Replace the pipeline template with a marker: the config is served by the update server

This commit is contained in:
2026-08-06 07:59:59 +02:00
parent 62a4402225
commit 04afcb0b98
3 changed files with 18 additions and 87 deletions
+11 -9
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@@ -6,12 +6,11 @@ projects, in the same spirit as [tic80-tools](../tic80-tools).
- `example-makefile.make` — project Makefile: local dev targets
(`build`, `wasm`, `export`, `watch`, `clean`), native binary targets
(`binaries`, `binary-win-x86`, `binary-win-x64`, `binary-linux-x64`)
plus the Woodpecker pipeline targets (`ci-version`, `ci-export`,
`ci-binaries`, `ci-upload`, `ci-publish`).
- `example-woodpecker.yaml` — Woodpecker pipeline: version → export
(Go, `GOOS=js GOARCH=wasm`) → binaries (native desktop zips) →
upload (HTTP POST to `/build/upload`) → publish (calls the teletypegames
`/build/publish` endpoint with `platform=ebitengine`).
and the mac-host release targets (`binaries-mac`, `mac-release`).
- `example-woodpecker.yaml` — a one-line marker (`platform: ebitengine`): the
full pipeline (version → build → binaries → artifact → publish) is served by the update server's Woodpecker
configuration extension — preview it with
`curl "https://teletypegames.org/build/config?platform=ebitengine"`.
- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
dev tasks: **Run** (`go run .`, default build task, `Cmd+Shift+B`),
**Build & Run**, **Build WASM** and **Make build**.
@@ -22,12 +21,15 @@ projects, in the same spirit as [tic80-tools](../tic80-tools).
1. Copy `example-makefile.make` to `Makefile` and set `PROJECT`
(the native binary is built to `bin/$(PROJECT)`).
2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the
`update_secret_key` secret in Woodpecker.
2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` (a one-line marker — the
pipeline itself is served by the update server; add `name:` when the
software name differs from the repo name) and add the
`application_token` secret in Woodpecker (an ApplicationToken with
the `update` + `upload` scopes, created in the admin).
3. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the
binary name (`ebitenginedemo`) with `$(PROJECT)`.
The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` plus the native
The served pipeline uploads `$(PROJECT)-$(VERSION).html.zip` plus the native
binary zips (`$(PROJECT)-$(VERSION)-<target>.zip`, currently `win-x86`,
`win-x64`, `linux-x64`) via `/build/upload`, then triggers
`/build/publish?platform=ebitengine&name=$(PROJECT)&version=$(VERSION)`.
+2 -40
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@@ -12,10 +12,9 @@ OUTPUT_WASM = $(DIST_DIR)/$(WASM_NAME)
OUTPUT_JS = $(DIST_DIR)/wasm_exec.js
OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
VERSION_FILE = .version
INDEX_HTML_URL = https://git.teletypegames.org/tools/ebitengine-tools/raw/branch/master/web/index.html
# a mac-release lokális futtatásához (CI-ban a woodpecker env adja ugyanezeket)
# for running mac-release locally (CI publishes over the served pipeline)
UPDATE_SERVER ?= https://teletypegames.org
all: build
@@ -149,41 +148,4 @@ watch:
clean:
rm -rf $(BIN_DIR) $(DIST_DIR)
ci-version:
@if [ -f metadata.json ]; then \
VERSION=$$(jq -r '.version' metadata.json); \
else \
VERSION=$$(git rev-parse --short HEAD); \
fi; \
BRANCH=$$(git rev-parse --abbrev-ref HEAD); \
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \
VERSION="dev-$$VERSION-$$BRANCH"; \
fi; \
echo $$VERSION > $(VERSION_FILE)
ci-export:
@VERSION=$$(cat $(VERSION_FILE)); \
$(MAKE) export VERSION=$$VERSION
ci-binaries:
@VERSION=$$(cat $(VERSION_FILE)); \
$(MAKE) binaries VERSION=$$VERSION
ci-upload:
@VERSION=$$(cat $(VERSION_FILE)); \
FILE="$(PROJECT)-$$VERSION.html.zip"; \
META_SRC="metadata.json"; \
META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
BINS=$$(ls $(PROJECT)-$$VERSION-*.zip 2>/dev/null || true); \
cp $$META_SRC $$META_DST; \
for f in $$FILE $$META_DST $$BINS; do \
curl -fsS -H "X-Update-Secret: $(UPDATE_SECRET)" \
-F "file=@$$f" \
"$(UPDATE_SERVER)/build/upload?name=$(PROJECT)&version=$$VERSION" || exit 1; \
done
ci-publish:
@VERSION=$$(cat $(VERSION_FILE)); \
curl -fsS -X POST -H "X-Update-Secret: $(UPDATE_SECRET)" "$(UPDATE_SERVER)/build/publish?name=$(PROJECT)&platform=ebitengine&version=$$VERSION"
.PHONY: all build wasm export watch clean binaries binaries-mac mac-release binary-win-x86 binary-win-x64 binary-linux-x64 binary-mac-x64 binary-mac-arm64 binary-build binary-build-mac ci-version ci-export ci-binaries ci-upload ci-publish
.PHONY: all build wasm export watch clean binaries binaries-mac mac-release binary-win-x86 binary-win-x64 binary-linux-x64 binary-mac-x64 binary-mac-arm64 binary-build binary-build-mac
+5 -38
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@@ -1,38 +1,5 @@
steps:
- name: version
image: alpine
commands:
- apk add --no-cache git make jq
- make ci-version
- name: build
image: git.teletypegames.org/internal/ebitengine-builder:latest
pull: true
commands:
- make ci-export
- name: binaries
image: git.teletypegames.org/internal/ebitengine-builder:latest
pull: true
commands:
- make ci-binaries
- name: artifact
image: alpine
environment:
UPDATE_SERVER: https://teletypegames.org
UPDATE_SECRET:
from_secret: update_secret_key
commands:
- apk add --no-cache make curl
- make ci-upload
- name: publish
image: alpine
environment:
UPDATE_SERVER: https://teletypegames.org
UPDATE_SECRET:
from_secret: update_secret_key
commands:
- apk add --no-cache make curl
- make ci-publish
# One-line marker: the full pipeline is served by the update server's
# Woodpecker configuration extension. Preview it with:
# curl "https://teletypegames.org/build/config?platform=ebitengine"
platform: ebitengine
# name: mygame # only when the software name differs from the repo name