Files
teletypegames/http/controller.play.go
T
2025-12-07 11:32:45 +01:00

62 lines
1.7 KiB
Go

package http
import (
"fmt"
"html/template" // Only import if template parsing is done here
"net/http"
"os"
"path/filepath"
"github.com/go-chi/chi/v5"
)
type PlayController struct{}
// PlayGame renders the play.html template, which embeds the game content in an iframe.
// Templates are parsed on each request, mirroring the original SoftwareController's approach.
func (c *PlayController) PlayGame(w http.ResponseWriter, r *http.Request) {
name := chi.URLParam(r, "name")
if name == "" {
http.Error(w, "Game name not provided", http.StatusBadRequest)
return
}
// Parse templates on each request
tmpl, err := template.ParseFiles("http/views/layouts/main.html", "http/views/play.html")
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
data := struct {
Name string
}{
Name: name,
}
tmpl.Execute(w, data)
}
// ServeGameContent serves the static files for a game from the html/$NAME/ directory.
func (c *PlayController) ServeGameContent(w http.ResponseWriter, r *http.Request) {
gamePath := os.Getenv("GAMES_DIR")
name := chi.URLParam(r, "name")
if name == "" {
http.Error(w, "Game name not provided", http.StatusBadRequest)
return
}
htmlBaseDir := filepath.Join(gamePath, "html", name)
// Check if the directory exists and is accessible
if _, err := os.Stat(htmlBaseDir); os.IsNotExist(err) {
http.Error(w, fmt.Sprintf("HTML content for game '%s' not found.", name), http.StatusNotFound)
return
} else if err != nil {
http.Error(w, fmt.Sprintf("Error accessing HTML content for game '%s': %v", name, err), http.StatusInternalServerError)
return
}
fs := http.StripPrefix(fmt.Sprintf("/play/%s/content", name), http.FileServer(http.Dir(htmlBaseDir)))
fs.ServeHTTP(w, r)
}