initial commit
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[gd_scene load_steps=2 format=3 uid="uid://dmsd30hc2ob1w"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bdxrg"]
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size = Vector2(40, 40)
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[node name="Ball" type="RigidBody2D"]
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gravity_scale = 1.66533e-16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(20, 20)
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shape = SubResource("RectangleShape2D_bdxrg")
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[node name="ColorRect" type="ColorRect" parent="."]
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offset_right = 40.0
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offset_bottom = 40.0
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