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warpstore/README.md
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mr.zeroandClaude Opus 5 a39a29ffde Add a machine-wide uninstaller and the empty-directory rule
A store's own engine can take that store away. What was missing was a way to
take the framework off a machine without having to remember what is on it:
uninstall.sh finds every store home under both known roots, has each store's
own engine purge what it installed, and then removes the store, its launcher,
its Ports entry and the engine files.

It delegates the removing rather than repeating it, because only the engine's
state.json knows which ROMs, playlists, thumbnails or gamelist entries were a
store's. If an engine cannot finish — RetroArch running, a ROMs root unmounted
— the run stops there instead of deleting the engine that knew what it had
installed.

POSIX sh, not bash, so `curl … | sh` works on a machine whose /bin/sh is dash;
checked with dash. `prune_empty_dirs` moves here for the same reason the delete
guard `within()` did: both engines need it, and both need it to be careful. It
removes only directories that are actually empty, and only inside the subtree
the store owns, so one surprise file is enough to keep a directory.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-18 08:31:52 +02:00

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# warpstore — the shared core of the WarpEngine store engines
A **store engine** reads a [WarpEngine](https://git.teletypegames.org/engines/warp_engine)
catalog and writes some host platform's own game library format. Only that last
step differs between hosts. Everything before it — talking to the API, picking
which release to install, matching the machine, remembering what was put where —
is this module.
```
┌──────────────────────────────┐
│ warpstore.py │
│ catalog · releases · host │
│ state · config · HTTP │
└──────────────┬───────────────┘
┌──────────────┴───────────────┐
▼ ▼
warp-engine-batocera-store warp-engine-retroarch-store
ROM folders + gamelist.xml .lpl playlists + thumbnails
│ │
▼ ▼
EmulationStation RetroArch
```
Single file, Python 3 standard library only. The hosts range from a Batocera box
(`python3`, no `pip`) to a desktop, and neither may be asked to install anything.
An engine's installer drops `warpstore.py` next to the adapter script and the
adapter does `import warpstore`.
## What an adapter has to supply
Three things, and nothing else:
1. **A `DEFAULT_CONFIG`** describing its host — where things live, which catalog
platform maps to what.
2. **An `accept(spec, sw)` callback** deciding which catalog entries that host can
run, and how they are grouped.
3. **The code that writes the host's library format.**
```python
import warpstore as ws
def accept(spec, sw):
"""Return (scope, extras), or raise ws.Skip(reason) to reject the title."""
if spec["system"] not in available_systems:
raise ws.Skip(f"no '{spec['system']}' ROM folder on this box")
return spec["system"], {"system": spec["system"]}
cfg = ws.load_config(path, DEFAULT_CONFIG, required=("paths.subfolder",))
ws.init(path)
games, skipped = ws.select_games(cfg, ws.fetch_catalog(cfg, use_cache=True), accept)
```
`scope` is how the host groups its library — a Batocera system, a RetroArch
playlist. It is what `state.json` is keyed by (`<scope>:<name>`), so two hosts
can carry a game of the same name without colliding.
## What is in here
| Area | Functions |
|---|---|
| Logging | `set_tag`, `set_verbose`, `log`, `debug`, `die` |
| Files | `load_json`, `write_json`, `write_atomic`, `within`, `prune_empty_dirs` |
| Config | `deep_merge`, `load_config` |
| Store home | `init`, then `HOME`, `CONFIG_PATH`, `STATE_PATH`, `CATALOG_CACHE` |
| HTTP | `http_get`, `http_download`, `api_url`, `download_url`, `user_agent` |
| Host | `machine`, `host_os`, `host`, `resolve_for_host` |
| Catalog | `fetch_catalog`, `select_games`, `pick_release`, `asset_basename`, `download_image` |
| State | `load_state`, `save_state`, `game_key`, `record_scope`, `records_by_scope`, `match_keys`, `limit_to_names` |
Four of them carry decisions worth knowing about.
**`resolve_for_host(value, host)`** — a config value that may depend on the
machine. A plain string is the same everywhere (that is what a `cartridge` is:
data for an emulator). Where it differs, the value is a map and the most specific
key wins: `{"linux-aarch64": …, "aarch64": …, "linux": …, "*": …}`. With no
matching key and no `*` the answer is `None`, and the caller reports the title as
skipped rather than installing something that cannot run.
**`within(path, root)`** — every delete a store performs is guarded by this. A
store may only remove files from the subtree it owns, never from the user's own
library and never from another store's.
**`prune_empty_dirs(dirs, root)`** — the uninstall side of the same rule. A store
that has removed everything should not leave its folders behind, but only empty
directories go, and only inside `root`: one surprise file is enough to keep a
directory.
**`write_atomic`** — nothing is ever written in place. A store interrupted
mid-sync would otherwise leave a half-written playlist or gamelist, which is
worse than an old one.
## Taking every store off a machine
```sh
curl -fsSL https://git.teletypegames.org/engines/warpstore/raw/branch/master/uninstall.sh | sh
```
A single store is better removed by its own engine's `uninstall.sh`, which knows
that host's extras — a Batocera Ports entry, say. This one is for taking the
whole framework off a machine without having to remember what is installed: it
finds every store home under the known roots, has each store's **own engine**
purge what it installed, and then deletes the store, its launcher and the engine
files.
| Environment variable | Meaning |
|---|---|
| `DRY_RUN` | `1` to print what would go and remove nothing |
| `KEEP_GAMES` | `1` to remove only the scripts and leave the installed games |
| `FORCE` | `1` to purge even while RetroArch is running |
| `BATOCERA_STORE_ROOT`, `BATOCERA_PORTS_DIR` | where to look on a Batocera box |
| `STORE_ROOT`, `BIN_DIR` | where to look on a desktop |
If any engine cannot finish — RetroArch running, a ROMs root unmounted — the run
stops there rather than deleting the engine that knows what it installed.
The script is POSIX `sh`, not bash, so `| sh` works on a machine whose `/bin/sh`
is dash. The engines' own installers and uninstallers are too.
## State
`state.json`, version 2, keyed `<scope>:<name>`:
```json
{
"version": 2,
"installed": {
"c64:blessingofra": { "name": "blessingofra", "scope": "c64", "asset": "blessingofra-2.0.0.prg", "…": "…" }
}
}
```
`record_scope()` falls back to a record's `system` field, which is what the
Batocera store wrote before this module existed — and there the two were the same
string, so an installed box keeps working with no migration. A `version: 1` file,
keyed by bare software name, is re-keyed on first run.
## Users
- [`warp-engine-batocera-store`](https://git.teletypegames.org/stores/warp-engine-batocera-store) — EmulationStation ROM folders, `gamelist.xml`, Ports launchers
- [`warp-engine-retroarch-store`](https://git.teletypegames.org/stores/warp-engine-retroarch-store) — RetroArch `.lpl` playlists and thumbnail folders
Both pin nothing: they fetch `warpstore.py` from this repository's `master` at
install time. A change here therefore reaches every store on its next install —
which is the point, and also the reason to keep the surface above small.