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[gd_scene load_steps=2 format=3 uid="uid://ce4mnfokb6pkn"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ehve4"]
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size = Vector2(40, 144)
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[node name="Racket" type="CharacterBody2D"]
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up_direction = Vector2(2.94434e-12, 1)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(20, 72)
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shape = SubResource("RectangleShape2D_ehve4")
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[node name="ColorRect" type="ColorRect" parent="."]
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offset_right = 40.0
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offset_bottom = 144.0
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color = Color(0.0117647, 0.0117647, 0.0117647, 1)
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