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# phaser-tools
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CI/CD templates for [Phaser](https://phaser.io) (JavaScript) game
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projects, in the same spirit as
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[ebitengine-tools](../ebitengine-tools) and
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[love-tools](../love-tools).
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- `example-makefile.make` — project Makefile: local dev targets
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(`build`, `web`, `serve`, `export`, `watch`, `clean`) plus the
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Woodpecker pipeline targets (`ci-version`, `ci-export`, `ci-upload`,
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`ci-update`).
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- `example-woodpecker.yaml` — Woodpecker pipeline: version → build
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(`node:22-alpine`, syntax check + web bundle) → upload (scp to the
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droparea) → update (calls the teletypegames `/update` endpoint with
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`platform=phaser`).
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- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
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dev tasks: **Serve** (`make serve`, default build task,
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`Cmd+Shift+B`), **Build Web** and **Make build**.
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- `web/index.html` — the HTML shell downloaded by `make web` and
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packaged next to `phaser.min.js` and the bundled `game.js`.
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There is no bundler and no `node_modules`: the pinned
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`phaser.min.js` build is downloaded from the jsDelivr CDN at export
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time (the same way love-tools downloads love.js), and the game
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sources in `src/*.js` are concatenated in filename order into a
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single `game.js`. Node is only used for a `node --check` syntax pass.
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## Usage in a game repo
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1. Copy `example-makefile.make` to `Makefile`, set `PROJECT` and
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`PHASER_VERSION`, and put the game sources into `src/` (they are
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concatenated in filename order — prefix with numbers if load order
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matters).
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2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the
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`droparea_ssh_password` / `update_secret_key` secrets in Woodpecker.
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3. Copy `example-tasks.json` to `.vscode/tasks.json`.
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`make serve` builds the web bundle and serves it on
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`http://localhost:8000` (Python 3's built-in HTTP server).
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The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` to the droparea,
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then triggers
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`/update?platform=phaser&name=$(PROJECT)&version=$(VERSION)`.
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Detailed documentation lives on the wiki: `/development/phaser`.
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# -----------------------------------------
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# Makefile – Phaser project builder
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# -----------------------------------------
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PROJECT = phaserdemo
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PHASER_VERSION = 3.90.0
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SRC_DIR = src
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DIST_DIR = dist
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WEB_DIR = $(DIST_DIR)/web
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OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
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VERSION_FILE = .version
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PHASER_JS_URL = https://cdn.jsdelivr.net/npm/phaser@$(PHASER_VERSION)/dist/phaser.min.js
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INDEX_HTML_URL = https://git.teletype.hu/tools/phaser-tools/raw/branch/master/web/index.html
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all: build
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build:
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@echo "==> Checking JS syntax"
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@for f in $(SRC_DIR)/*.js; do node --check $$f; done
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web: build
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@mkdir -p $(WEB_DIR)
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@echo "==> Downloading Phaser $(PHASER_VERSION)"
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curl -sSL $(PHASER_JS_URL) -o $(WEB_DIR)/phaser.min.js
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@echo "==> Downloading index.html"
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curl -sSL $(INDEX_HTML_URL) -o $(WEB_DIR)/index.html
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@echo "==> Bundling game sources"
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cat $(SRC_DIR)/*.js > $(WEB_DIR)/game.js
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serve: web
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@echo "==> Serving on http://localhost:8000"
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python3 -m http.server -d $(WEB_DIR) 8000
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export: web
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; exit 1; \
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fi
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@echo "==> Packaging web build for $(VERSION)"
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cd $(WEB_DIR) && zip -r ../../$(OUTPUT_ZIP) .
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@echo "==> Cleaning temporary files"
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rm -rf $(WEB_DIR)
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watch:
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fswatch -o $(SRC_DIR) | while read; do make build; done
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clean:
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rm -rf $(DIST_DIR)
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ci-version:
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@if [ -f metadata.json ]; then \
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VERSION=$$(jq -r '.version' metadata.json); \
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else \
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VERSION=$$(git rev-parse --short HEAD); \
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fi; \
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BRANCH=$$(git rev-parse --abbrev-ref HEAD); \
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if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \
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VERSION="dev-$$VERSION-$$BRANCH"; \
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fi; \
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echo $$VERSION > $(VERSION_FILE)
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ci-export:
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@VERSION=$$(cat $(VERSION_FILE)); \
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$(MAKE) export VERSION=$$VERSION
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ci-upload:
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@VERSION=$$(cat $(VERSION_FILE)); \
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FILE="$(PROJECT)-$$VERSION.html.zip"; \
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META_SRC="metadata.json"; \
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META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
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cp $$META_SRC $$META_DST; \
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sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
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$$FILE $$META_DST \
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$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/
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ci-update:
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@VERSION=$$(cat $(VERSION_FILE)); \
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curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=phaser&version=$$VERSION"
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.PHONY: all build web serve export watch clean ci-version ci-export ci-upload ci-update
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{
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// See https://go.microsoft.com/fwlink/?LinkId=733558
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// for the documentation about the tasks.json format
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// Copy to .vscode/tasks.json.
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"version": "2.0.0",
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"tasks": [
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{
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"label": "Serve",
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"type": "shell",
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"command": "make serve",
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"problemMatcher": [],
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"group": {
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"kind": "build",
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"isDefault": true
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}
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},
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{
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"label": "Build Web",
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"type": "shell",
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"command": "make web",
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"problemMatcher": []
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},
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{
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"label": "Make build",
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"type": "shell",
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"command": "make build"
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}
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]
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}
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steps:
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- name: version
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image: alpine
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commands:
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- apk add --no-cache git make jq
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- make ci-version
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- name: build
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image: node:22-alpine
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commands:
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- apk add --no-cache zip make curl
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- make ci-export
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- name: upload
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image: alpine
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environment:
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DROPAREA_HOST: vps.teletype.hu
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DROPAREA_PORT: 2223
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DROPAREA_TARGET_PATH: /home/drop
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DROPAREA_USER: drop
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DROPAREA_SSH_PASSWORD:
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from_secret: droparea_ssh_password
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commands:
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- apk add --no-cache make openssh-client sshpass
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- make ci-upload
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- name: update
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image: alpine
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environment:
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UPDATE_SERVER: https://teletypegames.org
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UPDATE_SECRET:
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from_secret: update_secret_key
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commands:
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- apk add --no-cache make curl
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- make ci-update
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<!doctype html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Phaser Game</title>
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<style>
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html, body { margin: 0; padding: 0; background: #000; height: 100%; overflow: hidden; }
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#game { display: flex; justify-content: center; align-items: center; height: 100%; }
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canvas { display: block; }
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</style>
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</head>
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<body>
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<div id="game"></div>
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<script src="phaser.min.js"></script>
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<script src="game.js"></script>
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</body>
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</html>
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