95 lines
2.9 KiB
Makefile
95 lines
2.9 KiB
Makefile
# -----------------------------------------
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# Makefile – Bevy project builder
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# -----------------------------------------
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PROJECT = bevydemo
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# Must match the `wasm-bindgen` version pinned in Cargo.toml
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# ([target.'cfg(target_arch = "wasm32")'.dependencies] wasm-bindgen = "=0.2.100")
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WASM_BINDGEN_VERSION = 0.2.100
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BIN_DIR = bin
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DIST_DIR = dist
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WASM_TARGET = wasm32-unknown-unknown
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WASM_RELEASE = target/$(WASM_TARGET)/release/$(PROJECT).wasm
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OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
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INDEX_HTML_URL = https://git.teletypegames.org/tools/bevy-tools/raw/branch/master/web/index.html
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all: build
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build:
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@mkdir -p $(BIN_DIR)
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cargo build --release
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cp target/release/$(PROJECT) $(BIN_DIR)/$(PROJECT)
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run:
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cargo run
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wasm:
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@mkdir -p $(DIST_DIR)
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cargo build --release --target $(WASM_TARGET)
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wasm-bindgen --target web --no-typescript \
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--out-dir $(DIST_DIR) --out-name game $(WASM_RELEASE)
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# -----------------------------------------
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# Native binaries. linux-x64: glibc build in the debian-based builder
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# image; win-x64: mingw-w64 cross-compile (x86_64-pc-windows-gnu).
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# Mac needs osxcross, it is not built here.
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# The zip gets the assets/ dir too if the project has one — bevy loads
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# it at runtime, it is not embedded in the binary.
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# -----------------------------------------
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BINARY_SLUGS = win-x64 linux-x64
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WIN_TARGET = x86_64-pc-windows-gnu
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# $(1) slug, $(2) built binary, $(3) file name inside the package
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define f_pack_binary
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set -e; \
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PKG_DIR="$(PROJECT)-$(VERSION)-$(1)"; \
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rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
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mkdir -p "$$PKG_DIR"; \
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cp "$(2)" "$$PKG_DIR/$(3)"; \
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chmod +x "$$PKG_DIR/$(3)"; \
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if [ -d assets ]; then cp -r assets "$$PKG_DIR/assets"; fi; \
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zip -qr "$$PKG_DIR.zip" "$$PKG_DIR"; \
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rm -rf "$$PKG_DIR"; \
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echo "==> $$PKG_DIR.zip kesz"
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endef
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binaries:
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; exit 1; \
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fi
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@$(MAKE) binary-linux binary-win VERSION=$(VERSION)
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binary-linux:
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@echo "==> Building linux-x64 binary"
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cargo build --release
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@$(call f_pack_binary,linux-x64,target/release/$(PROJECT),$(PROJECT))
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binary-win:
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@echo "==> Building win-x64 binary"
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CARGO_TARGET_X86_64_PC_WINDOWS_GNU_LINKER=x86_64-w64-mingw32-gcc \
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cargo build --release --target $(WIN_TARGET)
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@$(call f_pack_binary,win-x64,target/$(WIN_TARGET)/release/$(PROJECT).exe,$(PROJECT).exe)
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export: wasm
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; exit 1; \
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fi
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@echo "==> Downloading index.html"
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curl -sSL $(INDEX_HTML_URL) -o $(DIST_DIR)/index.html
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@echo "==> Packaging HTML/WASM for $(VERSION)"
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zip -r $(OUTPUT_ZIP) -j $(DIST_DIR)/game_bg.wasm $(DIST_DIR)/game.js $(DIST_DIR)/index.html
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@echo "==> Cleaning temporary files"
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rm -f $(DIST_DIR)/game_bg.wasm $(DIST_DIR)/game.js $(DIST_DIR)/index.html
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watch:
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fswatch -o src | while read; do make build; done
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clean:
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rm -rf $(BIN_DIR) $(DIST_DIR) target
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.PHONY: all build run wasm export binaries binary-linux binary-win watch clean
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