initial commit: C64 (acme+VICE) Makefile, woodpecker, metadata and vscode tasks templates

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-16 16:58:37 +02:00
co-authored by Claude Fable 5
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# c64-tools
CI/CD templates for Commodore 64 (ACME + VICE) game projects, in the same
spirit as [tic80-tools](../tic80-tools).
- `example-makefile.make` — project Makefile: local dev targets
(`deps`, `build`, `run`, `clear`, `rebuild`, `rebuildrun`) plus the
Woodpecker pipeline targets (`ci-version`, `ci-build`, `ci-artifact`,
`ci-update`).
- `example-woodpecker.yaml` — Woodpecker pipeline: version → build
(Debian, `apt install acme`) → artifact (scp to the droparea) →
update (calls the teletypegames `/update` endpoint with
`platform=c64`).
- `example-metadata.json` — catalog metadata; the `version` field drives
`ci-version`, the rest (`name`, `title`, `author`, `desc`, `site`,
`license`) is what `SoftwareUpdater::C64Service` writes into the DB.
- `example-tasks.json` — VS Code `.vscode/tasks.json` wrapping the local
make targets.
## Usage in a game repo
1. Copy `example-makefile.make` to `Makefile`, set `PROJECT` (and
`TARGET` if the .prg name differs from `$(PROJECT).prg`).
2. Copy `example-metadata.json` to `metadata.json` and fill it in;
`name` must match `PROJECT`.
3. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the
`droparea_ssh_password` / `update_secret_key` secrets in Woodpecker.
4. Copy `example-tasks.json` to `.vscode/tasks.json`.
The pipeline uploads `$(PROJECT)-$(VERSION).prg` and
`$(PROJECT)-$(VERSION).metadata.json` to the droparea, then triggers
`/update?platform=c64&name=$(PROJECT)&version=$(VERSION)`, which
creates/updates the Software row and a Release with `cartridge_path`.