Files
inkwell/pncdsl/ui.verb_radial.go
T
2026-05-25 20:35:04 +02:00

169 lines
4.0 KiB
Go

package pncdsl
import (
"image/color"
"math"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
// RadialVerbs is the verb-coin alternative to VerbBar: secondary-click on
// the scene opens a radial menu of every registered verb, click on a
// slice (or close to its center) picks that verb.
//
// To use it instead of a VerbBar, register RadialVerbs and skip VerbBar.
// Both can coexist if you really want.
type RadialVerbs struct {
Name string
Trigger MouseButton
Radius float64
// runtime
visible bool
center Point
}
func (r *RadialVerbs) GetName() string { return r.Name }
func (r *RadialVerbs) Tick(ctx *UICtx) {
g := ctx.Game
if r.Radius <= 0 {
r.Radius = 40
}
if !r.visible {
if !r.triggerPressed(g) {
return
}
mp := g.Input.Point()
// Don't open over a widget that would also claim this click —
// e.g. an InventoryBar. Each widget can declare its dead-zone
// via the optional clickBlocker interface.
if r.blockedAt(ctx, mp) {
return
}
r.consumeTrigger(g)
r.center = mp
r.visible = true
return
}
// modal: swallow secondary clicks (close without picking)
if r.triggerPressed(g) {
r.consumeTrigger(g)
r.visible = false
return
}
if !g.Input.LeftClicked() {
return
}
g.Input.ConsumeLeft()
idx := r.hitTest(g, g.Input.Point())
if idx >= 0 {
names := g.VerbManager.Names()
g.SetSelectedVerb(names[idx])
}
r.visible = false
}
func (r *RadialVerbs) triggerPressed(g *Game) bool {
if r.Trigger == MouseButtonLeft {
return g.Input.LeftClicked()
}
return g.Input.RightClicked()
}
func (r *RadialVerbs) consumeTrigger(g *Game) {
if r.Trigger == MouseButtonLeft {
g.Input.ConsumeLeft()
return
}
g.Input.ConsumeRight()
}
// blockedAt walks the registered widgets and asks any clickBlocker
// whether its area covers the cursor — so the radial menu doesn't open
// over an InventoryBar that would also want this click.
func (r *RadialVerbs) blockedAt(ctx *UICtx, p Point) bool {
for _, name := range ctx.Game.UIManager.Names() {
if name == r.Name {
continue
}
w := ctx.Game.UIManager.MustGet(name)
if b, ok := w.(clickBlocker); ok && b.BlocksClickAt(p) {
return true
}
}
return false
}
// clickBlocker is the optional widget contract for "if the cursor is on
// me, claim the click — don't let modal pop-ups open over me." Implemented
// by VerbBar, InventoryBar, DialogBox by default.
type clickBlocker interface {
BlocksClickAt(p Point) bool
}
func (r *RadialVerbs) hitTest(g *Game, p Point) int {
verbs := g.VerbManager.Names()
n := len(verbs)
if n == 0 {
return -1
}
dx := p.X - r.center.X
dy := p.Y - r.center.Y
dist := math.Hypot(dx, dy)
if dist < r.Radius*0.25 || dist > r.Radius*1.4 {
return -1
}
// angle 0 = right, going counter-clockwise; map to slice index
a := math.Atan2(dy, dx)
if a < 0 {
a += 2 * math.Pi
}
slice := 2 * math.Pi / float64(n)
idx := int(a / slice)
if idx >= n {
idx = n - 1
}
return idx
}
func (r *RadialVerbs) Draw(dst *ebiten.Image, ctx *UICtx) {
if !r.visible {
return
}
g := ctx.Game
th := g.Theme()
verbs := g.VerbManager.Names()
n := len(verbs)
if n == 0 {
return
}
radius := r.Radius
// translucent backdrop disk
vector.DrawFilledCircle(dst, float32(r.center.X), float32(r.center.Y), float32(radius*1.15), color.RGBA{0, 0, 0, 140}, true)
hover := r.hitTest(g, g.Input.Point())
slice := 2 * math.Pi / float64(n)
for i, name := range verbs {
a := slice*float64(i) + slice/2
x := r.center.X + math.Cos(a)*radius
y := r.center.Y + math.Sin(a)*radius
bg := th.VerbButtonBG
if i == hover {
bg = th.VerbButtonSelectedBG
}
bw, bh := 34, 14
bx := int(x) - bw/2
by := int(y) - bh/2
vector.DrawFilledRect(dst, float32(bx), float32(by), float32(bw), float32(bh), bg, false)
verb := g.VerbManager.MustGet(name)
// center label as best we can
tw := textWidth(verb.Label)
g.DrawText(dst, verb.Label, bx+(bw-tw)/2, by-1, th.VerbButtonText)
}
// center dot
vector.DrawFilledCircle(dst, float32(r.center.X), float32(r.center.Y), 2, th.CursorColor, true)
}