# c64-tools CI/CD templates for Commodore 64 (ACME + VICE) game projects, in the same spirit as [tic80-tools](../tic80-tools). - `example-makefile.make` — project Makefile: local dev targets (`deps`, `build`, `run`, `clear`, `rebuild`, `rebuildrun`) plus the Woodpecker pipeline targets (`ci-version`, `ci-build`, `ci-artifact`, `ci-update`). - `example-woodpecker.yaml` — Woodpecker pipeline: version → build (Debian, `apt install acme`) → artifact (scp to the droparea) → update (calls the teletypegames `/update` endpoint with `platform=c64`). - `example-metadata.json` — catalog metadata; the `version` field drives `ci-version`, the rest (`name`, `title`, `author`, `desc`, `site`, `license`) is what `SoftwareUpdater::C64Service` writes into the DB. - `example-tasks.json` — VS Code `.vscode/tasks.json` wrapping the local make targets. ## Usage in a game repo 1. Copy `example-makefile.make` to `Makefile`, set `PROJECT` (and `TARGET` if the .prg name differs from `$(PROJECT).prg`). 2. Copy `example-metadata.json` to `metadata.json` and fill it in; `name` must match `PROJECT`. 3. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the `droparea_ssh_password` / `update_secret_key` secrets in Woodpecker. 4. Copy `example-tasks.json` to `.vscode/tasks.json`. The pipeline uploads `$(PROJECT)-$(VERSION).prg` and `$(PROJECT)-$(VERSION).metadata.json` to the droparea, then triggers `/update?platform=c64&name=$(PROJECT)&version=$(VERSION)`, which creates/updates the Software row and a Release with `cartridge_path`.