377 lines
15 KiB
Markdown
377 lines
15 KiB
Markdown
# WarpEngine
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A mountable Rails engine that turns any Rails application into a retro
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software catalog: catalog models, a CI-pipeline-callable release updater, a
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public read-only JSON API, and optional ActiveAdmin resources that plug into
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your app's existing admin.
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Repository: `https://git.teletypegames.org/tools/warp_engine`
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## Features
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- **Catalog domain**: `Software`, `Release`, `ReleaseAsset`, `ExternalLink`,
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`PlatformLink`, `Image`, `SoftwareImage`, `Download` models with soft-delete
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semantics and download statistics.
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- **CI-callable updater**: your build pipeline uploads artifacts over HTTP
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and calls one endpoint — WarpEngine extracts archives, parses metadata
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and upserts the catalog records. Supported platforms out of the
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box: TIC-80, Ebitengine, LÖVE, C64, Godot, Bevy, Phaser. Authenticated by
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a shared secret or by per-owner database tokens with expiry and scopes
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(`ApplicationToken`, managed in the admin).
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- **Public JSON API**: catalog listing, highlighted title, per-platform build
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matrix, image serving, download tracking, and a static file server for
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web-playable builds.
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- **Admin (optional)**: if the host runs ActiveAdmin, WarpEngine contributes
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ready-made resources — a catalog editor with nested release/asset forms, an
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image library with orphan cleanup, a file manager with a picker mode, and
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download statistics. Without ActiveAdmin the engine runs headless
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(API + updater only).
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- **Woodpecker CI management (optional)**: with a Woodpecker API token
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configured, the admin also gains repo sync, per-repo pipeline history
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with manual triggers, and automatic provisioning of application tokens
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as Woodpecker secrets.
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## Requirements
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- Rails >= 8.0
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- A relational database (developed and tested against MySQL 8)
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- Optional: ActiveAdmin + Devise in the host app for the admin UI
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## Example stack (docker compose)
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`examples/compose` boots everything the engine's workflow assumes, end to
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end: the catalog app itself and — behind a compose profile — a Gitea forge
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with Woodpecker CI, so you can watch a pipeline publish a release into the
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catalog.
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| Service | Role | Where |
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| --- | --- | --- |
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| `app` | Minimal Rails host with the engine mounted as a path gem (headless: API + updater) | `http://localhost:8080` |
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| `mysql` | Catalog database | internal |
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| `gitea` | Git forge (profile `ci`) | `http://gitea:3000` |
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| `woodpecker` + agent | CI wired to gitea (profile `ci`) | `http://woodpecker:8000` |
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### Quickstart — catalog only
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```sh
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cd examples/compose
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cp .env.example .env # defaults work for a throwaway local demo
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docker compose up --build
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```
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The first boot takes a few minutes: the app container bundles, runs
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`rails g warp_engine:install` and `rails db:prepare`, then serves on
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`http://localhost:8080`:
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- `http://localhost:8080/api/software` — the (empty) catalog
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- `http://localhost:8080/api/builds` — the platform build matrix
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- `http://localhost:8080/api/docs` — apipie API docs
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### Publish a release by hand
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The updater contract is nothing but a handful of HTTP calls, so you can play
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the role of the CI pipeline yourself:
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```sh
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# 1. Fake a build: metadata, a web build and a windows artifact, named by
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# convention (the love platform requires the .html.zip web build)
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cat > demo-0.1.0.metadata.json <<'JSON'
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{ "name": "demo", "title": "Demo Game", "author": "You", "desc": "Hello", "license": "MIT" }
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JSON
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echo '<h1>demo</h1>' > index.html && zip demo-0.1.0.html.zip index.html
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echo hello > game.bin && zip demo-0.1.0-win-x64.zip game.bin
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# 2. Upload them (one request per file)
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for f in demo-0.1.0.*; do
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curl -fs -H "X-Update-Secret: example-update-secret" \
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-F "file=@$f" "http://localhost:8080/build/upload?name=demo&version=0.1.0"
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done
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# 3. Publish the release
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curl -X POST -H "X-Update-Secret: example-update-secret" \
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"http://localhost:8080/build/publish?platform=love&name=demo&version=0.1.0"
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```
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`GET /api/software` now lists *Demo Game* with `html` and `win_x64` assets,
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`http://localhost:8080/file/demo-0.1.0/index.html` serves the extracted web
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build, and `GET /api/download?path=demo-0.1.0-win-x64.zip` serves the
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artifact while logging a download record.
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### Full loop — forge + CI (profile `ci`)
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gitea and woodpecker address each other by service name, so let your browser
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resolve those names too:
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```sh
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echo "127.0.0.1 gitea woodpecker" | sudo tee -a /etc/hosts
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```
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1. `docker compose --profile ci up -d gitea`, open `http://gitea:3000`,
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finish the install wizard (SQLite is fine) and create your admin user.
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2. In gitea: *Settings → Applications → Manage OAuth2 Applications*, create
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an app with redirect URI `http://woodpecker:8000/authorize`; copy the
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client id/secret into `WOODPECKER_GITEA_CLIENT` / `WOODPECKER_GITEA_SECRET`
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in `.env`.
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3. `docker compose --profile ci up -d` — then log in at
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`http://woodpecker:8000` (OAuth via gitea) and enable your repository.
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A pipeline publishes a release exactly like the by-hand steps above — build,
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upload, publish:
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```yaml
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# .woodpecker.yaml in a game repo hosted on the example gitea
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steps:
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publish:
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image: alpine
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environment:
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UPDATE_SECRET:
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from_secret: update_secret
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commands:
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- apk add --no-cache curl zip
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- # ... build your game, produce mygame-1.0.0.metadata.json + artifacts ...
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- for f in mygame-1.0.0.*; do curl -fs -H "X-Update-Secret: $UPDATE_SECRET" -F "file=@$f" "http://app:3000/build/upload?name=mygame&version=1.0.0"; done
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- curl -fs -X POST -H "X-Update-Secret: $UPDATE_SECRET" "http://app:3000/build/publish?platform=love&name=mygame&version=1.0.0"
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```
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(The agent attaches pipeline containers to the stack network, so `app`
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resolves. For real projects, the per-platform
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[`tools/*-tools`](https://git.teletypegames.org) repos ship ready-made
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Makefile + pipeline templates implementing this contract.)
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Tear the stack down with `docker compose --profile ci down -v`.
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## Installation
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From the git repository:
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```ruby
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# Gemfile
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gem "warp_engine", git: "https://git.teletypegames.org/tools/warp_engine.git"
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```
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Or from the Forgejo rubygems registry (tagged releases):
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```ruby
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source "https://git.teletypegames.org/api/packages/tools/rubygems" do
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gem "warp_engine"
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end
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```
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Then:
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```sh
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rails g warp_engine:install # initializer + create_warp_engine_tables migration
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rails db:migrate
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```
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```ruby
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# config/routes.rb — keep it the last entry so your own routes win
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mount WarpEngine::Engine => "/"
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```
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## Configuration
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```ruby
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# config/initializers/warp_engine.rb
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Rails.application.config.to_prepare do
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WarpEngine.configure do |c|
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# Where CI drops build artifacts and where images are stored
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c.file_container_path = ENV.fetch("FILE_CONTAINER_PATH", "/softwares")
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c.image_container_path = ENV.fetch("IMAGE_CONTAINER_PATH", "/images")
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# Shared secret for the /build/* endpoints.
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# nil => the endpoints reject every request.
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c.update_secret = ENV["UPDATE_SECRET"]
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# Authentication source for /build/* — an exclusive choice:
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# :env — the shared secret above is accepted (default)
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# :database — only WarpEngine::ApplicationToken records with the
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# "update" scope are accepted; the shared secret stops
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# working the moment you switch.
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# :database mode also requires the owner class every token belongs to:
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# c.application_token_source = :database
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# c.application_token_owner_class = "AdminUser"
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# Size cap for /build/upload and the admin file manager, in bytes (default 500MB).
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# c.max_upload_size = 500 * 1024 * 1024
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# Owner isolation: a database token may only upload/publish softwares
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# owned by its own owner (unrestricted tokens are exempt). Enable only
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# after backfilling owners — ownerless softwares are claimable by anyone.
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# c.enforce_software_ownership = true
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# If your app's own models reference catalog images, register them so the
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# admin Images page counts them as "in use":
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# c.image_owners = [
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# {
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# label: "member",
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# image_ids: -> { Member.where.not(image_id: nil).distinct.pluck(:image_id) },
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# usage_label: ->(image) { "member" if Member.where(image_id: image.id).exists? }
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# }
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# ]
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end
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end
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```
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## The updater contract
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Publishing a release from CI is two steps:
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1. **Upload** build artifacts into `file_container_path`, named by convention:
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`<name>-<version>.metadata.json`, `<name>-<version>.html.zip`,
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`<name>-<version>-win-x64.zip`, `<name>-<version>.tic`, ... (each platform
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declares which asset kinds it expects — see `GET /api/builds`). Push them
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over HTTP — one request per file, `upload` scope, optional `sha256`
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integrity check:
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```sh
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curl -H "X-Update-Secret: $UPDATE_SECRET" \
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-F "file=@mygame-1.2.0.html.zip" \
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"https://your-host/build/upload?name=mygame&version=1.2.0"
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```
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2. **Publish the release**:
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```sh
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curl -X POST -H "X-Update-Secret: $UPDATE_SECRET" \
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"https://your-host/build/publish?platform=tic80&name=mygame&version=1.2.0"
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```
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WarpEngine extracts the archives, parses the metadata (JSON, or the Lua
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comment header for TIC-80), and upserts the `Software`, `ExternalLink`,
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`Release` and `ReleaseAsset` records in a single transaction. Previously
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deleted records are resurrected on re-ingest.
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### Updater authentication
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The `X-Update-Secret` header carries one of two credentials, selected by
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`application_token_source` — the modes are exclusive, the endpoint never
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accepts both:
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- **`:env`** (default): the single shared secret from `update_secret`.
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- **`:database`**: `WarpEngine::ApplicationToken` records. Each token
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belongs to an owner (the class named by `application_token_owner_class`,
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e.g. `AdminUser`), carries a free-form scope list — publishing requires
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the `"update"` scope, `/build/upload` the `"upload"` scope — and an
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optional expiry. Tokens are created in the admin
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(*App Tokens*): the plain token is generated server-side and shown exactly
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once after creation; only its SHA256 digest is stored. Deleting a token in
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the admin revokes it (soft delete), and `last_used_at` records when each
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token last authenticated successfully.
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When switching to `:database`, create the tokens and move your pipelines to
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them first — the flip invalidates the shared secret immediately.
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## CI pipeline configs (Woodpecker)
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WarpEngine can act as a [Woodpecker configuration extension](https://woodpecker-ci.org/docs/usage/extensions/configuration-extension):
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instead of a copy-pasted `.woodpecker.yaml` in every game repo, the repo holds a
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one-line marker and the engine serves the full per-platform pipeline
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(version → build → upload → publish, calling `/build/upload` + `/build/publish`
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with the `application_token` Woodpecker secret):
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```yaml
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# .woodpecker.yaml in a game repo
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platform: godot
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```
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- `POST /build/config` — the extension endpoint Woodpecker calls on every
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pipeline start (httpsig/ed25519-signed request, verified against
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`ci_extension_public_key(_url)`). Non-marker configs get a `204` so the
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repo's own YAML keeps running — opt-in migration, and putting a full
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pipeline back into the repo is the opt-out.
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- `GET /build/config?platform=godot` — renders the same pipeline as a preview.
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Configuration: `ci_platforms` maps platform names to builder images
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(`{ "godot" => { builder: "..." }, "tic80" => { builder: ..., exporter: ... } }`);
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an empty map (default) disables the feature. Set the Woodpecker side with
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`WOODPECKER_CONFIG_EXTENSION_ENDPOINT=https://your-host/build/config` (or
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per-repo in Settings → Extensions). Templates live in
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`app/services/warp_engine/platforms/<platform>/pipeline.yaml.erb`.
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## Woodpecker CI management
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Beyond serving pipeline configs, WarpEngine can drive the Woodpecker REST API
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itself. Set `woodpecker_url` and `woodpecker_api_token` — while either is nil
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(the default), every management feature stays inactive and the admin pages
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hide themselves:
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```ruby
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c.woodpecker_url = ENV["WOODPECKER_URL"] # e.g. "https://ci.example.org"
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c.woodpecker_api_token = ENV["WOODPECKER_API_TOKEN"] # PAT of a Woodpecker *instance admin*
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c.woodpecker_repo_owner = ENV["WOODPECKER_REPO_OWNER"] # forge org the game repos live under
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```
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What it unlocks (all surfaced in the admin):
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- **Repo sync** (*Pipelines → Sync from Woodpecker*): mirrors the Woodpecker
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repo list into `Pipeline` records, auto-matching each repo to a catalog
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`Software` by name; repos that disappear from Woodpecker are deactivated.
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Platform and software links are editable by hand afterwards.
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- **Pipeline history**: each entry on the *Pipelines* page lists its recent
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runs with a manual *Trigger* action; the newest run refreshes the cached
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last-pipeline status shown on the Pipelines index. The software's admin
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page links to its pipelines from the Quick Links sidebar.
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- **Secret provisioning**: database application tokens are pushed to the
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repos as the `application_token` Woodpecker secret — creating a token
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provisions it to its owner's repos (unrestricted tokens to all active
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repos), deleting a token removes the secret, and *Rotate* creates a
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replacement token, provisions it everywhere and revokes the old one in a
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single step.
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The API token must belong to a Woodpecker **instance admin** — listing the
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server's repos is an admin-only endpoint (anything less yields
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`403 User not authorized`). Add the user to `WOODPECKER_ADMIN` on the
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Woodpecker server, then log out and back in: the admin flag is written to
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the user record at login, a server restart alone is not enough.
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## Public API
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| Endpoint | Purpose |
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| --- | --- |
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| `GET /api/software` | Full catalog with releases, assets, links, download counts; `?owner_id=` filters to one publisher |
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| `GET /api/software/highlighted` | The currently highlighted title |
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| `GET /api/builds` | Expected asset kinds per platform (build matrix) |
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| `GET /api/softwares/:name/builds` | Actual vs. missing build assets per release |
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| `GET /api/image/:id` | Serves catalog images |
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| `GET /api/download?path=` | Serves an artifact and logs a download record |
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| `GET /file/*path` | Serves static build output (web-playable games, docs) |
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## Admin integration
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The host owns the single ActiveAdmin instance — authentication (Devise),
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theme, assets and the `/admin` routes. WarpEngine only appends its resource
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files to `ActiveAdmin.application.load_paths`. Two things to copy into a new
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host:
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- the small file-picker JS for release-asset path inputs (an iframe pointing
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at `/admin/files?picker=1&field=<dom_id>`) in your `active_admin.js`;
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- if you generate apipie docs, add
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`"#{WarpEngine::Engine.root}/app/controllers/**/*.rb"` to your
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`api_controllers_matcher`.
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## Behavioral notes
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- Every model is soft-deleted (`default_scope { where(deleted_at: nil) }`).
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- The JSON shape is stable and intentionally bug-compatible with the project's
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former Go backend (Go zero-time timestamps, camelCase keys, legacy flat
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path fields).
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- Model extension points: `ActiveSupport.on_load(:warp_engine_<model>)` hooks.
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## Tests
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The engine ships an RSpec suite running against a bundled dummy app:
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```sh
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bundle install
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bundle exec rake app:db:prepare RAILS_ENV=test
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bundle exec rspec
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```
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## Development
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This repository is a **read-only split mirror** — development happens in the
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[`tools/teletypegames`](https://git.teletypegames.org/tools/teletypegames)
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monorepo under `libs/ruby/warp_engine`, and CI republishes the mirror on every
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change. Please do not open pull requests against the mirror.
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