says which catalog a store is *for*. The store id — which names
the store home and the folder games land in — comes from the repository name, so
`ttg-desktop-store` becomes `ttg`.

A repository with no `config.json` still installs: the engine merges whatever it
is handed onto its own defaults, so the client writes a three-field config and the
store behaves like the default one pointed at that catalog. That was worth having
rather than an error, and it is tested.

The registry address is now the single thing about a particular site left in the
client, and `STORES_API` overrides it — which is how this was tested, against a
local endpoint serving the same payload the site returns, with one store that has a
config and one that has not. Both installed; the engine listed all ten titles with
the synthesised config.

`npm run uitest` now passes on either outcome — the grid when a store is present,
the setup gate with a populated picker when there is none — and it reports both, so
the gate cannot silently regress into an empty screen. Run with the registry
unreachable it produces the retry gate, and fails, which is the honest verdict: a
client that cannot reach the registry cannot set anything up.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 13:13:36 +02:00

357 lines
10 KiB
JavaScript

'use strict'
// The whole renderer. No framework and no build step: the app is a grid of
// cards, and every action is one call over the bridge in preload.js.
const api = window.storeApi
const el = (id) => document.getElementById(id)
let T = {} // the active string table
let games = []
let paths = null
let busy = false
let plan = null // { total, done } while a sync is running
// --- helpers --------------------------------------------------------------
function text (node, value) {
node.textContent = value == null ? '' : String(value)
}
function imageUrl (game) {
if (!game.image_url) return null
if (/^https?:\/\//.test(game.image_url)) return game.image_url
const base = (paths && paths.store && paths.store.base_url) || ''
return base ? `${base}${game.image_url}` : null
}
function logLine (line) {
const box = el('log-lines')
const row = document.createElement('div')
row.className = 'log-line'
text(row, line)
box.appendChild(row)
while (box.childElementCount > 400) box.removeChild(box.firstChild)
box.scrollTop = box.scrollHeight
}
function setBusy (value) {
busy = value
for (const node of document.querySelectorAll('button')) {
if (node.id === 'log-toggle') continue
node.disabled = value
}
const progress = el('progress')
if (!value) {
progress.hidden = true
plan = null
}
}
function showProgress (label) {
const progress = el('progress')
progress.hidden = false
text(progress, label)
}
// --- the card grid --------------------------------------------------------
function card (game) {
const node = document.createElement('article')
node.className = 'card'
if (game.installed) node.classList.add('is-installed')
const art = document.createElement('div')
art.className = 'art'
const src = imageUrl(game)
if (src) {
const img = document.createElement('img')
img.src = src
img.alt = ''
img.loading = 'lazy'
art.appendChild(img)
} else {
const glyph = document.createElement('span')
glyph.className = 'art-glyph'
text(glyph, game.title.slice(0, 1).toUpperCase())
art.appendChild(glyph)
}
node.appendChild(art)
const body = document.createElement('div')
body.className = 'body'
const title = document.createElement('h2')
text(title, game.title)
body.appendChild(title)
const meta = document.createElement('div')
meta.className = 'meta'
const mode = document.createElement('span')
mode.className = `badge badge-${game.mode}`
text(mode, game.mode === 'web' ? T.hosted : T.native)
mode.title = game.mode === 'web' ? T.hostedHint : T.nativeHint
meta.appendChild(mode)
const platform = document.createElement('span')
platform.className = 'badge badge-plain'
text(platform, game.platform)
meta.appendChild(platform)
const version = document.createElement('span')
version.className = 'version'
text(version, game.installed && game.installed_version
? `${game.installed_version} · ${T.installed}`
: game.version)
meta.appendChild(version)
body.appendChild(meta)
if (game.desc) {
const desc = document.createElement('p')
desc.className = 'desc'
text(desc, game.desc)
body.appendChild(desc)
}
const actions = document.createElement('div')
actions.className = 'actions'
if (game.installed && !game.update_available) {
const play = document.createElement('button')
play.className = 'btn btn-primary'
text(play, game.mode === 'web' ? T.open : T.play)
play.addEventListener('click', () => api.launch(game))
actions.appendChild(play)
} else {
const install = document.createElement('button')
install.className = 'btn btn-primary'
text(install, game.update_available ? T.update : T.install)
install.addEventListener('click', () => runSync([game.name]))
actions.appendChild(install)
}
if (game.installed) {
const remove = document.createElement('button')
remove.className = 'btn btn-ghost'
text(remove, T.remove)
remove.addEventListener('click', () => runRemove(game.name))
actions.appendChild(remove)
}
body.appendChild(actions)
node.appendChild(body)
return node
}
function renderGrid () {
const grid = el('grid')
grid.replaceChildren(...games.map(card))
grid.hidden = games.length === 0
const empty = el('empty')
empty.hidden = games.length !== 0
text(empty, T.noGames)
}
function renderPaths () {
const box = el('log-paths')
box.replaceChildren()
if (!paths) return
const line = document.createElement('div')
line.className = 'paths-line'
text(line, `${T.paths}: ${paths.store_folder} · ${paths.menu_group}`)
box.appendChild(line)
for (const [label, dir] of [[T.openStoreFolder, paths.store_folder],
[T.openMenuFolder, paths.menu_group]]) {
const button = document.createElement('button')
button.className = 'btn btn-tiny'
text(button, label)
button.addEventListener('click', () => api.openFolder(dir))
box.appendChild(button)
}
}
// --- actions --------------------------------------------------------------
async function refresh () {
try {
const result = await api.list()
games = result.games || []
paths = result.paths || paths
renderGrid()
renderPaths()
for (const reason of result.skipped || []) logLine(`skipped ${reason}`)
} catch (err) {
logLine(String(err && err.message ? err.message : err))
}
}
async function runSync (names) {
try {
await api.sync(names || [])
} catch (err) {
logLine(String(err && err.message ? err.message : err))
}
await refresh()
}
async function runRemove (name) {
try {
await api.remove(name)
} catch (err) {
logLine(String(err && err.message ? err.message : err))
}
await refresh()
}
// --- gate: no python, or no store yet -------------------------------------
function showGate (title, body, action, link, choices) {
el('grid').hidden = true
el('empty').hidden = true
const gate = el('gate')
gate.hidden = false
text(el('gate-title'), title)
text(el('gate-body'), body)
// Only shown when the registry offers more than one store; with a single one
// there is nothing to decide.
const choice = el('gate-choice')
const select = el('gate-select')
choice.hidden = !choices || choices.length < 2
if (!choice.hidden) {
text(el('gate-choice-label'), T.setupChoose)
select.replaceChildren(...choices.map((store, index) => {
const option = document.createElement('option')
option.value = String(index)
option.textContent = store.name
return option
}))
}
const button = el('gate-action')
button.hidden = !action
if (action) {
text(button, action.label)
button.onclick = () => action.onClick(choices ? choices[Number(select.value) || 0] : undefined)
}
const anchor = el('gate-link')
anchor.hidden = !link
if (link) {
text(anchor, link.label)
anchor.onclick = (event) => { event.preventDefault(); api.openExternal(link.url) }
}
}
function hideGate () {
el('gate').hidden = true
}
// --- boot -----------------------------------------------------------------
function applyStrings (strings) {
T = strings
text(el('app-name'), T.appName)
text(el('sync-all'), T.syncAll)
text(el('refresh'), T.refresh)
text(el('log-toggle'), T.log)
renderPaths()
if (games.length) renderGrid()
}
async function boot () {
const state = await api.state()
applyStrings(state.strings)
const select = el('locale')
select.replaceChildren(...state.languages.map((code) => {
const option = document.createElement('option')
option.value = code
option.textContent = code.toUpperCase()
if (code === state.locale) option.selected = true
return option
}))
select.addEventListener('change', async () => {
const next = await api.setLocale(select.value)
applyStrings(next.strings)
})
if (!state.python) {
showGate(T.noPythonTitle, T.noPythonBody, null,
{ label: T.pythonLink, url: 'https://www.python.org/downloads/' })
return
}
const setUpStore = async (chosen) => {
showProgress(T.setupWorking)
try {
await api.bootstrap(chosen)
hideGate()
await refresh()
} catch (err) {
logLine(String(err && err.message ? err.message : err))
}
}
// Which stores exist is the site's answer, not this client's: the registry is
// asked for it, and its records carry the catalog and the config repository.
const offerStores = async () => {
const result = await api.registry()
if (result.error) {
showGate(`${T.registryFailed}`, `${result.url}\n\n${result.error}`,
{ label: T.registryRetry, onClick: offerStores })
return
}
if (!result.stores.length) {
showGate(T.setupTitle, `${T.registryEmpty}\n\n${result.url}`, null)
return
}
showGate(T.setupTitle,
`${T.setupBody}\n\n${state.storeRoot}`,
{ label: T.setupAction, onClick: async (chosen) => { await setUpStore(chosen); await runSync([]) } },
null,
result.stores)
}
if (!state.store) {
await offerStores()
return
}
if (state.engine && !state.engine.ok) {
showGate(T.oldEngineTitle,
`${T.oldEngineBody}\n\n${state.engine.text}${state.minEngine}`,
{ label: T.oldEngineAction, onClick: offerStores })
return
}
text(el('store-id'), state.store.id)
hideGate()
await refresh()
}
el('sync-all').addEventListener('click', () => runSync([]))
el('refresh').addEventListener('click', () => refresh())
el('log-toggle').addEventListener('click', () => {
const box = el('log-lines')
box.hidden = !box.hidden
el('log-toggle').setAttribute('aria-expanded', String(!box.hidden))
})
api.onLog(logLine)
api.onBusy(setBusy)
api.onEvent((event) => {
if (event.event === 'plan') {
plan = { total: event.count, done: 0 }
showProgress(`0 ${T.of} ${event.count}`)
} else if (event.event === 'begin' && plan) {
showProgress(`${plan.done + 1} ${T.of} ${plan.total} · ${event.title}`)
} else if (event.event === 'installed' && plan) {
plan.done += 1
logLine(`${event.title}${event.changed ? T.installed : T.upToDate}`)
} else if (event.event === 'failed') {
logLine(`${event.name}: ${T.failed}${event.error}`)
} else if (event.event === 'removed') {
logLine(`${event.name}${T.removed}`)
}
})
boot()