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ci/woodpecker/push/woodpecker Pipeline was successful

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2026-07-31 18:34:22 +02:00
commit dbf384e47b
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dist
*.zip
.version
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{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
// Copy to .vscode/tasks.json.
"version": "2.0.0",
"tasks": [
{
"label": "Serve",
"type": "shell",
"command": "make serve",
"problemMatcher": [],
"group": {
"kind": "build",
"isDefault": true
}
},
{
"label": "Build Web",
"type": "shell",
"command": "make web",
"problemMatcher": []
},
{
"label": "Make build",
"type": "shell",
"command": "make build"
}
]
}
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steps:
- name: version
image: alpine
commands:
- apk add --no-cache git make jq
- make ci-version
- name: build
image: node:22-alpine
commands:
- apk add --no-cache zip make curl
- make ci-export
- name: upload
image: alpine
environment:
DROPAREA_HOST: vps.teletype.hu
DROPAREA_PORT: 2223
DROPAREA_TARGET_PATH: /home/drop
DROPAREA_USER: drop
DROPAREA_SSH_PASSWORD:
from_secret: droparea_ssh_password
commands:
- apk add --no-cache make openssh-client sshpass
- make ci-upload
- name: update
image: alpine
environment:
UPDATE_SERVER: https://teletypegames.org
UPDATE_SECRET:
from_secret: update_secret_key
commands:
- apk add --no-cache make curl
- make ci-update
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# -----------------------------------------
# Makefile Phaser project builder
# -----------------------------------------
PROJECT = phaserdemo
PHASER_VERSION = 3.90.0
SRC_DIR = src
DIST_DIR = dist
WEB_DIR = $(DIST_DIR)/web
OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
VERSION_FILE = .version
PHASER_JS_URL = https://cdn.jsdelivr.net/npm/phaser@$(PHASER_VERSION)/dist/phaser.min.js
INDEX_HTML_URL = https://git.teletype.hu/tools/phaser-tools/raw/branch/master/web/index.html
all: build
build:
@echo "==> Checking JS syntax"
@for f in $(SRC_DIR)/*.js; do node --check $$f; done
web: build
@mkdir -p $(WEB_DIR)
@echo "==> Downloading Phaser $(PHASER_VERSION)"
curl -sSL $(PHASER_JS_URL) -o $(WEB_DIR)/phaser.min.js
@echo "==> Downloading index.html"
curl -sSL $(INDEX_HTML_URL) -o $(WEB_DIR)/index.html
@echo "==> Bundling game sources"
cat $(SRC_DIR)/*.js > $(WEB_DIR)/game.js
serve: web
@echo "==> Serving on http://localhost:8000"
python3 -m http.server -d $(WEB_DIR) 8000
export: web
@if [ -z "$(VERSION)" ]; then \
echo "ERROR: VERSION not set!"; exit 1; \
fi
@echo "==> Packaging web build for $(VERSION)"
cd $(WEB_DIR) && zip -r ../../$(OUTPUT_ZIP) .
@echo "==> Cleaning temporary files"
rm -rf $(WEB_DIR)
watch:
fswatch -o $(SRC_DIR) | while read; do make build; done
clean:
rm -rf $(DIST_DIR)
ci-version:
@if [ -f metadata.json ]; then \
VERSION=$$(jq -r '.version' metadata.json); \
else \
VERSION=$$(git rev-parse --short HEAD); \
fi; \
BRANCH=$$(git rev-parse --abbrev-ref HEAD); \
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ]; then \
VERSION="dev-$$VERSION-$$BRANCH"; \
fi; \
echo $$VERSION > $(VERSION_FILE)
ci-export:
@VERSION=$$(cat $(VERSION_FILE)); \
$(MAKE) export VERSION=$$VERSION
ci-upload:
@VERSION=$$(cat $(VERSION_FILE)); \
FILE="$(PROJECT)-$$VERSION.html.zip"; \
META_SRC="metadata.json"; \
META_DST="$(PROJECT)-$$VERSION.metadata.json"; \
cp $$META_SRC $$META_DST; \
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
$$FILE $$META_DST \
$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/
ci-update:
@VERSION=$$(cat $(VERSION_FILE)); \
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=phaser&version=$$VERSION"
.PHONY: all build web serve export watch clean ci-version ci-export ci-upload ci-update
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{
"name": "phaserdemo",
"title": "Phaser Demo",
"author": "Teletype Games",
"desc": "It's a simple demo program in Phaser",
"site": "https://git.teletype.hu/games/phaserdemo",
"license": "MIT License",
"version": "1.0.0"
}
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// game.js
const SCREEN_W = 640;
const SCREEN_H = 480;
const MESSAGE = 'TELETYPE GAMES';
const CHAR_W = 40;
const WAVE_AMPLITUDE = 28;
const PALETTE = ['#1a1c2c', '#5d275d', '#b13e53', '#ef7d57', '#ffcd75'];
class DemoScene extends Phaser.Scene {
create() {
const totalW = MESSAGE.length * CHAR_W;
const startX = (SCREEN_W - totalW) / 2 + CHAR_W / 2;
this.letters = MESSAGE.split('').map((ch, i) => {
const style = { fontFamily: 'monospace', fontSize: '48px', fontStyle: 'bold' };
const shadow = this.add.text(startX + i * CHAR_W + 4, SCREEN_H / 2 + 4, ch, style)
.setOrigin(0.5).setColor('#000000').setAlpha(0.7);
const text = this.add.text(startX + i * CHAR_W, SCREEN_H / 2, ch, style)
.setOrigin(0.5).setColor(PALETTE[i % PALETTE.length]);
return { shadow, text };
});
}
update(time) {
const t = time / 400;
this.letters.forEach(({ shadow, text }, i) => {
const y = SCREEN_H / 2 + Math.sin(t + i * 0.4) * WAVE_AMPLITUDE;
text.y = y;
shadow.y = y + 4;
text.setColor(PALETTE[(i + Math.floor(t * 2)) % PALETTE.length]);
});
}
}
new Phaser.Game({
type: Phaser.AUTO,
width: SCREEN_W,
height: SCREEN_H,
backgroundColor: '#000000',
parent: 'game',
scene: DemoScene,
title: 'Teletype Games'
});