- FileService/DownloadService: lazy container-path resolution instead of
class-load-time realpath (boot no longer requires /softwares to exist)
- downloadCount/totalDownloads: single grouped query passed as Blueprinter
option instead of per-release association counts (fixes N+1)
- admin Images: Member coupling replaced with ImageUsage owner registry
(precursor of the WarpEngine.config.image_owners hook)
- Image: UPLOAD_PATH constant replaced with call-time upload_path accessor
- proper test environment (config/environments/test.rb, softwares_test DB,
hosts.clear) — suite previously ran against the development DB
- spec fixes: case-insensitive uniqueness matchers (MySQL ai_ci collation),
DB-cascade has_many expectations, PlatformLink::SUPPORTED_PLATFORMS
- JSON baselines of /api/software and /api/builds for post-extraction diffing
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Older-style tic80 pipelines (bombexpert, mranderson) do not upload a
docs zip; the unconditional extraction raised and aborted the whole
update, so the new binary assets never got registered. Extract and
register docs only when the zip/dir exists. Covered by new
Tic80Service specs (optional docs + binary slug pickup).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
All software updater services now read an optional repo field from the
game metadata and upsert it as a "Repository" external link, keyed by
(software_id, label) so re-deploys update the existing link instead of
creating duplicates.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>