Files
godot-tools/example-export_presets.cfg
mr.zeroandClaude Fable 5 5c4b61dc16 Add desktop binary export support to the examples
win-x86, win-x64, linux-x64 and mac-universal targets, validated on
the pong pipeline: Makefile binaries/ci-binaries targets, desktop
export presets, ci-binaries step in the Woodpecker example. Mac is a
single universal (intel + arm) build with built-in ad-hoc codesign and
needs ETC2 ASTC texture import enabled in project.godot.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 21:22:31 +02:00

168 lines
4.0 KiB
INI

; Copy to export_presets.cfg in the project root (or merge the preset
; into your existing file). The "Web" preset name is what the Makefile
; passes to `godot --headless --export-release`.
;
; `variant/thread_support=false` keeps the build runnable without
; COOP/COEP (cross-origin isolation) headers, which the game hosting
; does not send. Requires Godot 4.3+.
[preset.0]
name="Web"
platform="Web"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="dist/web/index.html"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
variant/thread_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
; Desktop presets: the preset names match the Makefile's binary-* targets
; and the resulting zips follow the ReleaseAsset naming
; (<project>-<version>-<target>.zip). Windows/Linux embed the .pck into
; the executable (single-file builds); `modify_resources=false` because
; the CI image has no rcedit.
[preset.1]
name="Windows x64"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
binary_format/architecture="x86_64"
binary_format/embed_pck=true
application/modify_resources=false
codesign/enable=false
[preset.2]
name="Windows x86"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.2.options]
binary_format/architecture="x86_32"
binary_format/embed_pck=true
application/modify_resources=false
codesign/enable=false
[preset.3]
name="Linux x64"
platform="Linux"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.3.options]
binary_format/architecture="x86_64"
binary_format/embed_pck=true
; macOS: a single universal (x86_64 + arm64) build — the official export
; templates only ship a universal binary, per-arch export would need
; custom-built templates. Exported as .zip (the only option when
; exporting from Linux), signed with Godot's built-in ad-hoc codesign
; (codesign/codesign=1), which works on any host platform. arm64 macOS
; refuses to run completely unsigned binaries, so signing is required.
; The universal export also requires ETC2 ASTC texture import in
; project.godot ([rendering] textures/vram_compression/import_etc2_astc=true),
; the arm64 slice refuses to export without it.
[preset.4]
name="Mac universal"
platform="macOS"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.4.options]
export/distribution_type=1
binary_format/architecture="universal"
application/bundle_identifier="org.teletypegames.godotdemo"
codesign/codesign=1
notarization/notarization=0