Add native linux/win binaries to the pipeline
Switch the builder image to rust:1-bookworm — bevy's native linux build needs glibc + alsa/udev, which does not build against musl — and add the x86_64-pc-windows-gnu target with mingw-w64 for the windows cross-compile (linker set from the Makefile, no per-repo .cargo/config). Mac stays out: darwin needs osxcross, same as the ebitengine mac plan. Builder steps pull the image on every run so :latest updates reach the runner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -6,16 +6,20 @@ projects, in the same spirit as
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[godot-tools](../godot-tools).
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- `example-makefile.make` — project Makefile: local dev targets
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(`build`, `run`, `wasm`, `export`, `watch`, `clean`) plus the
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Woodpecker pipeline targets (`ci-version`, `ci-export`, `ci-upload`,
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`ci-update`).
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(`build`, `run`, `wasm`, `export`, `binaries`, `watch`, `clean`)
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plus the Woodpecker pipeline targets (`ci-version`, `ci-export`,
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`ci-binaries`, `ci-upload`, `ci-update`).
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- `example-woodpecker.yaml` — Woodpecker pipeline: version → build
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(Rust, `wasm32-unknown-unknown` target + `wasm-bindgen` in the
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`git.teletypegames.org/internal/bevy-builder` image) → upload (scp to the
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droparea) → update (calls the teletypegames `/update` endpoint with
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`git.teletypegames.org/internal/bevy-builder` image) → binaries
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(native linux-x64 + mingw win-x64) → upload (scp to the droparea) →
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update (calls the teletypegames `/update` endpoint with
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`platform=bevy`).
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- `builder.Dockerfile` — the CI builder image: `rust:1-alpine` with
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the wasm target, the wasm-bindgen CLI and make/zip/curl baked in.
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- `builder.Dockerfile` — the CI builder image: `rust:1-bookworm`
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(glibc — bevy's native linux build needs alsa/udev, which does not
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build against musl) with the wasm + `x86_64-pc-windows-gnu`
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targets, mingw-w64, the wasm-bindgen CLI and make/zip/curl baked
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in.
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- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
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dev tasks: **Run** (`cargo run`, default build task, `Cmd+Shift+B`),
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**Build & Run**, **Build WASM** and **Make build**.
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@@ -49,9 +53,30 @@ Local WASM builds additionally need
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`rustup target add wasm32-unknown-unknown` and the `wasm-bindgen` CLI
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(`cargo install wasm-bindgen-cli --version 0.2.100`).
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The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` to the droparea,
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then triggers
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`/update?platform=bevy&name=$(PROJECT)&version=$(VERSION)`.
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The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` and the native
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binary zips (`-win-x64.zip`, `-linux-x64.zip`) to the droparea, then
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triggers `/update?platform=bevy&name=$(PROJECT)&version=$(VERSION)`.
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The API's `BinaryAttachment` concern picks up the
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`<name>-<version>-<slug>.zip` files automatically and registers them
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as `win_x64` / `linux_x64` release assets.
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## Native binaries
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`make binaries VERSION=x.y` builds:
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- **linux-x64** — a regular `cargo build --release` in the
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debian-based builder; the binary links against the builder's glibc
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and the usual desktop libs (alsa, udev).
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- **win-x64** — mingw-w64 cross-compile via the
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`x86_64-pc-windows-gnu` target; the linker is set from the
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Makefile (`CARGO_TARGET_X86_64_PC_WINDOWS_GNU_LINKER`), no
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per-repo `.cargo/config` needed.
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- **mac** — not built here: cgo-style native cross-compilation to
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darwin needs osxcross, the same (planned) toolchain as the
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ebitengine mac targets.
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If the project has an `assets/` directory it is packaged next to the
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binary — bevy loads it at runtime, it is not embedded.
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## Builder image
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+15
-5
@@ -2,10 +2,16 @@
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# wasm32-unknown-unknown target and the wasm-bindgen CLI preinstalled,
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# so the pipeline's build step does not download them on every run.
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#
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# Debian-based (glibc) rather than alpine: the native linux binary needs
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# glibc + alsa/udev dev libs (wgpu/winit), which bevy cannot build against
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# musl. The windows binary is cross-compiled with mingw-w64
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# (x86_64-pc-windows-gnu target). Mac is not cross-compiled here — that
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# is the same osxcross story as the ebitengine mac targets.
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#
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# WASM_BINDGEN_VERSION must match the `wasm-bindgen` crate version pinned
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# in the game repos' Cargo.toml (see README) — rebuild and retag this image
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# when bumping it. The CLI is the x86_64 musl binary, so the image must be
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# built for linux/amd64.
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# when bumping it. The CLI is the x86_64 musl binary (static, runs on
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# glibc too), so the image must be built for linux/amd64.
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#
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# Build & push (the CI runner is linux/amd64):
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# docker build --platform linux/amd64 -f builder.Dockerfile \
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@@ -13,13 +19,17 @@
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# -t git.teletypegames.org/internal/bevy-builder:latest .
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# docker push git.teletypegames.org/internal/bevy-builder:latest
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FROM rust:1-alpine
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FROM rust:1-bookworm
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ARG WASM_BINDGEN_VERSION=0.2.100
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RUN apk add --no-cache musl-dev make zip curl git jq
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RUN apt-get update && apt-get install -y --no-install-recommends \
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make zip curl git jq pkg-config \
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libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev \
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gcc-mingw-w64-x86-64 \
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&& rm -rf /var/lib/apt/lists/*
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RUN rustup target add wasm32-unknown-unknown
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RUN rustup target add wasm32-unknown-unknown x86_64-pc-windows-gnu
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RUN curl -sSL "https://github.com/rustwasm/wasm-bindgen/releases/download/${WASM_BINDGEN_VERSION}/wasm-bindgen-${WASM_BINDGEN_VERSION}-x86_64-unknown-linux-musl.tar.gz" \
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| tar xz -C /usr/local/bin --strip-components=1 \
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+52
-2
@@ -33,6 +33,48 @@ wasm:
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wasm-bindgen --target web --no-typescript \
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--out-dir $(DIST_DIR) --out-name game $(WASM_RELEASE)
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# -----------------------------------------
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# Native binaries. linux-x64: glibc build in the debian-based builder
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# image; win-x64: mingw-w64 cross-compile (x86_64-pc-windows-gnu).
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# Mac needs osxcross, it is not built here.
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# The zip gets the assets/ dir too if the project has one — bevy loads
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# it at runtime, it is not embedded in the binary.
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# -----------------------------------------
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BINARY_SLUGS = win-x64 linux-x64
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WIN_TARGET = x86_64-pc-windows-gnu
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# $(1) slug, $(2) built binary, $(3) file name inside the package
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define f_pack_binary
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set -e; \
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PKG_DIR="$(PROJECT)-$(VERSION)-$(1)"; \
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rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
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mkdir -p "$$PKG_DIR"; \
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cp "$(2)" "$$PKG_DIR/$(3)"; \
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chmod +x "$$PKG_DIR/$(3)"; \
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if [ -d assets ]; then cp -r assets "$$PKG_DIR/assets"; fi; \
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zip -qr "$$PKG_DIR.zip" "$$PKG_DIR"; \
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rm -rf "$$PKG_DIR"; \
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echo "==> $$PKG_DIR.zip kesz"
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endef
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binaries:
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; exit 1; \
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fi
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@$(MAKE) binary-linux binary-win VERSION=$(VERSION)
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binary-linux:
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@echo "==> Building linux-x64 binary"
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cargo build --release
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@$(call f_pack_binary,linux-x64,target/release/$(PROJECT),$(PROJECT))
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binary-win:
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@echo "==> Building win-x64 binary"
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CARGO_TARGET_X86_64_PC_WINDOWS_GNU_LINKER=x86_64-w64-mingw32-gcc \
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cargo build --release --target $(WIN_TARGET)
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@$(call f_pack_binary,win-x64,target/$(WIN_TARGET)/release/$(PROJECT).exe,$(PROJECT).exe)
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export: wasm
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; exit 1; \
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@@ -66,18 +108,26 @@ ci-export:
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@VERSION=$$(cat $(VERSION_FILE)); \
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$(MAKE) export VERSION=$$VERSION
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ci-binaries:
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@VERSION=$$(cat $(VERSION_FILE)); \
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$(MAKE) binaries VERSION=$$VERSION
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ci-upload:
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@VERSION=$$(cat $(VERSION_FILE)); \
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FILE="$(PROJECT)-$$VERSION.html.zip"; \
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META_SRC="metadata.json"; \
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META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
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cp $$META_SRC $$META_DST; \
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BINS=""; \
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for slug in $(BINARY_SLUGS); do \
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[ -f "$(PROJECT)-$$VERSION-$$slug.zip" ] && BINS="$$BINS $(PROJECT)-$$VERSION-$$slug.zip"; \
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done; \
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sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
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$$FILE $$META_DST \
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$$FILE $$META_DST $$BINS \
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$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/
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ci-update:
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@VERSION=$$(cat $(VERSION_FILE)); \
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curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=bevy&version=$$VERSION"
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.PHONY: all build run wasm export watch clean ci-version ci-export ci-upload ci-update
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.PHONY: all build run wasm export binaries binary-linux binary-win watch clean ci-version ci-export ci-binaries ci-upload ci-update
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@@ -7,9 +7,16 @@ steps:
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- name: build
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image: git.teletypegames.org/internal/bevy-builder:latest
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pull: true
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commands:
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- make ci-export
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- name: binaries
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image: git.teletypegames.org/internal/bevy-builder:latest
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pull: true
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commands:
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- make ci-binaries
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- name: upload
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image: alpine
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environment:
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