213 lines
7.9 KiB
Makefile
213 lines
7.9 KiB
Makefile
# -----------------------------------------
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# Makefile – Love2D project builder
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# -----------------------------------------
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PROJECT = love2ddemo
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BIN_DIR = bin
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DIST_DIR = dist
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WEB_DIR = $(DIST_DIR)/web
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LOVE_NAME = $(PROJECT).love
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OUTPUT_LOVE = $(DIST_DIR)/$(LOVE_NAME)
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OUTPUT_ZIP = $(PROJECT)-$(VERSION).love.zip
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OUTPUT_WEB_ZIP = $(PROJECT)-$(VERSION).html.zip
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VERSION_FILE = .version
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# The love-builder CI image pre-fetches love.js here; local builds fall
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# back to downloading it from GitHub.
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LOVEJS_URL = https://github.com/2dengine/love.js/archive/refs/heads/master.zip
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LOVEJS_CACHE = /opt/lovejs.zip
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all: build
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build:
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@mkdir -p $(BIN_DIR)
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@echo "==> Checking Love2D syntax"
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luac -p *.lua 2>/dev/null || true
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love:
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@mkdir -p $(DIST_DIR)
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@echo "==> Building .love package"
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zip -r $(OUTPUT_LOVE) . \
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--exclude "*.git*" \
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--exclude "$(BIN_DIR)/*" \
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--exclude "$(DIST_DIR)/*" \
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--exclude "Makefile" \
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--exclude ".version" \
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--exclude "metadata.json" \
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--exclude "*.zip"
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web: love
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@mkdir -p $(WEB_DIR)
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@if [ -f $(LOVEJS_CACHE) ]; then \
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echo "==> Using cached love.js ($(LOVEJS_CACHE))"; \
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cp $(LOVEJS_CACHE) $(DIST_DIR)/lovejs.zip; \
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else \
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echo "==> Downloading love.js (2dengine)"; \
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curl -sSL $(LOVEJS_URL) -o $(DIST_DIR)/lovejs.zip; \
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fi
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unzip -o $(DIST_DIR)/lovejs.zip -d $(DIST_DIR)/lovejs-src
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rm -f $(DIST_DIR)/lovejs.zip
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@echo "==> Assembling web bundle"
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cp -r $(DIST_DIR)/lovejs-src/*/. $(WEB_DIR)/
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rm -rf $(DIST_DIR)/lovejs-src
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cp $(OUTPUT_LOVE) $(WEB_DIR)/$(LOVE_NAME)
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@echo "==> Patching player.js"
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sed -i.bak "s|uri = 'nogame\.love'|uri = '$(LOVE_NAME)'|g" $(WEB_DIR)/player.js && rm $(WEB_DIR)/player.js.bak
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@echo "==> Patching index.html"
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sed -i.bak 's|<base href="/play/">|<base href="/file/$(PROJECT)-$(VERSION)/">|g' $(WEB_DIR)/index.html && rm $(WEB_DIR)/index.html.bak
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@echo "==> Web build ready in $(WEB_DIR)"
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# -----------------------------------------
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# Native (fused) binaries from the official LÖVE releases.
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# The love-builder CI image pre-fetches the dist files to /opt/love-dist;
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# local builds fall back to downloading them from GitHub.
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# win: love.exe + .love concatenated; mac: .love dropped into the
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# official (universal) love.app; linux: the official AppImage taken
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# apart, the .love fused into bin/love, then reassembled with
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# mksquashfs (squashfs-tools required).
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# -----------------------------------------
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LOVE_VERSION = 11.5
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LOVE_BASE_URL = https://github.com/love2d/love/releases/download/$(LOVE_VERSION)
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LOVE_CACHE_DIR = /opt/love-dist
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BINARY_SLUGS = win-x64 mac-universal linux-x64
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# $(1) dist file name
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define f_fetch_love
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mkdir -p $(DIST_DIR); \
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if [ -f "$(LOVE_CACHE_DIR)/$(1)" ]; then \
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echo "==> Using cached $(1)"; \
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cp "$(LOVE_CACHE_DIR)/$(1)" "$(DIST_DIR)/$(1)"; \
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elif [ ! -f "$(DIST_DIR)/$(1)" ]; then \
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echo "==> Downloading $(1)"; \
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curl -sSL "$(LOVE_BASE_URL)/$(1)" -o "$(DIST_DIR)/$(1)"; \
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fi
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endef
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binaries:
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; exit 1; \
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fi
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@$(MAKE) binary-win binary-mac binary-linux VERSION=$(VERSION)
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binary-win: love
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@echo "==> Fusing windows binary"
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@$(call f_fetch_love,love-$(LOVE_VERSION)-win64.zip)
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@set -e; \
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PKG_DIR="$(PROJECT)-$(VERSION)-win-x64"; \
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rm -rf "$$PKG_DIR" "$$PKG_DIR.zip" $(DIST_DIR)/win64; \
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unzip -q $(DIST_DIR)/love-$(LOVE_VERSION)-win64.zip -d $(DIST_DIR)/win64; \
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SRC=$$(dirname $$(find $(DIST_DIR)/win64 -name love.exe | head -n 1)); \
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mkdir -p "$$PKG_DIR"; \
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cat "$$SRC/love.exe" $(OUTPUT_LOVE) > "$$PKG_DIR/$(PROJECT).exe"; \
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cp "$$SRC"/*.dll "$$PKG_DIR/"; \
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cp "$$SRC/license.txt" "$$PKG_DIR/" 2>/dev/null || true; \
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zip -qr "$$PKG_DIR.zip" "$$PKG_DIR"; \
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rm -rf "$$PKG_DIR" $(DIST_DIR)/win64; \
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echo "==> $$PKG_DIR.zip kesz"
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binary-mac: love
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@echo "==> Fusing macOS app bundle"
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@$(call f_fetch_love,love-$(LOVE_VERSION)-macos.zip)
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@set -e; \
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PKG_DIR="$(PROJECT)-$(VERSION)-mac-universal"; \
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rm -rf "$$PKG_DIR" "$$PKG_DIR.zip" $(DIST_DIR)/macos; \
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unzip -q $(DIST_DIR)/love-$(LOVE_VERSION)-macos.zip -d $(DIST_DIR)/macos; \
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mkdir -p "$$PKG_DIR"; \
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mv $(DIST_DIR)/macos/love.app "$$PKG_DIR/$(PROJECT).app"; \
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cp $(OUTPUT_LOVE) "$$PKG_DIR/$(PROJECT).app/Contents/Resources/"; \
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PLIST="$$PKG_DIR/$(PROJECT).app/Contents/Info.plist"; \
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sed -i.bak "s|<string>LÖVE</string>|<string>$(PROJECT)</string>|g" "$$PLIST" && rm "$$PLIST.bak"; \
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sed -i.bak "s|org\.love2d\.love|org.teletypegames.$(PROJECT)|g" "$$PLIST" && rm "$$PLIST.bak"; \
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zip -qry "$$PKG_DIR.zip" "$$PKG_DIR"; \
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rm -rf "$$PKG_DIR" $(DIST_DIR)/macos; \
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echo "==> $$PKG_DIR.zip kesz"
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# Az AppImage runtime glibc-dinamikus, alpine (musl) alatt nem futtatható,
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# ezért nem a runtime-ot futtatjuk: az offsetet readelf-ből számoljuk
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# (shoff + shentsize*shnum), a squashfs-t unsquashfs -o bontja ki.
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binary-linux: love
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@echo "==> Fusing linux AppImage"
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@$(call f_fetch_love,love-$(LOVE_VERSION)-x86_64.AppImage)
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@set -e; \
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PKG_DIR="$(PROJECT)-$(VERSION)-linux-x64"; \
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APPIMAGE="$(DIST_DIR)/love-$(LOVE_VERSION)-x86_64.AppImage"; \
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rm -rf "$$PKG_DIR" "$$PKG_DIR.zip" squashfs-root $(DIST_DIR)/game.squashfs $(DIST_DIR)/runtime; \
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OFFSET=$$(readelf -h "$$APPIMAGE" | awk '/Start of section headers/{o=$$5} /Size of section headers/{s=$$5} /Number of section headers/{n=$$5} END{print o+s*n}'); \
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unsquashfs -q -o $$OFFSET -d squashfs-root "$$APPIMAGE" >/dev/null; \
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cat squashfs-root/bin/love $(OUTPUT_LOVE) > squashfs-root/bin/love.fused; \
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mv squashfs-root/bin/love.fused squashfs-root/bin/love; \
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chmod +x squashfs-root/bin/love; \
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mksquashfs squashfs-root $(DIST_DIR)/game.squashfs -root-owned -noappend -quiet -comp gzip; \
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head -c $$OFFSET "$$APPIMAGE" > $(DIST_DIR)/runtime; \
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mkdir -p "$$PKG_DIR"; \
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cat $(DIST_DIR)/runtime $(DIST_DIR)/game.squashfs > "$$PKG_DIR/$(PROJECT).AppImage"; \
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chmod +x "$$PKG_DIR/$(PROJECT).AppImage"; \
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zip -qr "$$PKG_DIR.zip" "$$PKG_DIR"; \
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rm -rf "$$PKG_DIR" squashfs-root $(DIST_DIR)/game.squashfs $(DIST_DIR)/runtime; \
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echo "==> $$PKG_DIR.zip kesz"
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export: love web
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; exit 1; \
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fi
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@echo "==> Packaging Love2D for $(VERSION)"
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zip -r $(OUTPUT_ZIP) $(OUTPUT_LOVE)
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@echo "==> Packaging web build for $(VERSION)"
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cd $(WEB_DIR) && zip -r ../../$(OUTPUT_WEB_ZIP) .
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@echo "==> Cleaning temporary files"
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rm -f $(OUTPUT_LOVE)
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rm -rf $(WEB_DIR)
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watch:
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fswatch -o . --include="\.lua$$" | while read; do make build; done
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clean:
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rm -rf $(BIN_DIR) $(DIST_DIR)
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ci-version:
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@if [ -f metadata.json ]; then \
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VERSION=$$(jq -r '.version' metadata.json); \
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else \
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VERSION=$$(git rev-parse --short HEAD); \
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fi; \
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BRANCH=$$(git rev-parse --abbrev-ref HEAD); \
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if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \
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VERSION="dev-$$VERSION-$$BRANCH"; \
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fi; \
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echo $$VERSION > $(VERSION_FILE)
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ci-export:
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@VERSION=$$(cat $(VERSION_FILE)); \
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$(MAKE) export VERSION=$$VERSION
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ci-binaries:
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@VERSION=$$(cat $(VERSION_FILE)); \
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$(MAKE) binaries VERSION=$$VERSION
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ci-upload:
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@VERSION=$$(cat $(VERSION_FILE)); \
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FILE_LOVE="$(PROJECT)-$$VERSION.love.zip"; \
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FILE_WEB="$(PROJECT)-$$VERSION.html.zip"; \
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META_SRC="metadata.json"; \
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META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
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cp $$META_SRC $$META_DST; \
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BINS=""; \
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for slug in $(BINARY_SLUGS); do \
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[ -f "$(PROJECT)-$$VERSION-$$slug.zip" ] && BINS="$$BINS $(PROJECT)-$$VERSION-$$slug.zip"; \
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done; \
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for f in $$FILE_LOVE $$FILE_WEB $$META_DST $$BINS; do \
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curl -fsS -H "X-Update-Secret: $(UPDATE_SECRET)" \
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-F "file=@$$f" \
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"$(UPDATE_SERVER)/build/upload?name=$(PROJECT)&version=$$VERSION" || exit 1; \
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done
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ci-update:
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@VERSION=$$(cat $(VERSION_FILE)); \
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curl -fsS -X POST -H "X-Update-Secret: $(UPDATE_SECRET)" "$(UPDATE_SERVER)/build/publish?name=$(PROJECT)&platform=love&version=$$VERSION"; \
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curl -fsS -X POST -H "X-Update-Secret: $(UPDATE_SECRET)" "$(UPDATE_SERVER)/build/publish?name=$(PROJECT)&platform=love-web&version=$$VERSION"
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.PHONY: all build love web export binaries binary-win binary-mac binary-linux watch clean ci-version ci-export ci-binaries ci-upload ci-update |