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@@ -141,7 +141,9 @@ mu_start:
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beq mg_story
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+fadeto credits_init ; every screen change fades to black
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mg_play:
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lda #MZMIN ; a fresh run: level 1, clock zeroed
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lda opt_level ; a fresh run: the picked start level,
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clc ; clock zeroed
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adc #MZMIN-1
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sta mzsize
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lda #0
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sta tframe
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+37
-12
@@ -4,18 +4,20 @@
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; respawns elsewhere after a pause
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; spin cooldown - ra needs a recharge between two spins,
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; shown on the status row
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; start level - which level a fresh run begins on (1-8)
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; the settings live here and survive between levels
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; -----------------------------------------------------------
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OPT_ITEMS = 3
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OPT_ITEMS = 4
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options_init:
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jsr clear_screen
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+prbig 1, 6, WHITE, txt_options, 7
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+prtext 19, 6, LGREY, txt_oh1, txt_oh1e-txt_oh1
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+prtext 20, 4, LGREY, txt_oh2, txt_oh2e-txt_oh2
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+prtext 21, 6, LGREY, txt_oh1, txt_oh1e-txt_oh1
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+prtext 22, 4, LGREY, txt_oh2, txt_oh2e-txt_oh2
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+prtext 23, 5, LGREY, txt_oh3, txt_oh3e-txt_oh3
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lda #0
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sta optsel
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@@ -66,19 +68,25 @@ oo_items:
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cpx #OPT_ITEMS
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bne oo_items
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; the current values next to the two settings
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; the current values next to the three settings
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ldx opt_shoot
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lda #10
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jsr put_oval
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ldx opt_cool
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lda #13
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jsr put_oval
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lda opt_level ; the start level as a digit
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ora #$30
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sta SCREEN+16*40+24
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lda #LGREEN
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sta COLRAM+16*40+24
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; blinking '>' cursor in front of the picked line
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lda #$20
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sta SCREEN+10*40+7
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sta SCREEN+13*40+7
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sta SCREEN+16*40+7
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sta SCREEN+19*40+7
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lda framectr
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and #16
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bne ou_fire
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@@ -102,8 +110,10 @@ ou_fire:
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jsr start_edge
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beq ou_done
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lda optsel
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cmp #2
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cmp #3
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beq ou_back
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cmp #2
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beq ou_tlevel
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cmp #1
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beq ou_tcool
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lda opt_shoot
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@@ -114,6 +124,15 @@ ou_tcool:
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lda opt_cool
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eor #1
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sta opt_cool
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jmp ou_tsfx
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ou_tlevel:
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ldx opt_level ; cycle 1-8, wrapping back to 1
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inx
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cpx #MZMAX-MZMIN+2
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bne ou_tlst
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ldx #1
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ou_tlst:
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stx opt_level
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ou_tsfx:
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lda #SFX_SELECT
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jsr sfx_play
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@@ -160,14 +179,16 @@ put_oval:
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jmp print_text
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; ---- option tables ----
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oitem_lo: !byte <txt_ogun, <txt_ocool, <txt_oback
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oitem_hi: !byte >txt_ogun, >txt_ocool, >txt_oback
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oitem_len: !byte 10, 13, 4
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oitem_row: !byte 10, 13, 16
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oitem_lo: !byte <txt_ogun, <txt_ocool, <txt_olev, <txt_oback
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oitem_hi: !byte >txt_ogun, >txt_ocool, >txt_olev, >txt_oback
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oitem_len: !byte 10, 13, 11, 4
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oitem_row: !byte 10, 13, 16, 19
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ocur_lo: ; cursor cells: column 7 of those rows
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!byte <(SCREEN+10*40+7), <(SCREEN+13*40+7), <(SCREEN+16*40+7)
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!byte <(SCREEN+10*40+7), <(SCREEN+13*40+7)
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!byte <(SCREEN+16*40+7), <(SCREEN+19*40+7)
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ocur_hi:
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!byte >(SCREEN+10*40+7), >(SCREEN+13*40+7), >(SCREEN+16*40+7)
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!byte >(SCREEN+10*40+7), >(SCREEN+13*40+7)
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!byte >(SCREEN+16*40+7), >(SCREEN+19*40+7)
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ovtx_lo: !byte <txt_off, <txt_on
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ovtx_hi: !byte >txt_off, >txt_on
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ovcol: !byte LGREY, LGREEN
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@@ -175,6 +196,7 @@ ovcol: !byte LGREY, LGREEN
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; ---- option texts ----
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txt_ogun: !scr "worker gun"
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txt_ocool: !scr "spin cooldown"
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txt_olev: !scr "start level"
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txt_oback: !scr "back"
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txt_on: !scr "on "
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txt_off: !scr "off"
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@@ -182,6 +204,8 @@ txt_oh1: !scr "gun: p1 fire shoots a bullet"
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txt_oh1e:
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txt_oh2: !scr "cooldown: spins need a recharge"
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txt_oh2e:
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txt_oh3: !scr "start: a fresh run's first level"
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txt_oh3e:
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; ---- the settings themselves (session-wide) ----
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!ifdef FORCEOPTS { ; test builds start with both turned on
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@@ -191,4 +215,5 @@ opt_cool: !byte 1
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opt_shoot: !byte 0 ; 0 = classic game, 1 = the worker shoots
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opt_cool: !byte 0 ; 1 = spins need a recharge
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}
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optsel: !byte 0 ; picked line: 0-2
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opt_level: !byte 1 ; a fresh run's first level: 1-8
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optsel: !byte 0 ; picked line: 0-3
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