start level option
ci/woodpecker/manual/woodpecker Pipeline was successful

This commit is contained in:
2026-07-26 19:49:08 +02:00
parent 28f1191fde
commit 7d9ad21dd8
2 changed files with 40 additions and 13 deletions
+37 -12
View File
@@ -4,18 +4,20 @@
; respawns elsewhere after a pause
; spin cooldown - ra needs a recharge between two spins,
; shown on the status row
; start level - which level a fresh run begins on (1-8)
; the settings live here and survive between levels
; -----------------------------------------------------------
OPT_ITEMS = 3
OPT_ITEMS = 4
options_init:
jsr clear_screen
+prbig 1, 6, WHITE, txt_options, 7
+prtext 19, 6, LGREY, txt_oh1, txt_oh1e-txt_oh1
+prtext 20, 4, LGREY, txt_oh2, txt_oh2e-txt_oh2
+prtext 21, 6, LGREY, txt_oh1, txt_oh1e-txt_oh1
+prtext 22, 4, LGREY, txt_oh2, txt_oh2e-txt_oh2
+prtext 23, 5, LGREY, txt_oh3, txt_oh3e-txt_oh3
lda #0
sta optsel
@@ -66,19 +68,25 @@ oo_items:
cpx #OPT_ITEMS
bne oo_items
; the current values next to the two settings
; the current values next to the three settings
ldx opt_shoot
lda #10
jsr put_oval
ldx opt_cool
lda #13
jsr put_oval
lda opt_level ; the start level as a digit
ora #$30
sta SCREEN+16*40+24
lda #LGREEN
sta COLRAM+16*40+24
; blinking '>' cursor in front of the picked line
lda #$20
sta SCREEN+10*40+7
sta SCREEN+13*40+7
sta SCREEN+16*40+7
sta SCREEN+19*40+7
lda framectr
and #16
bne ou_fire
@@ -102,8 +110,10 @@ ou_fire:
jsr start_edge
beq ou_done
lda optsel
cmp #2
cmp #3
beq ou_back
cmp #2
beq ou_tlevel
cmp #1
beq ou_tcool
lda opt_shoot
@@ -114,6 +124,15 @@ ou_tcool:
lda opt_cool
eor #1
sta opt_cool
jmp ou_tsfx
ou_tlevel:
ldx opt_level ; cycle 1-8, wrapping back to 1
inx
cpx #MZMAX-MZMIN+2
bne ou_tlst
ldx #1
ou_tlst:
stx opt_level
ou_tsfx:
lda #SFX_SELECT
jsr sfx_play
@@ -160,14 +179,16 @@ put_oval:
jmp print_text
; ---- option tables ----
oitem_lo: !byte <txt_ogun, <txt_ocool, <txt_oback
oitem_hi: !byte >txt_ogun, >txt_ocool, >txt_oback
oitem_len: !byte 10, 13, 4
oitem_row: !byte 10, 13, 16
oitem_lo: !byte <txt_ogun, <txt_ocool, <txt_olev, <txt_oback
oitem_hi: !byte >txt_ogun, >txt_ocool, >txt_olev, >txt_oback
oitem_len: !byte 10, 13, 11, 4
oitem_row: !byte 10, 13, 16, 19
ocur_lo: ; cursor cells: column 7 of those rows
!byte <(SCREEN+10*40+7), <(SCREEN+13*40+7), <(SCREEN+16*40+7)
!byte <(SCREEN+10*40+7), <(SCREEN+13*40+7)
!byte <(SCREEN+16*40+7), <(SCREEN+19*40+7)
ocur_hi:
!byte >(SCREEN+10*40+7), >(SCREEN+13*40+7), >(SCREEN+16*40+7)
!byte >(SCREEN+10*40+7), >(SCREEN+13*40+7)
!byte >(SCREEN+16*40+7), >(SCREEN+19*40+7)
ovtx_lo: !byte <txt_off, <txt_on
ovtx_hi: !byte >txt_off, >txt_on
ovcol: !byte LGREY, LGREEN
@@ -175,6 +196,7 @@ ovcol: !byte LGREY, LGREEN
; ---- option texts ----
txt_ogun: !scr "worker gun"
txt_ocool: !scr "spin cooldown"
txt_olev: !scr "start level"
txt_oback: !scr "back"
txt_on: !scr "on "
txt_off: !scr "off"
@@ -182,6 +204,8 @@ txt_oh1: !scr "gun: p1 fire shoots a bullet"
txt_oh1e:
txt_oh2: !scr "cooldown: spins need a recharge"
txt_oh2e:
txt_oh3: !scr "start: a fresh run's first level"
txt_oh3e:
; ---- the settings themselves (session-wide) ----
!ifdef FORCEOPTS { ; test builds start with both turned on
@@ -191,4 +215,5 @@ opt_cool: !byte 1
opt_shoot: !byte 0 ; 0 = classic game, 1 = the worker shoots
opt_cool: !byte 0 ; 1 = spins need a recharge
}
optsel: !byte 0 ; picked line: 0-2
opt_level: !byte 1 ; a fresh run's first level: 1-8
optsel: !byte 0 ; picked line: 0-3