Files
inkwell/ui.hotspot_debug.go
T
mr.zeroandClaude Opus 5 2429ada090
ci/woodpecker/push/woodpecker Pipeline was successful
A widget declares its layer
Registration order was the only thing deciding what a widget was drawn
over, which forced a domain to keep one ordered list of every widget it
owns — the one shape that cannot be split into a file per widget.

A widget now says where it belongs: Layer, the eight LayerScene..LayerCursor
constants, the optional Layered interface and LayerOf for wrappers. Draw
runs from the bottom layer up, Tick from the top down, and registration
order only breaks ties inside a layer. Every built-in declares its own;
anything that stays quiet sits on LayerHUD, so existing HUDs come out where
they were.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 22:19:17 +02:00

48 lines
1.1 KiB
Go

package inkwell
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/vector"
)
// HotspotDebug overlays a colored outline on every hotspot of the current
// scene. F1 toggles it at runtime; the default is off.
type HotspotDebug struct {
Name string
Enabled bool
// ToggleKey, if non-zero, overrides the default F1 toggle.
ToggleKey ebiten.Key
}
func (h *HotspotDebug) GetName() string { return h.Name }
func (h *HotspotDebug) Layer() Layer { return LayerScene }
func (h *HotspotDebug) Tick(ctx *UICtx) {
key := h.ToggleKey
if key == 0 {
key = ebiten.KeyF1
}
if inpututil.IsKeyJustPressed(key) {
h.Enabled = !h.Enabled
}
}
func (h *HotspotDebug) Draw(dst *ebiten.Image, ctx *UICtx) {
if !h.Enabled {
return
}
g := ctx.Game
if g.currentScene == "" {
return
}
col := g.Theme().HotspotOutline
for _, hs := range g.SceneHotspots(g.currentScene) {
b := hs.Area.Bounds()
vector.StrokeRect(dst, float32(b.X), float32(b.Y), float32(b.W), float32(b.H), 1, col, false)
if hs.Label != "" {
g.DrawText(dst, hs.Label, int(b.X)+1, int(b.Y)+1, col)
}
}
}