package http import ( "fmt" "html/template" // Only import if template parsing is done here "net/http" "os" "path/filepath" "github.com/go-chi/chi/v5" ) type PlayController struct{} // PlayGame renders the play.html template, which embeds the game content in an iframe. // Templates are parsed on each request, mirroring the original SoftwareController's approach. func (c *PlayController) PlayGame(w http.ResponseWriter, r *http.Request) { name := chi.URLParam(r, "name") if name == "" { http.Error(w, "Game name not provided", http.StatusBadRequest) return } // Parse templates on each request tmpl, err := template.ParseFiles("http/views/layouts/main.html", "http/views/play.html") if err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) return } data := struct { Name string }{ Name: name, } tmpl.Execute(w, data) } // ServeGameContent serves the static files for a game from the html/$NAME/ directory. func (c *PlayController) ServeGameContent(w http.ResponseWriter, r *http.Request) { gamePath := os.Getenv("GAMES_DIR") name := chi.URLParam(r, "name") if name == "" { http.Error(w, "Game name not provided", http.StatusBadRequest) return } htmlBaseDir := filepath.Join(gamePath, "html", name) // Check if the directory exists and is accessible if _, err := os.Stat(htmlBaseDir); os.IsNotExist(err) { http.Error(w, fmt.Sprintf("HTML content for game '%s' not found.", name), http.StatusNotFound) return } else if err != nil { http.Error(w, fmt.Sprintf("Error accessing HTML content for game '%s': %v", name, err), http.StatusInternalServerError) return } fs := http.StripPrefix(fmt.Sprintf("/play/%s/content", name), http.FileServer(http.Dir(htmlBaseDir))) fs.ServeHTTP(w, r) }