; Copy to export_presets.cfg in the project root (or merge the preset ; into your existing file). The "Web" preset name is what the Makefile ; passes to `godot --headless --export-release`. ; ; `variant/thread_support=false` keeps the build runnable without ; COOP/COEP (cross-origin isolation) headers, which the game hosting ; does not send. Requires Godot 4.3+. [preset.0] name="Web" platform="Web" runnable=true advanced_options=false dedicated_server=false custom_features="" export_filter="all_resources" include_filter="" exclude_filter="" export_path="dist/web/index.html" patches=PackedStringArray() encryption_include_filters="" encryption_exclude_filters="" seed=0 encrypt_pck=false encrypt_directory=false script_export_mode=2 [preset.0.options] custom_template/debug="" custom_template/release="" variant/extensions_support=false variant/thread_support=false vram_texture_compression/for_desktop=true vram_texture_compression/for_mobile=false html/export_icon=true html/custom_html_shell="" html/head_include="" html/canvas_resize_policy=2 html/focus_canvas_on_start=true html/experimental_virtual_keyboard=false progressive_web_app/enabled=false