win-x86, win-x64, linux-x64 and mac-universal targets, validated on the pong pipeline: Makefile binaries/ci-binaries targets, desktop export presets, ci-binaries step in the Woodpecker example. Mac is a single universal (intel + arm) build with built-in ad-hoc codesign and needs ETC2 ASTC texture import enabled in project.godot. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
141 lines
4.8 KiB
Makefile
141 lines
4.8 KiB
Makefile
# -----------------------------------------
|
||
# Makefile – Godot project builder
|
||
# -----------------------------------------
|
||
|
||
PROJECT = godotdemo
|
||
|
||
GODOT ?= godot
|
||
EXPORT_PRESET = Web
|
||
|
||
DIST_DIR = dist
|
||
WEB_DIR = $(DIST_DIR)/web
|
||
OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
|
||
|
||
VERSION_FILE = .version
|
||
|
||
all: build
|
||
|
||
build:
|
||
$(GODOT) --headless --import
|
||
|
||
run:
|
||
$(GODOT) --path .
|
||
|
||
web: build
|
||
@mkdir -p $(WEB_DIR)
|
||
@echo "==> Exporting web build ($(EXPORT_PRESET) preset)"
|
||
$(GODOT) --headless --export-release "$(EXPORT_PRESET)" $(WEB_DIR)/index.html
|
||
|
||
export: web
|
||
@if [ -z "$(VERSION)" ]; then \
|
||
echo "ERROR: VERSION not set!"; exit 1; \
|
||
fi
|
||
@echo "==> Packaging web build for $(VERSION)"
|
||
cd $(WEB_DIR) && zip -r ../../$(OUTPUT_ZIP) .
|
||
@echo "==> Cleaning temporary files"
|
||
rm -rf $(WEB_DIR)
|
||
|
||
# --- native binaries ---------------------------------------------------------
|
||
# Godot cross-exports every desktop platform from linux with the official
|
||
# export templates, so unlike ebitengine ALL targets build in CI. Mac is a
|
||
# single universal (intel + arm) build: the official templates only ship a
|
||
# universal binary, per-arch export would need custom-built templates.
|
||
# Zip layout follows the ReleaseAsset convention: a single root folder,
|
||
# <project>-<version>-<target>/, zipped as <project>-<version>-<target>.zip.
|
||
BINARY_TARGETS = win-x86 win-x64 linux-x64 mac-universal
|
||
|
||
binaries: build
|
||
@if [ -z "$(VERSION)" ]; then \
|
||
echo "ERROR: VERSION not set!"; exit 1; \
|
||
fi
|
||
@for target in $(BINARY_TARGETS); do \
|
||
$(MAKE) binary-$$target VERSION=$(VERSION) || exit 1; \
|
||
done
|
||
|
||
binary-win-x86:
|
||
@$(MAKE) binary-build VERSION=$(VERSION) B_PRESET="Windows x86" B_EXT=.exe B_TARGET=win-x86
|
||
|
||
binary-win-x64:
|
||
@$(MAKE) binary-build VERSION=$(VERSION) B_PRESET="Windows x64" B_EXT=.exe B_TARGET=win-x64
|
||
|
||
binary-linux-x64:
|
||
@$(MAKE) binary-build VERSION=$(VERSION) B_PRESET="Linux x64" B_EXT= B_TARGET=linux-x64
|
||
|
||
binary-mac-universal:
|
||
@$(MAKE) binary-build-mac VERSION=$(VERSION) B_PRESET="Mac universal" B_TARGET=mac-universal
|
||
|
||
# belső helper: egy win/linux target exportja + zip egyetlen gyökérmappával
|
||
# (embed_pck miatt az export egyetlen futtatható fájl)
|
||
binary-build:
|
||
@set -e; \
|
||
PKG_DIR="$(PROJECT)-$(VERSION)-$(B_TARGET)"; \
|
||
echo "==> Building $$PKG_DIR"; \
|
||
rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
|
||
mkdir -p "$$PKG_DIR"; \
|
||
$(GODOT) --headless --export-release "$(B_PRESET)" "$$(pwd)/$$PKG_DIR/$(PROJECT)$(B_EXT)"; \
|
||
if [ -f LICENSE ]; then cp LICENSE "$$PKG_DIR/"; fi; \
|
||
if [ -f README.md ]; then cp README.md "$$PKG_DIR/"; fi; \
|
||
zip -r "$$PKG_DIR.zip" "$$PKG_DIR" >/dev/null; \
|
||
rm -rf "$$PKG_DIR"; \
|
||
echo "==> $$PKG_DIR.zip kesz"
|
||
|
||
# mac helper: a Godot linuxról csak .zip-be tud macOS-t exportálni (benne a
|
||
# .app), ezt csomagoljuk át a gyökérmappás konvencióra (zip -ry: exec bitek
|
||
# és symlinkek megmaradnak)
|
||
binary-build-mac:
|
||
@set -e; \
|
||
PKG_DIR="$(PROJECT)-$(VERSION)-$(B_TARGET)"; \
|
||
echo "==> Building $$PKG_DIR"; \
|
||
rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
|
||
mkdir -p "$$PKG_DIR"; \
|
||
$(GODOT) --headless --export-release "$(B_PRESET)" "$$(pwd)/$$PKG_DIR/$(PROJECT)-mac-tmp.zip"; \
|
||
cd "$$PKG_DIR" && unzip -q "$(PROJECT)-mac-tmp.zip" && rm "$(PROJECT)-mac-tmp.zip"; cd ..; \
|
||
if [ -f LICENSE ]; then cp LICENSE "$$PKG_DIR/"; fi; \
|
||
if [ -f README.md ]; then cp README.md "$$PKG_DIR/"; fi; \
|
||
zip -ry "$$PKG_DIR.zip" "$$PKG_DIR" >/dev/null; \
|
||
rm -rf "$$PKG_DIR"; \
|
||
echo "==> $$PKG_DIR.zip kesz"
|
||
|
||
watch:
|
||
fswatch -o . --include="\.gd$$" --include="\.tscn$$" | while read; do make build; done
|
||
|
||
clean:
|
||
rm -rf $(DIST_DIR) .godot
|
||
|
||
ci-version:
|
||
@if [ -f metadata.json ]; then \
|
||
VERSION=$$(jq -r '.version' metadata.json); \
|
||
else \
|
||
VERSION=$$(git rev-parse --short HEAD); \
|
||
fi; \
|
||
BRANCH=$$(git rev-parse --abbrev-ref HEAD); \
|
||
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \
|
||
VERSION="dev-$$VERSION-$$BRANCH"; \
|
||
fi; \
|
||
echo $$VERSION > $(VERSION_FILE)
|
||
|
||
ci-export:
|
||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||
$(MAKE) export VERSION=$$VERSION
|
||
|
||
ci-binaries:
|
||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||
$(MAKE) binaries VERSION=$$VERSION
|
||
|
||
ci-upload:
|
||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||
FILE="$(PROJECT)-$$VERSION.html.zip"; \
|
||
META_SRC="metadata.json"; \
|
||
META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
|
||
BINS=$$(ls $(PROJECT)-$$VERSION-*.zip 2>/dev/null || true); \
|
||
cp $$META_SRC $$META_DST; \
|
||
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
|
||
$$FILE $$META_DST $$BINS \
|
||
$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/
|
||
|
||
ci-update:
|
||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=godot&version=$$VERSION"
|
||
|
||
.PHONY: all build run web export watch clean binaries binary-win-x86 binary-win-x64 binary-linux-x64 binary-mac-universal binary-build binary-build-mac ci-version ci-export ci-binaries ci-upload ci-update
|