# ----------------------------------------- # Makefile – Godot project builder # ----------------------------------------- PROJECT = godotdemo GODOT ?= godot EXPORT_PRESET = Web DIST_DIR = dist WEB_DIR = $(DIST_DIR)/web OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip VERSION_FILE = .version all: build build: $(GODOT) --headless --import run: $(GODOT) --path . web: build @mkdir -p $(WEB_DIR) @echo "==> Exporting web build ($(EXPORT_PRESET) preset)" $(GODOT) --headless --export-release "$(EXPORT_PRESET)" $(WEB_DIR)/index.html export: web @if [ -z "$(VERSION)" ]; then \ echo "ERROR: VERSION not set!"; exit 1; \ fi @echo "==> Packaging web build for $(VERSION)" cd $(WEB_DIR) && zip -r ../../$(OUTPUT_ZIP) . @echo "==> Cleaning temporary files" rm -rf $(WEB_DIR) watch: fswatch -o . --include="\.gd$$" --include="\.tscn$$" | while read; do make build; done clean: rm -rf $(DIST_DIR) .godot ci-version: @if [ -f metadata.json ]; then \ VERSION=$$(jq -r '.version' metadata.json); \ else \ VERSION=$$(git rev-parse --short HEAD); \ fi; \ BRANCH=$$(git rev-parse --abbrev-ref HEAD); \ if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \ VERSION="dev-$$VERSION-$$BRANCH"; \ fi; \ echo $$VERSION > $(VERSION_FILE) ci-export: @VERSION=$$(cat $(VERSION_FILE)); \ $(MAKE) export VERSION=$$VERSION ci-upload: @VERSION=$$(cat $(VERSION_FILE)); \ FILE="$(PROJECT)-$$VERSION.html.zip"; \ META_SRC="metadata.json"; \ META_DST="$(PROJECT)-$$VERSION.metadata.json"; \ cp $$META_SRC $$META_DST; \ sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \ $$FILE $$META_DST \ $(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/ ci-update: @VERSION=$$(cat $(VERSION_FILE)); \ curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=godot&version=$$VERSION" .PHONY: all build run web export watch clean ci-version ci-export ci-upload ci-update