Add desktop binary exports to the CI pipeline
ci/woodpecker/push/woodpecker Pipeline was successful

Export win-x86, win-x64, linux-x64 and mac-universal builds headless
from the godot-builder image and upload them as ReleaseAssets
(<project>-<version>-<target>.zip, single root folder). Mac is one
universal (intel + arm) build with Godot's built-in ad-hoc codesign;
per-arch export is not possible with the official export templates.
ETC2 ASTC texture import is enabled because the arm64 slice requires it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-03 21:17:32 +02:00
co-authored by Claude Fable 5
parent fef74665ab
commit e7389cb144
4 changed files with 194 additions and 2 deletions
+5
View File
@@ -47,3 +47,8 @@ confirm={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
[rendering]
; needed for the universal (arm64) macOS export in CI
textures/vram_compression/import_etc2_astc=true