mr.zeroandClaude Fable 5 e7389cb144
ci/woodpecker/push/woodpecker Pipeline was successful
Add desktop binary exports to the CI pipeline
Export win-x86, win-x64, linux-x64 and mac-universal builds headless
from the godot-builder image and upload them as ReleaseAssets
(<project>-<version>-<target>.zip, single root folder). Mac is one
universal (intel + arm) build with Godot's built-in ad-hoc codesign;
per-arch export is not possible with the official export templates.
ETC2 ASTC texture import is enabled because the arm64 slice requires it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 21:17:32 +02:00
2024-03-15 15:55:19 +01:00
2026-07-31 16:48:13 +02:00
2024-03-02 08:31:57 +01:00
2026-07-31 16:48:13 +02:00
2024-03-02 08:31:57 +01:00
2024-03-02 08:31:57 +01:00
2026-08-02 11:17:58 +02:00
2026-07-31 19:46:38 +02:00

Pong

The classic two-player Pong, made in Godot (4.x). First player to out-rally the other — every missed ball is a point for the opponent.

Controls

Action Left player Right player
Paddle up Q O
Paddle down A L

Space confirms in the menu, Esc quits the game.

Development

The project uses the godot-tools templates: build logic lives in the Makefile, the web export configuration in export_presets.cfg (the Web preset, threads disabled).

make run                # run the game locally
make build              # headless import (.godot cache, project check)
make web                # export web build to dist/web/
make export VERSION=x   # package dist/web/ into pong-x.html.zip
make clean              # remove dist/ and the import cache

Requirements: godot (4.x editor binary) on PATH with the matching web export templates installed, plus make and zip. .vscode/tasks.json (copied from godot-tools, not tracked) provides the same targets as VS Code tasks.

CI/CD

Woodpecker builds every push (.woodpecker.yaml): version → headless web export (barichello/godot-ci image) → upload to the droparea → /update?platform=godot on teletypegames.org. The version comes from metadata.json (non-main branches get a dev- prefix). Keep the barichello/godot-ci image tag in sync with the Godot version the project is edited with.

Detailed documentation lives on the wiki: /development/godot.

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