# bevy-tools CI/CD templates for [Bevy](https://bevyengine.org) (Rust) game projects, in the same spirit as [ebitengine-tools](../ebitengine-tools) and [godot-tools](../godot-tools). - `example-makefile.make` — project Makefile: local dev targets (`build`, `run`, `wasm`, `export`, `watch`, `clean`) plus the Woodpecker pipeline targets (`ci-version`, `ci-export`, `ci-upload`, `ci-update`). - `example-woodpecker.yaml` — Woodpecker pipeline: version → build (Rust, `wasm32-unknown-unknown` target + `wasm-bindgen` in the `rust:1-alpine` image) → upload (scp to the droparea) → update (calls the teletypegames `/update` endpoint with `platform=bevy`). - `example-tasks.json` — VS Code `.vscode/tasks.json` with the common dev tasks: **Run** (`cargo run`, default build task, `Cmd+Shift+B`), **Build & Run**, **Build WASM** and **Make build**. - `web/index.html` — the HTML shell downloaded by `make export` and packaged next to the `wasm-bindgen` output (`game.js` + `game_bg.wasm`). ## Usage in a game repo 1. Copy `example-makefile.make` to `Makefile` and set `PROJECT` (must match the crate name in `Cargo.toml`; the native binary is built to `bin/$(PROJECT)`). 2. Pin the `wasm-bindgen` crate in `Cargo.toml` to the exact version in `WASM_BINDGEN_VERSION`: ```toml [target.'cfg(target_arch = "wasm32")'.dependencies] wasm-bindgen = "=0.2.100" ``` The `wasm-bindgen` CLI and the crate **must be the same version**, otherwise the generated JS glue refuses to load. The pipeline installs the CLI version parsed from the Makefile. 3. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the `droparea_ssh_password` / `update_secret_key` secrets in Woodpecker. 4. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the binary name (`bevydemo`) with `$(PROJECT)`. Local WASM builds additionally need `rustup target add wasm32-unknown-unknown` and the `wasm-bindgen` CLI (`cargo install wasm-bindgen-cli --version 0.2.100`). The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` to the droparea, then triggers `/update?platform=bevy&name=$(PROJECT)&version=$(VERSION)`. Detailed documentation lives on the wiki: `/development/bevy`.