main_menu
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@@ -10,38 +10,58 @@ func start():
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add_child(ball)
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func set_score():
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get_node("Score").text = "{right} - {left}".format({
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get_node("Score").text = "{left} - {right}".format({
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"left": left_point,
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"right": right_point
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})
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func new_round(ball):
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remove_child(ball)
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set_score()
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start()
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func body_is_ball(body):
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return body.name == "Ball"
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func _ready():
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start()
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func _process(delta):
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pass
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func _on_goal_area_left_body_entered(body):
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if body.name == "Ball":
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left_point += 1
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new_round(body)
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func _on_goal_area_right_body_entered(body):
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if body.name == "Ball":
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func _on_goal_area_left_body_entered(body):
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if body_is_ball(body):
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right_point += 1
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new_round(body)
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func _on_racket_left_body_entered(body):
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if body.name == "Ball":
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body.linear_velocity = body.linear_velocity * -1
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func _on_goal_area_right_body_entered(body):
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if body_is_ball(body):
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left_point += 1
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new_round(body)
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func ball_to_racket(body):
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if body_is_ball(body):
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var new_linear_velocity = body.linear_velocity * -1
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#if new_linear_velocity.y == 300 and new_linear_velocity.x == 300:
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# new_linear_velocity.x -= 10
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# new_linear_velocity.y += 10
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body.linear_velocity = new_linear_velocity
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print_debug(new_linear_velocity)
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func _on_racket_left_body_entered(body):
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ball_to_racket(body)
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func _on_racket_right_body_entered(body):
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if body.name == "Ball":
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body.linear_velocity = body.linear_velocity * -1
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ball_to_racket(body)
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@@ -40,13 +40,22 @@ shape = SubResource("RectangleShape2D_u7af8")
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position = Vector2(128, 224)
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collision_layer = 255
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collision_mask = 255
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max_contacts_reported = 1000
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custom_integrator = true
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continuous_cd = 2
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max_contacts_reported = 1
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contact_monitor = true
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metadata/UP_KEY = "left_up"
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metadata/DOWN_KEY = "left_down"
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[node name="RacketRight" parent="." instance=ExtResource("1_ywul3")]
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position = Vector2(1032, 224)
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collision_layer = 255
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collision_mask = 255
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freeze = true
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custom_integrator = true
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continuous_cd = 1
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max_contacts_reported = 1
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contact_monitor = true
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metadata/UP_KEY = "right_up"
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metadata/DOWN_KEY = "right_down"
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@@ -3,9 +3,6 @@ extends RigidBody2D
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const SPEED = 300.0
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func _ready():
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contact_monitor = true
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func _physics_process(delta):
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if Input.is_action_pressed(get_meta("UP_KEY")):
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move_and_collide(Vector2.UP * SPEED * delta)
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