initial commit
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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@@ -0,0 +1,2 @@
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# Godot 4+ specific ignores
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.godot/
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@@ -0,0 +1,15 @@
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[gd_scene load_steps=2 format=3 uid="uid://dmsd30hc2ob1w"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bdxrg"]
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size = Vector2(40, 40)
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[node name="Ball" type="RigidBody2D"]
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gravity_scale = 1.66533e-16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(20, 20)
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shape = SubResource("RectangleShape2D_bdxrg")
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[node name="ColorRect" type="ColorRect" parent="."]
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offset_right = 40.0
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offset_bottom = 40.0
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@@ -0,0 +1,51 @@
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[gd_scene load_steps=5 format=3 uid="uid://catrpx1vuhvou"]
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[ext_resource type="PackedScene" uid="uid://ce4mnfokb6pkn" path="res://Racket.tscn" id="1_ywul3"]
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[ext_resource type="Script" path="res://Racket.gd" id="2_wrt7t"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_u7af8"]
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size = Vector2(100, 600)
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[sub_resource type="LabelSettings" id="LabelSettings_ildlg"]
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font_size = 64
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[node name="Playground" type="Node2D"]
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[node name="Wall" type="StaticBody2D" parent="."]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Wall"]
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polygon = PackedVector2Array(0, 8, 0, 600, 1200, 600, 1200, 8, 0, 0, 0, 8, 1192, 16, 1192, 16, 1192, 592, 8, 592, 8, 8)
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[node name="GoalAreaLeft" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="GoalAreaLeft"]
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position = Vector2(50, 300)
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shape = SubResource("RectangleShape2D_u7af8")
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[node name="GoalAreaRight" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="GoalAreaRight"]
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position = Vector2(1150, 300)
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shape = SubResource("RectangleShape2D_u7af8")
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[node name="RacketLeft" parent="." instance=ExtResource("1_ywul3")]
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position = Vector2(128, 224)
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script = ExtResource("2_wrt7t")
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metadata/UP_KEY = "left_up"
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metadata/DOWN_KEY = "left_down"
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[node name="RacketRight" parent="." instance=ExtResource("1_ywul3")]
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position = Vector2(1032, 224)
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script = ExtResource("2_wrt7t")
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metadata/UP_KEY = "right_up"
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metadata/DOWN_KEY = "right_down"
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[node name="Label" type="Label" parent="."]
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offset_left = 544.0
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offset_top = 32.0
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offset_right = 673.0
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offset_bottom = 120.0
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text = "0 - 0"
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label_settings = SubResource("LabelSettings_ildlg")
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horizontal_alignment = 1
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vertical_alignment = 1
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+28
@@ -0,0 +1,28 @@
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity.y += gravity * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction = Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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@@ -0,0 +1,16 @@
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extends CharacterBody2D
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const SPEED = 300.0
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func _physics_process(delta):
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if Input.is_action_pressed(get_meta("UP_KEY")):
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velocity.y = move_toward(velocity.y, -1, SPEED)
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move_and_collide(Vector2.UP * SPEED * delta)
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if Input.is_action_pressed(get_meta("DOWN_KEY")):
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velocity.y = move_toward(velocity.y, 1, SPEED)
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move_and_collide(Vector2.DOWN * SPEED * delta)
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+16
@@ -0,0 +1,16 @@
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[gd_scene load_steps=2 format=3 uid="uid://ce4mnfokb6pkn"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ehve4"]
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size = Vector2(40, 144)
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[node name="Racket" type="CharacterBody2D"]
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up_direction = Vector2(2.94434e-12, 1)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(20, 72)
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shape = SubResource("RectangleShape2D_ehve4")
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[node name="ColorRect" type="ColorRect" parent="."]
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offset_right = 40.0
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offset_bottom = 144.0
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color = Color(0.0117647, 0.0117647, 0.0117647, 1)
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@@ -0,0 +1 @@
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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|
After Width: | Height: | Size: 950 B |
@@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b1pvto6so6i1s"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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@@ -0,0 +1,44 @@
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="pong"
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run/main_scene="res://Playground.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1200
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window/size/viewport_height=600
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[input]
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right_up={
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":79,"physical_keycode":0,"key_label":0,"unicode":111,"echo":false,"script":null)
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]
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}
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right_down={
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":76,"physical_keycode":0,"key_label":0,"unicode":108,"echo":false,"script":null)
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]
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}
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left_up={
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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left_down={
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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Block a user