Replace the pipeline template with a marker: the config is served by the update server
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@@ -6,15 +6,11 @@ projects, in the same spirit as
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[godot-tools](../godot-tools).
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- `example-makefile.make` — project Makefile: local dev targets
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(`build`, `run`, `wasm`, `export`, `binaries`, `watch`, `clean`)
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plus the Woodpecker pipeline targets (`ci-version`, `ci-export`,
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`ci-binaries`, `ci-upload`, `ci-publish`).
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- `example-woodpecker.yaml` — Woodpecker pipeline: version → build
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(Rust, `wasm32-unknown-unknown` target + `wasm-bindgen` in the
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`git.teletypegames.org/internal/bevy-builder` image) → binaries
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(native linux-x64 + mingw win-x64) → upload (HTTP POST to `/build/upload`) →
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publish (calls the teletypegames `/build/publish` endpoint with
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`platform=bevy`).
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(`build`, `run`, `wasm`, `export`, `binaries`, `watch`, `clean`).
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- `example-woodpecker.yaml` — a one-line marker (`platform: bevy`): the
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full pipeline (version → build → binaries → upload → publish) is served by the update server's Woodpecker
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configuration extension — preview it with
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`curl "https://teletypegames.org/build/config?platform=bevy"`.
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- `builder.Dockerfile` — the CI builder image: `rust:1-bookworm`
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(glibc — bevy's native linux build needs alsa/udev, which does not
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build against musl) with the wasm + `x86_64-pc-windows-gnu`
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@@ -44,8 +40,11 @@ projects, in the same spirit as
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otherwise the generated JS glue refuses to load. The builder image
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ships the CLI — when bumping the version, rebuild the image with
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the matching `--build-arg WASM_BINDGEN_VERSION`.
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3. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the
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`update_secret_key` secret in Woodpecker.
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3. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` (a one-line marker — the
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pipeline itself is served by the update server; add `name:` when the
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software name differs from the repo name) and add the
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`application_token` secret in Woodpecker (an ApplicationToken with
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the `update` + `upload` scopes, created in the admin).
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4. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the
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binary name (`bevydemo`) with `$(PROJECT)`.
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@@ -53,7 +52,7 @@ Local WASM builds additionally need
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`rustup target add wasm32-unknown-unknown` and the `wasm-bindgen` CLI
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(`cargo install wasm-bindgen-cli --version 0.2.100`).
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The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` and the native
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The served pipeline uploads `$(PROJECT)-$(VERSION).html.zip` and the native
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binary zips (`-win-x64.zip`, `-linux-x64.zip`) via `/build/upload`, then
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triggers `/build/publish?platform=bevy&name=$(PROJECT)&version=$(VERSION)`.
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The API's `BinaryAttachment` concern picks up the
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+1
-42
@@ -14,7 +14,6 @@ WASM_TARGET = wasm32-unknown-unknown
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WASM_RELEASE = target/$(WASM_TARGET)/release/$(PROJECT).wasm
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OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
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VERSION_FILE = .version
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INDEX_HTML_URL = https://git.teletypegames.org/tools/bevy-tools/raw/branch/master/web/index.html
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all: build
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@@ -92,44 +91,4 @@ watch:
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clean:
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rm -rf $(BIN_DIR) $(DIST_DIR) target
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ci-version:
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@if [ -f metadata.json ]; then \
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VERSION=$$(jq -r '.version' metadata.json); \
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else \
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VERSION=$$(git rev-parse --short HEAD); \
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fi; \
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BRANCH=$$(git rev-parse --abbrev-ref HEAD); \
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if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \
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VERSION="dev-$$VERSION-$$BRANCH"; \
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fi; \
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echo $$VERSION > $(VERSION_FILE)
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ci-export:
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@VERSION=$$(cat $(VERSION_FILE)); \
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$(MAKE) export VERSION=$$VERSION
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ci-binaries:
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@VERSION=$$(cat $(VERSION_FILE)); \
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$(MAKE) binaries VERSION=$$VERSION
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ci-upload:
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@VERSION=$$(cat $(VERSION_FILE)); \
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FILE="$(PROJECT)-$$VERSION.html.zip"; \
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META_SRC="metadata.json"; \
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META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
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cp $$META_SRC $$META_DST; \
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BINS=""; \
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for slug in $(BINARY_SLUGS); do \
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[ -f "$(PROJECT)-$$VERSION-$$slug.zip" ] && BINS="$$BINS $(PROJECT)-$$VERSION-$$slug.zip"; \
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done; \
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for f in $$FILE $$META_DST $$BINS; do \
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curl -fsS -H "X-Update-Secret: $(UPDATE_SECRET)" \
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-F "file=@$$f" \
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"$(UPDATE_SERVER)/build/upload?name=$(PROJECT)&version=$$VERSION" || exit 1; \
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done
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ci-publish:
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@VERSION=$$(cat $(VERSION_FILE)); \
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curl -fsS -X POST -H "X-Update-Secret: $(UPDATE_SECRET)" "$(UPDATE_SERVER)/build/publish?name=$(PROJECT)&platform=bevy&version=$$VERSION"
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.PHONY: all build run wasm export binaries binary-linux binary-win watch clean ci-version ci-export ci-binaries ci-upload ci-publish
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.PHONY: all build run wasm export binaries binary-linux binary-win watch clean
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+5
-38
@@ -1,38 +1,5 @@
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steps:
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- name: version
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image: alpine
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commands:
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- apk add --no-cache git make jq
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- make ci-version
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- name: build
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image: git.teletypegames.org/internal/bevy-builder:latest
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pull: true
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commands:
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- make ci-export
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- name: binaries
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image: git.teletypegames.org/internal/bevy-builder:latest
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pull: true
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commands:
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- make ci-binaries
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- name: upload
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image: alpine
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environment:
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UPDATE_SERVER: https://teletypegames.org
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UPDATE_SECRET:
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from_secret: update_secret_key
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commands:
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- apk add --no-cache make curl
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- make ci-upload
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- name: publish
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image: alpine
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environment:
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UPDATE_SERVER: https://teletypegames.org
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UPDATE_SECRET:
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from_secret: update_secret_key
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commands:
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- apk add --no-cache make curl
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- make ci-publish
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# One-line marker: the full pipeline is served by the update server's
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# Woodpecker configuration extension. Preview it with:
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# curl "https://teletypegames.org/build/config?platform=bevy"
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platform: bevy
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# name: mygame # only when the software name differs from the repo name
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