Add native linux/win binaries to the pipeline

Switch the builder image to rust:1-bookworm — bevy's native linux
build needs glibc + alsa/udev, which does not build against musl —
and add the x86_64-pc-windows-gnu target with mingw-w64 for the
windows cross-compile (linker set from the Makefile, no per-repo
.cargo/config). Mac stays out: darwin needs osxcross, same as the
ebitengine mac plan. Builder steps pull the image on every run so
:latest updates reach the runner.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-03 23:37:48 +02:00
co-authored by Claude Fable 5
parent feb671023a
commit 6dd21822cc
4 changed files with 109 additions and 17 deletions
+35 -10
View File
@@ -6,16 +6,20 @@ projects, in the same spirit as
[godot-tools](../godot-tools).
- `example-makefile.make` — project Makefile: local dev targets
(`build`, `run`, `wasm`, `export`, `watch`, `clean`) plus the
Woodpecker pipeline targets (`ci-version`, `ci-export`, `ci-upload`,
`ci-update`).
(`build`, `run`, `wasm`, `export`, `binaries`, `watch`, `clean`)
plus the Woodpecker pipeline targets (`ci-version`, `ci-export`,
`ci-binaries`, `ci-upload`, `ci-update`).
- `example-woodpecker.yaml` — Woodpecker pipeline: version → build
(Rust, `wasm32-unknown-unknown` target + `wasm-bindgen` in the
`git.teletypegames.org/internal/bevy-builder` image) → upload (scp to the
droparea) → update (calls the teletypegames `/update` endpoint with
`git.teletypegames.org/internal/bevy-builder` image) → binaries
(native linux-x64 + mingw win-x64) → upload (scp to the droparea) →
update (calls the teletypegames `/update` endpoint with
`platform=bevy`).
- `builder.Dockerfile` — the CI builder image: `rust:1-alpine` with
the wasm target, the wasm-bindgen CLI and make/zip/curl baked in.
- `builder.Dockerfile` — the CI builder image: `rust:1-bookworm`
(glibc — bevy's native linux build needs alsa/udev, which does not
build against musl) with the wasm + `x86_64-pc-windows-gnu`
targets, mingw-w64, the wasm-bindgen CLI and make/zip/curl baked
in.
- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
dev tasks: **Run** (`cargo run`, default build task, `Cmd+Shift+B`),
**Build & Run**, **Build WASM** and **Make build**.
@@ -49,9 +53,30 @@ Local WASM builds additionally need
`rustup target add wasm32-unknown-unknown` and the `wasm-bindgen` CLI
(`cargo install wasm-bindgen-cli --version 0.2.100`).
The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` to the droparea,
then triggers
`/update?platform=bevy&name=$(PROJECT)&version=$(VERSION)`.
The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` and the native
binary zips (`-win-x64.zip`, `-linux-x64.zip`) to the droparea, then
triggers `/update?platform=bevy&name=$(PROJECT)&version=$(VERSION)`.
The API's `BinaryAttachment` concern picks up the
`<name>-<version>-<slug>.zip` files automatically and registers them
as `win_x64` / `linux_x64` release assets.
## Native binaries
`make binaries VERSION=x.y` builds:
- **linux-x64** — a regular `cargo build --release` in the
debian-based builder; the binary links against the builder's glibc
and the usual desktop libs (alsa, udev).
- **win-x64** — mingw-w64 cross-compile via the
`x86_64-pc-windows-gnu` target; the linker is set from the
Makefile (`CARGO_TARGET_X86_64_PC_WINDOWS_GNU_LINKER`), no
per-repo `.cargo/config` needed.
- **mac** — not built here: cgo-style native cross-compilation to
darwin needs osxcross, the same (planned) toolchain as the
ebitengine mac targets.
If the project has an `assets/` directory it is packaged next to the
binary — bevy loads it at runtime, it is not embedded.
## Builder image