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ebitengine-tools/README.md
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# ebitengine-tools
CI/CD templates for [Ebitengine](https://ebitengine.org) (Go) game
projects, in the same spirit as [tic80-tools](../tic80-tools).
- `example-makefile.make` — project Makefile: local dev targets
(`build`, `wasm`, `export`, `watch`, `clean`) plus the Woodpecker
pipeline targets (`ci-version`, `ci-export`, `ci-upload`,
`ci-update`).
- `example-woodpecker.yaml` — Woodpecker pipeline: version → export
(Go, `GOOS=js GOARCH=wasm`) → upload (scp to the droparea) → update
(calls the teletypegames `/update` endpoint with
`platform=ebitengine`).
- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
dev tasks: **Run** (`go run .`, default build task, `Cmd+Shift+B`),
**Build & Run**, **Build WASM** and **Make build**.
- `web/index.html` — the HTML shell downloaded by `make export` and
packaged next to the `.wasm` build.
## Usage in a game repo
1. Copy `example-makefile.make` to `Makefile` and set `PROJECT`
(the native binary is built to `bin/$(PROJECT)`).
2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the
`droparea_ssh_password` / `update_secret_key` secrets in Woodpecker.
3. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the
binary name (`ebitenginedemo`) with `$(PROJECT)`.
The pipeline uploads `$(PROJECT)-$(VERSION).html.zip` to the droparea,
then triggers
`/update?platform=ebitengine&name=$(PROJECT)&version=$(VERSION)`.
Detailed documentation lives on the wiki: `/development/ebitengine`.