Add desktop binary exports to the CI pipeline
ci/woodpecker/push/woodpecker Pipeline was successful

Export win-x86, win-x64, linux-x64 and mac-universal builds headless
from the godot-builder image and upload them as ReleaseAssets
(<project>-<version>-<target>.zip, single root folder). Mac is one
universal (intel + arm) build with Godot's built-in ad-hoc codesign;
per-arch export is not possible with the official export templates.
ETC2 ASTC texture import is enabled because the arm64 slice requires it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-03 21:17:32 +02:00
co-authored by Claude Fable 5
parent fef74665ab
commit e7389cb144
4 changed files with 194 additions and 2 deletions
+1
View File
@@ -9,6 +9,7 @@ steps:
image: git.teletypegames.org/internal/godot-builder:4.7.1
commands:
- make ci-export
- make ci-binaries
- name: artifact
image: alpine