Replace the pipeline template with a marker: the config is served by the update server
This commit is contained in:
@@ -4,14 +4,12 @@ CI/CD templates for [TIC-80](https://tic80.com) (Lua) game projects.
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- `example-makefile.make` — project Makefile: local dev targets
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- `example-makefile.make` — project Makefile: local dev targets
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(`build`, `minify`, `binaries`, `watch`, `lint`, `docs`,
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(`build`, `minify`, `binaries`, `watch`, `lint`, `docs`,
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`import_assets`, `export_assets`, `clean`, `install_precommit_hook`)
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`import_assets`, `export_assets`, `clean`, `install_precommit_hook`).
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plus the Woodpecker pipeline targets (`ci-version`, `ci-lint`,
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- `example-woodpecker.yaml` — a one-line marker (`platform: tic80`): the
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`ci-minify`, `ci-docs`, `ci-export`, `ci-binaries`, `ci-artifact`,
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full pipeline (version → lint → minify → docs → export → binaries →
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`ci-publish`).
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artifact → publish) is served by the update server's Woodpecker
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- `example-woodpecker.yaml` — Woodpecker pipeline: version → lint →
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configuration extension — preview it with
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minify → docs → export (TIC-80 Pro image) → binaries (native
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`curl "https://teletypegames.org/build/config?platform=tic80"`.
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players, same image) → artifact (HTTP POST to `/build/upload`) → update
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(calls the teletypegames `/build/publish` endpoint with `platform=tic80`).
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- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
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- `example-tasks.json` — VS Code `.vscode/tasks.json` with the common
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dev tasks: **Run TIC80** (default build task, `Cmd+Shift+B`),
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dev tasks: **Run TIC80** (default build task, `Cmd+Shift+B`),
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**Build & Run TIC80**, **Export assets** and **Make build**.
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**Build & Run TIC80**, **Export assets** and **Make build**.
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@@ -21,12 +19,15 @@ CI/CD templates for [TIC-80](https://tic80.com) (Lua) game projects.
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1. Copy `example-makefile.make` to `Makefile` and set `PROJECT`
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1. Copy `example-makefile.make` to `Makefile` and set `PROJECT`
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(the cartridge is built as `$(PROJECT).lua` from the file list in
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(the cartridge is built as `$(PROJECT).lua` from the file list in
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`$(PROJECT).inc`).
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`$(PROJECT).inc`).
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2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` and add the
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2. Copy `example-woodpecker.yaml` to `.woodpecker.yaml` (a one-line
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`update_secret_key` secret in Woodpecker.
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marker — the pipeline itself is served by the update server; add
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`name:` when the software name differs from the repo name) and add
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the `application_token` secret in Woodpecker (an ApplicationToken
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with the `update` + `upload` scopes, created in the admin).
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3. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the
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3. Copy `example-tasks.json` to `.vscode/tasks.json` and replace the
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cart name (`impostor.lua`) with `$(PROJECT).lua`.
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cart name (`impostor.lua`) with `$(PROJECT).lua`.
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The pipeline uploads `$(PROJECT)-$(VERSION).lua`, `.tic`, `.html.zip`,
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The served pipeline uploads `$(PROJECT)-$(VERSION).lua`, `.tic`, `.html.zip`,
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`-docs.zip` and the native player zips (`-win-x64.zip`,
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`-docs.zip` and the native player zips (`-win-x64.zip`,
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`-linux-x64.zip`, `-mac-x64.zip`) via `/build/upload`, then triggers
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`-linux-x64.zip`, `-mac-x64.zip`) via `/build/upload`, then triggers
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`/build/publish?platform=tic80&name=$(PROJECT)&version=$(VERSION)`. The API's
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`/build/publish?platform=tic80&name=$(PROJECT)&version=$(VERSION)`. The API's
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+1
-68
@@ -24,9 +24,6 @@ LINT_TMP_LUA := /tmp/_lint_combined.lua
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LINT_TMP_MAP := /tmp/_lint_map.txt
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LINT_TMP_MAP := /tmp/_lint_map.txt
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# CI/CD variables
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# CI/CD variables
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VERSION_FILE = .version
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GAME_LANG ?= lua
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UPDATE_SERVER ?= https://teletypegames.org
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all: build
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all: build
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@@ -230,68 +227,4 @@ docs: build
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@ldoc ${OUTPUT} -d docs
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@ldoc ${OUTPUT} -d docs
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@echo "==> Documentation generated."
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@echo "==> Documentation generated."
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# -----------------------------------------
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.PHONY: all build download-minify minify export binaries watch import_assets export_assets clean lint install_precommit_hook docs
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# CI/CD Pipeline targets
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# -----------------------------------------
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ci-version:
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@VERSION=$$(sed -n "s/^-- version: //p" inc/meta/meta.header.lua | head -n 1 | tr -d "[:space:]"); \
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BRANCH=$${CI_COMMIT_BRANCH:-$${WOODPECKER_BRANCH}}; \
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BRANCH=$$(echo "$$BRANCH" | tr '/' '-'); \
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if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ] && [ -n "$$BRANCH" ]; then \
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VERSION=dev-$$VERSION-$$BRANCH; \
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fi; \
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echo "VERSION is: $$VERSION"; \
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echo $$VERSION > $(VERSION_FILE)
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ci-lint: lint
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ci-minify: minify
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ci-docs:
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@VERSION=$$(cat $(VERSION_FILE)); \
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echo "==> Generating docs from $(OUTPUT_ORIGINAL)"; \
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ldoc $(OUTPUT_ORIGINAL) -d docs; \
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echo "==> Zipping docs for version $$VERSION"; \
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(cd docs && zip -r ../$(PROJECT)-$$VERSION-docs.zip .); \
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cp $(PROJECT)-$$VERSION-docs.zip $(PROJECT)-docs.zip; \
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echo "==> Docs zip created"
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ci-export:
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@VERSION=$$(cat $(VERSION_FILE)); \
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echo "==> Exporting HTML for version $$VERSION"; \
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tic80 --cli --skip --fs=. \
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--cmd="load $(OUTPUT) & save $(PROJECT)-$$VERSION & export html $(PROJECT)-$$VERSION.html & exit"; \
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if [ -f "$(PROJECT)-$$VERSION.tic" ]; then \
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cp $(PROJECT)-$$VERSION.tic $(PROJECT).tic; \
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fi; \
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if [ -f "$(PROJECT)-$$VERSION.html.zip" ]; then \
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cp $(PROJECT)-$$VERSION.html.zip $(PROJECT).html.zip; \
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fi; \
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echo "==> Generated files:"; \
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ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true
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ci-binaries:
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@VERSION=$$(cat $(VERSION_FILE)); \
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$(MAKE) binaries VERSION=$$VERSION
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ci-artifact:
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@VERSION=$$(cat $(VERSION_FILE)); \
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echo "==> Uploading artifacts for version $$VERSION"; \
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cp $(PROJECT).lua $(PROJECT)-$$VERSION.lua; \
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BINS=""; \
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for slug in $(BINARY_SLUGS); do \
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[ -f "$(PROJECT)-$$VERSION-$$slug.zip" ] && BINS="$$BINS $(PROJECT)-$$VERSION-$$slug.zip"; \
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done; \
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for f in $(PROJECT)-$$VERSION.lua $(PROJECT)-$$VERSION.tic $(PROJECT)-$$VERSION.html.zip $(PROJECT)-$$VERSION-docs.zip $$BINS; do \
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curl -fsS -H "X-Update-Secret: $(UPDATE_SECRET)" \
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-F "file=@$$f" \
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"$(UPDATE_SERVER)/build/upload?name=$(PROJECT)&version=$$VERSION" || exit 1; \
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done
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ci-publish:
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@VERSION=$$(cat $(VERSION_FILE)); \
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echo "==> Publishing version $$VERSION"; \
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curl -fsS -X POST -H "X-Update-Secret: $(UPDATE_SECRET)" "$(UPDATE_SERVER)/build/publish?name=$(PROJECT)&platform=tic80&version=$$VERSION"
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.PHONY: all build download-minify minify export binaries watch import_assets export_assets clean lint install_precommit_hook docs ci-version ci-lint ci-minify ci-docs ci-export ci-binaries ci-artifact ci-publish
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+5
-65
@@ -1,65 +1,5 @@
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steps:
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# One-line marker: the full pipeline is served by the update server's
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- name: version
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# Woodpecker configuration extension. Preview it with:
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image: alpine
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# curl "https://teletypegames.org/build/config?platform=tic80"
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commands:
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platform: tic80
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- 'apk add --no-cache make'
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# name: mygame # only when the software name differs from the repo name
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- 'make ci-version'
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- name: lint
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image: alpine
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commands:
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- 'apk add --no-cache make lua5.4 lua5.4-dev luarocks gcc musl-dev'
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- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
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- 'ln -sf /usr/bin/luarocks-5.4 /usr/bin/luarocks'
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- 'luarocks install luacheck'
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- 'make ci-lint'
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- name: minify
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image: alpine
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commands:
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- 'apk add --no-cache make lua5.4 curl'
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- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
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- 'make ci-minify'
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- name: docs
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image: alpine
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commands:
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- 'apk add --no-cache make lua5.4 lua5.4-dev luarocks gcc musl-dev zip'
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- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
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- 'ln -sf /usr/bin/luarocks-5.4 /usr/bin/luarocks'
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- 'luarocks install ldoc'
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- 'make ci-docs'
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- name: export
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image: git.teletypegames.org/internal/tic80pro:latest
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environment:
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XDG_RUNTIME_DIR: /tmp
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commands:
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- 'make ci-export'
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- name: binaries
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image: git.teletypegames.org/internal/tic80pro:latest
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environment:
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XDG_RUNTIME_DIR: /tmp
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commands:
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- 'make ci-binaries'
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- name: artifact
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image: alpine
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environment:
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UPDATE_SERVER: https://teletypegames.org
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UPDATE_SECRET:
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from_secret: update_secret_key
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commands:
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- 'apk add --no-cache make curl'
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- 'make ci-artifact'
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- name: publish
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image: alpine
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environment:
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UPDATE_SERVER: https://teletypegames.org
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UPDATE_SECRET:
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from_secret: update_secret_key
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commands:
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- 'apk add --no-cache make curl'
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- 'make ci-publish'
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