Két dolog volt beépítve az engine-be, ami nem az övé. A **képtár** eddig `WarpEngine::Image` volt, pedig a modell teljesen általános: a teletypegames-ben a tagok arcképét is ez hordozza, nem csak a katalógus borítóit. Az `Image` modell, a feltöltött fájlok, az `/api/image/:id` végpont és az admin oldal ezért átkerült a hosztba, az engine pedig adapteren szól hozzá (`WarpEngine::Images`): `url_for` adja a katalógus JSON `imageUrl`-jét, `select_options` a software-form képválasztóját, `build_from_upload` a "tölts fel új képet" ágat. Az alapértelmezés az `Image` osztály, tehát a default útvonal bitre a régi. A `SoftwareImage` (a katalógus-kapcsolat) maradt az engine-ben, és **az `images` tábla nem mozdult**: az engine csak abbahagyta a létrehozását, a generátor írja meg hoszt-kódként. A **CI** eddig végig Woodpecker volt: kliens, aláírás-ellenőrzés, pipeline-receptek, repo-szinkron, secret-kiosztás. Mindez egy adapter mögé került (`WarpEngine.ci`), a Woodpecker-implementáció pedig az engine-ben maradt `WarpEngine::CI::Woodpecker` néven — kliens, adapter, httpsig-ellenőrző és a platformonkénti pipeline-receptek, mert a YAML-dialektus a szolgáltatóé. Az engine saját kódja már nem nevez szolgáltatót: `CI::Repo` és `CI::Run` értékeket kap, `CI::ConnectionError`/`ApiError`/`NotConfigured` hibákat dob, a `Pipeline` pedig `remote_repo_id`-t ad a történelmi `woodpecker_repo_id` kolumna fölött (a tábla itt sem mozdult). `c.ci_adapter = :none` azt jelenti, hogy ez a hoszt nem buildel: az `/api/ci/*` 503, a `/build/config` elutasít, az admin akciók elbújnak. Mindkét seam a hoszt initializerében van kimondva, nem alapértelmezésre hagyva — a hoszt megnevezi, mi a képtára és mi a CI-ja. Törés a 0.6-hoz képest: `image_container_path`, `image_owners`, `ci_platforms`, `ci_update_server`, `ci_extension_public_key(_url)`, `woodpecker_url`, `woodpecker_api_token`, `woodpecker_repo_owner` és a `WarpEngine.woodpecker_configured?` megszűnt; a helyük `c.image_class_name` / `c.image_adapter` és `c.ci_adapter`. Az `/api/ci/*` `latest_run`/`trigger` válasza a normalizált `CI::Run` alakot adja (number, status, branch, message, createdAt, url), a `pipelines` lista pedig `repo_id`-t is közöl a megtartott `woodpecker_repo_id` mellett. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
692 lines
30 KiB
Markdown
692 lines
30 KiB
Markdown
# WarpEngine
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A mountable Rails engine that turns any Rails application into a retro
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software catalog: catalog models, a CI-pipeline-callable release updater, a
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public read-only JSON API, and optional ActiveAdmin resources that plug into
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your app's existing admin.
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Repository: `https://git.teletypegames.org/engines/warp_engine`
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## Features
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- **Catalog domain**: `Software`, `Release`, `ReleaseAsset`, `ExternalLink`,
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`PlatformLink`, `SoftwareImage`, `Download` models with soft-delete
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semantics and download statistics.
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- **CI-callable updater**: your build pipeline uploads artifacts over HTTP
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and calls one endpoint — WarpEngine extracts archives, parses metadata
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and upserts the catalog records. Supported platforms out of the
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box: TIC-80, Ebitengine, LÖVE, C64, Godot, Bevy, Phaser. Authenticated by
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a shared secret or by per-owner database tokens with expiry and scopes
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(`ApplicationToken`, managed in the admin).
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- **Pluggable access**: a host supplies a policy and the catalog gains prices,
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entitlements and gated downloads — and *says so* in its API, so clients can
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show a paid title as paid instead of failing at the download. Default `:open`
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is the catalog as it always was.
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- **Client sign-in**: an RFC 8628 device authorization grant for clients with no
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browser of their own, over the host's own user model. Off unless configured.
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- **Host-owned image library**: the catalog links a software to its images and
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publishes their URLs, but the image model, its files, its endpoint and its
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admin page belong to the host — the same model can serve avatars or anything
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else the site has (see *Images*).
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- **Pluggable storage**: artifacts are served through a storage adapter
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(`:local` by default); a host can serve them from an object store without
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patching the engine.
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- **Publish events**: every published release emits
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`ActiveSupport::Notifications` (`warp_engine.publish`), so hosts can react
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to new builds without model callbacks.
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- **Public JSON API**: catalog listing, highlighted title, per-platform build
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matrix, download tracking, and a static file server for web-playable builds.
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- **Admin (optional)**: if the host runs ActiveAdmin, WarpEngine contributes
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ready-made resources — a catalog editor with nested release/asset forms, a
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file manager with a picker mode, and download statistics. Without ActiveAdmin the engine runs headless
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(API + updater only).
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- **Pluggable CI**: pipeline configs, repo sync, build triggers and secret
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provisioning all go through one adapter. Woodpecker ships with the engine
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(`WarpEngine::CI::Woodpecker`) and is the default; `:none` turns CI off, and
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another server is a host-supplied object.
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## Requirements
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- Rails >= 8.0
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- A relational database (developed and tested against MySQL 8)
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- Optional: ActiveAdmin + Devise in the host app for the admin UI
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## Example stack (docker compose)
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`examples/compose` boots everything the engine's workflow assumes, end to
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end: the catalog app itself and — behind a compose profile — a Gitea forge
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with Woodpecker CI, so you can watch a pipeline publish a release into the
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catalog.
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| Service | Role | Where |
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| --- | --- | --- |
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| `app` | Minimal Rails host with the engine mounted as a path gem (headless: API + updater) | `http://localhost:8080` |
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| `mysql` | Catalog database | internal |
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| `gitea` | Git forge (profile `ci`) | `http://gitea:3000` |
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| `woodpecker` + agent | CI wired to gitea (profile `ci`) | `http://woodpecker:8000` |
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### Quickstart — catalog only
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```sh
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cd examples/compose
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cp .env.example .env # defaults work for a throwaway local demo
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docker compose up --build
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```
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The first boot takes a few minutes: the app container bundles, runs
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`rails g warp_engine:install` and `rails db:prepare`, then serves on
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`http://localhost:8080`:
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- `http://localhost:8080/api/software` — the (empty) catalog
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- `http://localhost:8080/api/builds` — the platform build matrix
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- `http://localhost:8080/api/docs` — apipie API docs
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### Publish a release by hand
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The updater contract is nothing but a handful of HTTP calls, so you can play
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the role of the CI pipeline yourself:
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```sh
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# 1. Fake a build: metadata, a web build and a windows artifact, named by
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# convention (the love platform requires the .html.zip web build)
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cat > demo-0.1.0.metadata.json <<'JSON'
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{ "name": "demo", "title": "Demo Game", "author": "You", "desc": "Hello", "license": "MIT" }
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JSON
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echo '<h1>demo</h1>' > index.html && zip demo-0.1.0.html.zip index.html
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echo hello > game.bin && zip demo-0.1.0-win-x64.zip game.bin
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# 2. Upload them (one request per file)
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for f in demo-0.1.0.*; do
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curl -fs -H "X-Update-Secret: example-update-secret" \
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-F "file=@$f" "http://localhost:8080/build/upload?name=demo&version=0.1.0"
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done
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# 3. Publish the release
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curl -X POST -H "X-Update-Secret: example-update-secret" \
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"http://localhost:8080/build/publish?platform=love&name=demo&version=0.1.0"
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```
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`GET /api/software` now lists *Demo Game* with `html` and `win_x64` assets,
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`http://localhost:8080/file/demo-0.1.0/index.html` serves the extracted web
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build, and `GET /api/download?path=demo-0.1.0-win-x64.zip` serves the
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artifact while logging a download record.
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### Full loop — forge + CI (profile `ci`)
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gitea and woodpecker address each other by service name, so let your browser
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resolve those names too:
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```sh
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echo "127.0.0.1 gitea woodpecker" | sudo tee -a /etc/hosts
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```
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1. `docker compose --profile ci up -d gitea`, open `http://gitea:3000`,
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finish the install wizard (SQLite is fine) and create your admin user.
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2. In gitea: *Settings → Applications → Manage OAuth2 Applications*, create
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an app with redirect URI `http://woodpecker:8000/authorize`; copy the
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client id/secret into `WOODPECKER_GITEA_CLIENT` / `WOODPECKER_GITEA_SECRET`
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in `.env`.
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3. `docker compose --profile ci up -d` — then log in at
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`http://woodpecker:8000` (OAuth via gitea) and enable your repository.
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A pipeline publishes a release exactly like the by-hand steps above — build,
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upload, publish:
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```yaml
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# .woodpecker.yaml in a game repo hosted on the example gitea
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steps:
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publish:
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image: alpine
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environment:
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UPDATE_SECRET:
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from_secret: update_secret
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commands:
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- apk add --no-cache curl zip
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- # ... build your game, produce mygame-1.0.0.metadata.json + artifacts ...
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- for f in mygame-1.0.0.*; do curl -fs -H "X-Update-Secret: $UPDATE_SECRET" -F "file=@$f" "http://app:3000/build/upload?name=mygame&version=1.0.0"; done
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- curl -fs -X POST -H "X-Update-Secret: $UPDATE_SECRET" "http://app:3000/build/publish?platform=love&name=mygame&version=1.0.0"
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```
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(The agent attaches pipeline containers to the stack network, so `app`
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resolves. For real projects, the per-platform
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[`tools/*-tools`](https://git.teletypegames.org) repos ship ready-made
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Makefile + pipeline templates implementing this contract.)
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Tear the stack down with `docker compose --profile ci down -v`.
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## Installation
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From the git repository:
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```ruby
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# Gemfile
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gem "warp_engine", git: "https://git.teletypegames.org/engines/warp_engine.git"
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```
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Or from the Forgejo rubygems registry, which is where **tagged releases** land — a
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version rather than whatever a branch happens to hold:
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```ruby
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source "https://git.teletypegames.org/api/packages/engines/rubygems" do
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gem "warp_engine", "~> 0.5"
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end
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```
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The registry is publicly readable, so no credential is needed to install from it. Use a
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**block-scoped** source rather than a second global one: with two global sources Bundler
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cannot say which gem came from where.
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Then:
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```sh
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rails g warp_engine:install # initializer, image library (model + endpoint), migrations
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rails db:migrate
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```
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```ruby
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# config/routes.rb
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namespace :api do
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# The image library is yours; the engine only publishes these URLs.
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get "image/:id", to: "images#show"
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end
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# keep the mount the last entry so your own routes win
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mount WarpEngine::Engine => "/"
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```
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## Configuration
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```ruby
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# config/initializers/warp_engine.rb
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Rails.application.config.to_prepare do
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WarpEngine.configure do |c|
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# Where CI drops build artifacts
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c.file_container_path = ENV.fetch("FILE_CONTAINER_PATH", "/softwares")
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# Your image model (see "Images" below). "Image" is the default.
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# c.image_class_name = "Media::Picture"
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# c.image_adapter = MyImageLibrary.new
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# Shared secret for the /build/* endpoints.
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# nil => the endpoints reject every request.
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c.update_secret = ENV["UPDATE_SECRET"]
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# Authentication source for /build/* — an exclusive choice:
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# :env — the shared secret above is accepted (default)
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# :database — only WarpEngine::ApplicationToken records with the
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# "update" scope are accepted; the shared secret stops
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# working the moment you switch.
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# :database mode also requires the owner class every token belongs to:
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# c.application_token_source = :database
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# c.application_token_owner_class = "AdminUser"
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# Size cap for /build/upload and the admin file manager, in bytes (default 500MB).
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# c.max_upload_size = 500 * 1024 * 1024
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# Owner isolation: a database token may only upload/publish softwares
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# owned by its own owner (unrestricted tokens are exempt). Enable only
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# after backfilling owners — ownerless softwares are claimable by anyone.
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# c.enforce_software_ownership = true
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# Which CI server builds the games (see "CI" below). :woodpecker (default)
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# reads WOODPECKER_URL / WOODPECKER_API_TOKEN from the environment; naming
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# the adapter is better, because then the settings are here in the open.
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# c.ci_adapter = WarpEngine::CI::Woodpecker::Adapter.new(
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# url: ENV["WOODPECKER_URL"], api_token: ENV["WOODPECKER_API_TOKEN"],
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# platforms: { "godot" => { builder: "registry.example/godot-builder:4.6" } }
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# )
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# c.ci_adapter = :none # this host builds nothing
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# Who may see a title and who may download it (see "Access" below).
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# :open (default) lists everything and serves everything.
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# c.access_policy = MyStore::AccessPolicy.new
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# Client sign-in (see "Client sign-in" below). nil (default) means there is
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# none: /api/auth/* answers 404 and GET /api/service reports auth: null.
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# c.access_token_owner_class = "User"
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# c.identity_verification_url = "/devices"
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#
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# How to recognise a caller with a session instead of a bearer token.
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# c.subject_resolver = ->(request) { request.env["warden"]&.user }
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end
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end
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```
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## The updater contract
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Publishing a release from CI is two steps:
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1. **Upload** build artifacts into `file_container_path`, named by convention:
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`<name>-<version>.metadata.json`, `<name>-<version>.html.zip`,
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`<name>-<version>-win-x64.zip`, `<name>-<version>.tic`, ... (each platform
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declares which asset kinds it expects — see `GET /api/builds`). Push them
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over HTTP — one request per file, `upload` scope, optional `sha256`
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integrity check:
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```sh
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curl -H "X-Update-Secret: $UPDATE_SECRET" \
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-F "file=@mygame-1.2.0.html.zip" \
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"https://your-host/build/upload?name=mygame&version=1.2.0"
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```
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2. **Publish the release**:
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```sh
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curl -X POST -H "X-Update-Secret: $UPDATE_SECRET" \
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"https://your-host/build/publish?platform=tic80&name=mygame&version=1.2.0"
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```
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WarpEngine extracts the archives, parses the metadata (JSON, or the Lua
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comment header for TIC-80), and upserts the `Software`, `ExternalLink`,
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`Release` and `ReleaseAsset` records in a single transaction. Previously
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deleted records are resurrected on re-ingest.
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### Updater authentication
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The `X-Update-Secret` header carries one of two credentials, selected by
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`application_token_source` — the modes are exclusive, the endpoint never
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accepts both:
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- **`:env`** (default): the single shared secret from `update_secret`.
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- **`:database`**: `WarpEngine::ApplicationToken` records. Each token
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belongs to an owner (the class named by `application_token_owner_class`,
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e.g. `AdminUser`), carries a free-form scope list — publishing requires
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the `"update"` scope, `/build/upload` the `"upload"` scope — and an
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optional expiry. Tokens are created in the admin
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(*App Tokens*): the plain token is generated server-side and shown exactly
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once after creation; only its SHA256 digest is stored. Deleting a token in
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the admin revokes it (soft delete), and `last_used_at` records when each
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token last authenticated successfully.
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When switching to `:database`, create the tokens and move your pipelines to
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them first — the flip invalidates the shared secret immediately.
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## CI
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Every CI feature — serving pipeline configs, syncing repositories, triggering
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builds, provisioning secrets — goes through **one adapter**. Woodpecker ships
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with the engine as `WarpEngine::CI::Woodpecker`, and it is the default:
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```ruby
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# nothing set: Woodpecker, configured from ENV, exactly as before
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c.ci_adapter = :woodpecker
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# named explicitly (recommended — the host says what its CI is)
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c.ci_adapter = WarpEngine::CI::Woodpecker::Adapter.new(
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url: ENV["WOODPECKER_URL"],
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api_token: ENV["WOODPECKER_API_TOKEN"],
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repo_owner: ENV["WOODPECKER_REPO_OWNER"],
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public_key_url: "https://ci.example.org/api/signature/public-key",
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update_server: "https://catalog.example.org",
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platforms: { "godot" => { builder: "registry.example/godot-builder:4.6" } }
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)
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# this host builds nothing: /api/ci/* answers 503, /build/config refuses,
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# and the admin pipeline actions hide themselves
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c.ci_adapter = :none
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```
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The engine's own code never names a provider: `WarpEngine.ci` is the adapter,
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`WarpEngine::CI::Repo` and `WarpEngine::CI::Run` are what it hands back, and
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`WarpEngine::CI::ConnectionError` / `ApiError` / `NotConfigured` are what it
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raises. A host with a different CI server implements this contract instead:
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| Method | Purpose |
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| --- | --- |
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| `name` | provider label, shown in the admin |
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| `configured?` | false keeps every CI feature inactive |
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| `platforms` | which platforms `/build/config` can serve |
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| `update_server` | server URL written into the generated pipeline; nil = the request's base_url |
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| `repos`, `repo(id)` | `CI::Repo` values for the repo sync |
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| `activate_repo(id)`, `deactivate_repo(id)` | enable/disable a repository |
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| `runs(repo_id, page:)`, `run(repo_id, number)` | `CI::Run` values (`number` may be `"latest"`) |
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| `trigger(repo_id, branch:)` | start a build, returns a `CI::Run` |
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| `secret_names(repo_id)`, `secret_set(repo_id, name:, value:)`, `secret_delete(repo_id, name)` | token provisioning |
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| `verify_config_request(request)` | is this really the CI server calling |
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| `config_marker(params)` | `{ platform:, name: }` from the request, or nil for "not ours" |
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| `pipeline_config(platform:, name:, update_server:)` | the pipeline definition, or nil for an unknown platform |
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| `config_response(platform:, config:)` | the body the CI server expects |
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`Pipeline` records keep the provider-neutral `remote_repo_id` reader over the
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historical `woodpecker_repo_id` column, so the table did not have to move.
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### Pipeline configs (the Woodpecker adapter)
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WarpEngine can act as a [Woodpecker configuration extension](https://woodpecker-ci.org/docs/usage/extensions/configuration-extension):
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instead of a copy-pasted `.woodpecker.yaml` in every game repo, the repo holds a
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one-line marker and the engine serves the full per-platform pipeline
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(version → build → upload → publish, calling `/build/upload` + `/build/publish`
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with the `application_token` Woodpecker secret):
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```yaml
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# .woodpecker.yaml in a game repo
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platform: godot
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```
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- `POST /build/config` — the extension endpoint Woodpecker calls on every
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pipeline start (httpsig/ed25519-signed request, verified against the
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adapter's `public_key` / `public_key_url`). Non-marker configs get a `204` so the
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repo's own YAML keeps running — opt-in migration, and putting a full
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pipeline back into the repo is the opt-out.
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- `GET /build/config?platform=godot` — renders the same pipeline as a preview.
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The adapter's `platforms` maps platform names to builder images
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(`{ "godot" => { builder: "..." }, "tic80" => { builder: ..., exporter: ... } }`);
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an empty map (default) disables the feature. Set the Woodpecker side with
|
|
`WOODPECKER_CONFIG_EXTENSION_ENDPOINT=https://your-host/build/config` (or
|
|
per-repo in Settings → Extensions). Templates live with the adapter, in
|
|
`lib/warp_engine/ci/woodpecker/platforms/<platform>/pipeline.yaml.erb` — the
|
|
YAML dialect belongs to the provider, so a second adapter brings its own.
|
|
|
|
### CI management (the Woodpecker adapter)
|
|
|
|
Beyond serving pipeline configs, the adapter drives the Woodpecker REST API
|
|
itself. Give it a `url` and an `api_token` — with either missing, `configured?`
|
|
is false, every management feature stays inactive and the admin pages hide
|
|
themselves.
|
|
|
|
What it unlocks (all surfaced in the admin):
|
|
|
|
- **Repo sync** (*Pipelines → Sync from …*): mirrors the provider's
|
|
repo list into `Pipeline` records, auto-matching each repo to a catalog
|
|
`Software` by name; repos that disappear from Woodpecker are deactivated.
|
|
Platform and software links are editable by hand afterwards.
|
|
- **Pipeline history**: each entry on the *Pipelines* page lists its recent
|
|
runs with a manual *Trigger* action; the newest run refreshes the cached
|
|
last-pipeline status shown on the Pipelines index. The software's admin
|
|
page links to its pipelines from the Quick Links sidebar.
|
|
- **Secret provisioning**: database application tokens are pushed to the
|
|
repos as the `application_token` CI secret — creating a token
|
|
provisions it to its owner's repos (unrestricted tokens to all active
|
|
repos), deleting a token removes the secret, and *Rotate* creates a
|
|
replacement token, provisions it everywhere and revokes the old one in a
|
|
single step.
|
|
|
|
The API token must belong to a Woodpecker **instance admin** — listing the
|
|
server's repos is an admin-only endpoint (anything less yields
|
|
`403 User not authorized`). Add the user to `WOODPECKER_ADMIN` on the
|
|
Woodpecker server, then log out and back in: the admin flag is written to
|
|
the user record at login, a server restart alone is not enough.
|
|
|
|
## Storage
|
|
|
|
Build artifacts are served through a storage adapter. The default is the
|
|
local filesystem under `file_container_path` — byte for byte the behaviour
|
|
the engine always had:
|
|
|
|
```ruby
|
|
c.storage_adapter = :local # default
|
|
```
|
|
|
|
A host that keeps its artifacts elsewhere (an object store behind a CDN, for
|
|
example) can plug in its own object instead of patching the engine. The
|
|
contract is three methods:
|
|
|
|
```ruby
|
|
class MyObjectStore
|
|
def file?(relative_path) = ... # true/false
|
|
def directory?(relative_path) = ... # true/false
|
|
|
|
# Return a WarpEngine::Storage::Location:
|
|
# Location.file(absolute_path) — the engine will send_file it
|
|
# Location.redirect(url) — the engine will redirect (signed URL)
|
|
def locate(relative_path, filename: nil, expires_in: nil) = ...
|
|
end
|
|
|
|
c.storage_adapter = MyObjectStore.new
|
|
```
|
|
|
|
`GET /api/download` and `GET /file/*` both go through the adapter, so a
|
|
signing adapter turns them into redirects without any further change.
|
|
`WarpEngine::DownloadService#create` still returns an absolute path (and
|
|
`nil` when there is none), so existing callers keep working;
|
|
`#locate` is the new entry point that can also hand back a redirect.
|
|
|
|
**Serving only.** Ingestion — `POST /build/upload`, archive extraction and
|
|
the admin file manager — still writes to the local disk. A remote adapter
|
|
needs its own upload path today.
|
|
|
|
## Images
|
|
|
|
An image is not a catalog concept: the same picture library serves covers,
|
|
screenshots, avatars and whatever else a site has. So the engine owns only the
|
|
link — `SoftwareImage`, ordered, with one default — while the `Image` model, the
|
|
uploaded files and the admin page live in the host. `rails g warp_engine:install`
|
|
writes a working one (`app/models/image.rb`, `app/controllers/api/images_controller.rb`,
|
|
a `create_images` migration); the engine talks to it through an adapter:
|
|
|
|
```ruby
|
|
c.image_class_name = "Image" # default
|
|
```
|
|
|
|
The default adapter expects that model to answer `original_filename`,
|
|
`content_type`, `file_path` and `file_upload=` (the generated one does), and
|
|
publishes every image as `/api/image/<id>` — the address clients have always
|
|
used, which is why the generated route serves exactly that. A host that keeps
|
|
its pictures somewhere else replaces the adapter instead:
|
|
|
|
```ruby
|
|
class MyImageLibrary
|
|
def model_name = "Media::Picture"
|
|
def model = Media::Picture
|
|
def url_for(image_id) = "https://cdn.example.com/#{image_id}.webp"
|
|
def build_from_upload(upload) = Media::Picture.new(file_upload: upload)
|
|
def label_for(record) = record.title
|
|
def available?(record) = record.stored?
|
|
def select_options = Media::Picture.order(:title).pluck(:title, :id)
|
|
end
|
|
|
|
c.image_adapter = MyImageLibrary.new
|
|
```
|
|
|
|
`url_for` is what lands in the catalog JSON (`imageUrl`, `images[].url`) and in
|
|
the admin previews; `select_options` fills the image picker on the software
|
|
form; `build_from_upload` is what "upload a new image" on that form calls.
|
|
|
|
**The `images` table stays where it is.** Moving the model out of the engine did
|
|
not touch it: the engine no longer creates it (the install generator does, as
|
|
host code), and `software_images.image_id` still points at the same rows.
|
|
|
|
## Access
|
|
|
|
Who may see a title, and who may download it. The default answers "everyone" to
|
|
both — every software listed, every artifact served, no prices — which is the
|
|
catalog the engine always had:
|
|
|
|
```ruby
|
|
c.access_policy = :open # default
|
|
```
|
|
|
|
A host that sells supplies a policy instead. The contract is three methods:
|
|
|
|
```ruby
|
|
class MyStore::AccessPolicy
|
|
# Which titles GET /api/software lists at all.
|
|
def visible_software_scope(subject: nil) = ... # an ActiveRecord scope
|
|
|
|
# What a client is told about one title.
|
|
def access_for(software:, subject: nil)
|
|
WarpEngine::Access.new(
|
|
gated: true, entitled: false, # needs an entitlement; this caller has none
|
|
price_cents: 1490, currency: "EUR",
|
|
purchase_url: "https://shop.example/games/slug",
|
|
web_url: "https://shop.example/play/slug" # nil keeps the engine's own /file/ path
|
|
)
|
|
end
|
|
|
|
# nil refuses the download; a Grant allows it.
|
|
def authorize_download(asset:, subject:, request:) = WarpEngine::Access::Grant.new
|
|
end
|
|
|
|
c.access_policy = MyStore::AccessPolicy.new
|
|
```
|
|
|
|
`subject` is whoever the request authenticated as, or `nil` for an anonymous
|
|
caller — deliberately untyped, because the engine has no user model and whose
|
|
object this is belongs to the host.
|
|
|
|
Every catalog entry carries an `access` block, **including under the open
|
|
policy**, so a client never has to tell "this catalog says nothing" from "this
|
|
title is not gated":
|
|
|
|
```json
|
|
"access": { "gated": false, "entitled": true, "price": null,
|
|
"purchaseUrl": null, "webUrl": null }
|
|
```
|
|
|
|
The vocabulary is generic on purpose. A client reads more than one store, and a
|
|
word from any one host's domain would make it specific to that host.
|
|
|
|
**A policy that raises is treated as a refusal**: an empty catalog and a denied
|
|
download, logged. An artifact served because the gatekeeper crashed is the one
|
|
failure mode this engine must not have.
|
|
|
|
## Client sign-in
|
|
|
|
A desktop client has no cookie jar and no browser session, so it cannot host a
|
|
login form without asking somebody to type a password into a window that is not
|
|
a browser. The engine implements the device authorization grant (RFC 8628)
|
|
instead — but only where a host has said whose tokens these are:
|
|
|
|
```ruby
|
|
c.access_token_owner_class = "User" # nil (default): no sign-in at all
|
|
c.identity_verification_url = "/devices" # your page where a person types the code
|
|
c.device_code_ttl = 600
|
|
c.device_code_interval = 5
|
|
```
|
|
|
|
With `access_token_owner_class` unset, `/api/auth/*` answers 404 and
|
|
`GET /api/service` reports `auth: null`, so a client offers no sign-in.
|
|
|
|
The flow:
|
|
|
|
1. the client `POST`s `/api/auth/device` and shows the `userCode` it gets back;
|
|
2. the person opens `verificationUrl` in a browser and types that code;
|
|
3. **your page** calls `WarpEngine::DeviceGrantService#approve(user_code:, subject:)`
|
|
with the signed-in user — approving needs a session and HTML, neither of
|
|
which is the engine's business;
|
|
4. the client's next `POST /api/auth/device/token` carries the token away. It is
|
|
handed over exactly once and never stored in the clear afterwards.
|
|
|
|
### Recognising a browser
|
|
|
|
A bearer token is what a *client* carries; a browser carries a session, and the
|
|
engine has no idea what a session is. A host that wants its signed-in visitors
|
|
recognised on these endpoints too — so that clicking a download link on the site
|
|
works the same way the client's download does — says how:
|
|
|
|
```ruby
|
|
c.subject_resolver = ->(request) { request.env["warden"]&.user }
|
|
```
|
|
|
|
Without one, a request with no bearer token is anonymous, which is what the
|
|
read-only API always did. A resolver that raises is logged and treated as
|
|
anonymous rather than taking the request down with it.
|
|
|
|
The token is a `WarpEngine::ApplicationToken` with the `catalog` scope, sent as
|
|
`Authorization: Bearer …`. `DELETE /api/auth/token` revokes it (signing out),
|
|
and the admin lists both kinds of token and the sign-ins behind them.
|
|
|
|
## Publish events
|
|
|
|
Publishing a release emits an `ActiveSupport::Notifications` event, so a host
|
|
can react to a new build without hanging a callback on the models:
|
|
|
|
```ruby
|
|
ActiveSupport::Notifications.subscribe("warp_engine.publish") do |*, payload|
|
|
payload[:software] # WarpEngine::Software
|
|
payload[:release] # WarpEngine::Release
|
|
payload[:platform] # "godot"
|
|
payload[:name] # "mygame"
|
|
payload[:version] # "1.2.0"
|
|
end
|
|
```
|
|
|
|
Hosts that must support older engine versions can feature-detect with
|
|
`WarpEngine.respond_to?(:instruments_publish?) && WarpEngine.instruments_publish?`.
|
|
|
|
Downloads emit one too — `warp_engine.download`, with `path`, `asset`,
|
|
`release`, `software`, `subject` and the `Download` record — so a host can keep
|
|
its own account of who fetched what without reaching into `DownloadService`.
|
|
|
|
## Public API
|
|
|
|
| Endpoint | Purpose |
|
|
| --- | --- |
|
|
| `GET /api/service` | What this deployment is: version, whether the catalog gates, and how to sign in (or that you cannot) |
|
|
| `GET /api/software` | Full catalog with releases, assets, links, download counts and an `access` block; `?owner_id=` filters to one publisher |
|
|
| `GET /api/software/highlighted` | The currently highlighted title |
|
|
| `GET /api/builds` | Expected asset kinds per platform (build matrix) |
|
|
| `GET /api/softwares/:name/builds` | Actual vs. missing build assets per release |
|
|
| `GET /api/image/:id` | Serves images — **the host's endpoint**, see *Images* |
|
|
| `GET /api/download?path=` | Serves an artifact and logs a download record |
|
|
| `GET /file/*path` | Serves static build output (web-playable games, docs) |
|
|
| `POST /api/auth/device` | Starts a device sign-in; returns the code pair (404 without a client identity) |
|
|
| `POST /api/auth/device/token` | Polls a device sign-in for its token |
|
|
| `DELETE /api/auth/token` | Revokes the bearer token on the request (signing out) |
|
|
|
|
Every read endpoint accepts an optional `Authorization: Bearer …`; none requires
|
|
one. What it changes is what the access policy is asked about — an anonymous
|
|
caller is a normal, supported caller.
|
|
|
|
### `WarpEngine-Version`
|
|
|
|
Every response above carries the engine's version in a `WarpEngine-Version` header, so a
|
|
client can branch on the engine's age without a round trip to ask:
|
|
|
|
```
|
|
$ curl -sI https://teletypegames.org/api/software | grep -i warpengine
|
|
WarpEngine-Version: 0.5.0
|
|
```
|
|
|
|
Set before the action runs rather than after, which means an error response carries it
|
|
too — a client needs the version most when something came back wrong. The name is
|
|
`WarpEngine::VERSION_HEADER`, so nothing spells it out twice.
|
|
|
|
## Admin integration
|
|
|
|
The host owns the single ActiveAdmin instance — authentication (Devise),
|
|
theme, assets and the `/admin` routes. WarpEngine only appends its resource
|
|
files to `ActiveAdmin.application.load_paths`. Two things to copy into a new
|
|
host:
|
|
|
|
- the small file-picker JS for release-asset path inputs (an iframe pointing
|
|
at `/admin/files?picker=1&field=<dom_id>`) in your `active_admin.js`;
|
|
- if you generate apipie docs, add
|
|
`"#{WarpEngine::Engine.root}/app/controllers/**/*.rb"` to your
|
|
`api_controllers_matcher`.
|
|
|
|
## Behavioral notes
|
|
|
|
- Every model is soft-deleted (`default_scope { where(deleted_at: nil) }`).
|
|
- The JSON shape is stable and intentionally bug-compatible with the project's
|
|
former Go backend (Go zero-time timestamps, camelCase keys, legacy flat
|
|
path fields).
|
|
- Model extension points: `ActiveSupport.on_load(:warp_engine_<model>)` hooks.
|
|
- **A software has one pipeline, and the newest assignment wins.** `Software#pipeline` is
|
|
a `has_one`, so two pipelines pointing at the same software is not an error the database
|
|
catches — it is a link that silently does nothing, with the software still showing
|
|
whichever row came first. Assigning a software that another pipeline holds therefore
|
|
*moves* it: the previous holder is left without one, the admin says which one it took it
|
|
from, and `Pipeline#software_taken_from` carries that list for anything else that cares.
|
|
Deliberately a callback rather than a unique index: rows here are soft-deleted, and a
|
|
unique index counts deleted rows, so a pipeline removed last year would block its
|
|
software from ever being linked again.
|
|
|
|
## Tests
|
|
|
|
The engine ships an RSpec suite running against a bundled dummy app:
|
|
|
|
```sh
|
|
bundle install
|
|
bundle exec rake app:db:prepare RAILS_ENV=test
|
|
bundle exec rspec
|
|
```
|
|
|
|
## Development
|
|
|
|
This repository is a **read-only split mirror** — development happens in the
|
|
[`tools/teletypegames`](https://git.teletypegames.org/tools/teletypegames)
|
|
monorepo under `libs/ruby/warp_engine`, and CI republishes the mirror on every
|
|
change. Please do not open pull requests against the mirror.
|