Export win-x86, win-x64, linux-x64 and mac-universal builds headless from the godot-builder image and upload them as ReleaseAssets (<project>-<version>-<target>.zip, single root folder). Mac is one universal (intel + arm) build with Godot's built-in ad-hoc codesign; per-arch export is not possible with the official export templates. ETC2 ASTC texture import is enabled because the arm64 slice requires it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -9,6 +9,7 @@ steps:
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image: git.teletypegames.org/internal/godot-builder:4.7.1
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commands:
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- make ci-export
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- make ci-binaries
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- name: artifact
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image: alpine
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