Compare commits
13 Commits
feature/ta
...
46d3ff2ebc
| Author | SHA1 | Date | |
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46d3ff2ebc | ||
| d899a74411 | |||
| 4c7d43fea3 | |||
| 94563d32c0 | |||
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| b72875c42f | |||
| 6b4d47a438 | |||
| d916ddeeb5 | |||
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ca883a15bd | ||
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b4dcdaba58 | ||
| 823c3313af | |||
| 47e41f4054 | |||
| 65e0f131c0 |
@@ -18,6 +18,7 @@ globals = {
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"Input",
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"Audio",
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"AsciiArt",
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"Ascension",
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"Config",
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"Context",
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"Meter",
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4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
@@ -30,5 +30,5 @@
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"files.associations": {
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"*.conf": "bitbake",
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"*.inc": "bitbake"
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}
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}
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},
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}
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9
.vscode/tasks.json
vendored
9
.vscode/tasks.json
vendored
@@ -6,12 +6,17 @@
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{
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"label": "Run TIC80",
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"type": "shell",
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"command": "tic80 --fs=. impostor.lua"
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"command": "tic80 --fs=. impostor.lua",
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"problemMatcher": [],
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"group": {
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"kind": "build",
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"isDefault": true
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}
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},
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{
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"label": "Build & Run TIC80",
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"type": "shell",
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"command": "make build && tic80 --fs=. impostor.lua",
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"command": "make clean && make build && tic80 --fs=. impostor.lua",
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"problemMatcher": []
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},
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{
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@@ -1,6 +1,7 @@
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meta/meta.header.lua
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init/init.module.lua
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init/init.config.lua
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init/init.ascension.lua
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init/init.context.lua
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system/system.util.lua
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system/system.print.lua
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642
inc/audio/audio.generator_model.lua
Normal file
642
inc/audio/audio.generator_model.lua
Normal file
@@ -0,0 +1,642 @@
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{
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model = {
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["...|..."] = {
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||||
next = {
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||||
["..."] = 0.71111111111111,
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||||
["A-4"] = 0.0074074074074074,
|
||||
["B-4"] = 0.0037037037037037,
|
||||
["C-3"] = 0.011111111111111,
|
||||
["C-4"] = 0.037037037037037,
|
||||
["C-5"] = 0.11111111111111,
|
||||
["C-6"] = 0.0037037037037037,
|
||||
["D-4"] = 0.011111111111111,
|
||||
["D-5"] = 0.018518518518519,
|
||||
["E-4"] = 0.0074074074074074,
|
||||
["E-5"] = 0.025925925925926,
|
||||
["F-5"] = 0.0074074074074074,
|
||||
["G-3"] = 0.0037037037037037,
|
||||
["G-4"] = 0.022222222222222,
|
||||
["G-5"] = 0.018518518518519
|
||||
},
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||||
total = 270
|
||||
},
|
||||
["...|A-4"] = {
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||||
next = {
|
||||
["..."] = 0.9,
|
||||
["C-5"] = 0.1
|
||||
},
|
||||
total = 10
|
||||
},
|
||||
["...|A-5"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
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||||
total = 8
|
||||
},
|
||||
["...|B-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["...|B-5"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 5
|
||||
},
|
||||
["...|C-3"] = {
|
||||
next = {
|
||||
["..."] = 0.66666666666667,
|
||||
["C-5"] = 0.33333333333333
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["...|C-4"] = {
|
||||
next = {
|
||||
["..."] = 0.875,
|
||||
["D-4"] = 0.083333333333333,
|
||||
["E-4"] = 0.041666666666667
|
||||
},
|
||||
total = 24
|
||||
},
|
||||
["...|C-5"] = {
|
||||
next = {
|
||||
["..."] = 0.73333333333333,
|
||||
["B-4"] = 0.033333333333333,
|
||||
["C-5"] = 0.066666666666667,
|
||||
["D-5"] = 0.13333333333333,
|
||||
["E-5"] = 0.033333333333333
|
||||
},
|
||||
total = 60
|
||||
},
|
||||
["...|C-6"] = {
|
||||
next = {
|
||||
["..."] = 1
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||||
},
|
||||
total = 1
|
||||
},
|
||||
["...|D-4"] = {
|
||||
next = {
|
||||
["..."] = 0.92857142857143,
|
||||
["D-4"] = 0.071428571428571
|
||||
},
|
||||
total = 14
|
||||
},
|
||||
["...|D-5"] = {
|
||||
next = {
|
||||
["..."] = 0.80645161290323,
|
||||
["C-5"] = 0.032258064516129,
|
||||
["D-5"] = 0.032258064516129,
|
||||
["E-5"] = 0.12903225806452
|
||||
},
|
||||
total = 31
|
||||
},
|
||||
["...|D-6"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["...|E-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 19
|
||||
},
|
||||
["...|E-5"] = {
|
||||
next = {
|
||||
["..."] = 0.77777777777778,
|
||||
["C-5"] = 0.022222222222222,
|
||||
["D-5"] = 0.13333333333333,
|
||||
["F-5"] = 0.066666666666667
|
||||
},
|
||||
total = 45
|
||||
},
|
||||
["...|F-3"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["...|F-4"] = {
|
||||
next = {
|
||||
["..."] = 0.8,
|
||||
["D-4"] = 0.1,
|
||||
["F-4"] = 0.1
|
||||
},
|
||||
total = 10
|
||||
},
|
||||
["...|F-5"] = {
|
||||
next = {
|
||||
["..."] = 0.66666666666667,
|
||||
["D-5"] = 0.066666666666667,
|
||||
["E-5"] = 0.066666666666667,
|
||||
["G-5"] = 0.2
|
||||
},
|
||||
total = 15
|
||||
},
|
||||
["...|G-3"] = {
|
||||
next = {
|
||||
["..."] = 0.8,
|
||||
["G-5"] = 0.2
|
||||
},
|
||||
total = 5
|
||||
},
|
||||
["...|G-4"] = {
|
||||
next = {
|
||||
["..."] = 0.95652173913043,
|
||||
["E-4"] = 0.043478260869565
|
||||
},
|
||||
total = 23
|
||||
},
|
||||
["...|G-5"] = {
|
||||
next = {
|
||||
["..."] = 0.875,
|
||||
["A-5"] = 0.0625,
|
||||
["E-5"] = 0.0625
|
||||
},
|
||||
total = 16
|
||||
},
|
||||
["...|G-6"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["A-4|..."] = {
|
||||
next = {
|
||||
["..."] = 0.55555555555556,
|
||||
["C-5"] = 0.33333333333333,
|
||||
["D-5"] = 0.11111111111111
|
||||
},
|
||||
total = 9
|
||||
},
|
||||
["A-4|B-4"] = {
|
||||
next = {
|
||||
["C-5"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["A-4|C-5"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["A-4|G-4"] = {
|
||||
next = {
|
||||
["F-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["A-5|..."] = {
|
||||
next = {
|
||||
["..."] = 0.2,
|
||||
["B-5"] = 0.1,
|
||||
["E-4"] = 0.1,
|
||||
["E-5"] = 0.4,
|
||||
["F-5"] = 0.1,
|
||||
["G-5"] = 0.1
|
||||
},
|
||||
total = 10
|
||||
},
|
||||
["A-5|G-5"] = {
|
||||
next = {
|
||||
["..."] = 0.33333333333333,
|
||||
["A-5"] = 0.66666666666667
|
||||
},
|
||||
total = 3
|
||||
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|
||||
["B-4|..."] = {
|
||||
next = {
|
||||
["A-4"] = 1
|
||||
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|
||||
total = 1
|
||||
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|
||||
["B-4|A-4"] = {
|
||||
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|
||||
["G-4"] = 1
|
||||
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|
||||
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|
||||
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|
||||
["B-4|C-5"] = {
|
||||
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|
||||
["..."] = 1
|
||||
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|
||||
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|
||||
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|
||||
["B-5|..."] = {
|
||||
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|
||||
["..."] = 0.2,
|
||||
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|
||||
["D-6"] = 0.4,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
["C-3|..."] = {
|
||||
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|
||||
["C-4"] = 1
|
||||
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|
||||
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|
||||
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|
||||
["C-3|C-5"] = {
|
||||
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|
||||
["..."] = 0.33333333333333,
|
||||
["C-3"] = 0.66666666666667
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||||
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|
||||
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|
||||
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|
||||
["C-4|..."] = {
|
||||
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|
||||
["..."] = 0.5,
|
||||
["D-4"] = 0.125,
|
||||
["E-4"] = 0.041666666666667,
|
||||
["F-3"] = 0.041666666666667,
|
||||
["G-3"] = 0.16666666666667,
|
||||
["G-4"] = 0.083333333333333,
|
||||
["G-5"] = 0.041666666666667
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
["D-5"] = 0.2093023255814,
|
||||
["E-5"] = 0.069767441860465,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
["F-5"] = 0.125
|
||||
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|
||||
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|
||||
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|
||||
["E-5|E-5"] = {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
["E-5|F-5"] = {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
["E-5|G-5"] = {
|
||||
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|
||||
["..."] = 0.5,
|
||||
["F-5"] = 0.5
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["F-3|..."] = {
|
||||
next = {
|
||||
["C-4"] = 1
|
||||
},
|
||||
total = 3
|
||||
},
|
||||
["F-4|..."] = {
|
||||
next = {
|
||||
["D-4"] = 0.11111111111111,
|
||||
["E-4"] = 0.44444444444444,
|
||||
["G-4"] = 0.44444444444444
|
||||
},
|
||||
total = 9
|
||||
},
|
||||
["F-4|D-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["F-4|E-4"] = {
|
||||
next = {
|
||||
["D-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["F-4|F-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["F-4|G-4"] = {
|
||||
next = {
|
||||
["A-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["F-5|..."] = {
|
||||
next = {
|
||||
["..."] = 0.2,
|
||||
["A-5"] = 0.066666666666667,
|
||||
["D-5"] = 0.2,
|
||||
["E-5"] = 0.46666666666667,
|
||||
["G-5"] = 0.066666666666667
|
||||
},
|
||||
total = 15
|
||||
},
|
||||
["F-5|A-5"] = {
|
||||
next = {
|
||||
["G-5"] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["F-5|D-5"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["F-5|E-5"] = {
|
||||
next = {
|
||||
["..."] = 0.5,
|
||||
["D-5"] = 0.16666666666667,
|
||||
["F-5"] = 0.16666666666667,
|
||||
["G-5"] = 0.16666666666667
|
||||
},
|
||||
total = 6
|
||||
},
|
||||
["F-5|G-5"] = {
|
||||
next = {
|
||||
["..."] = 0.75,
|
||||
["A-5"] = 0.25
|
||||
},
|
||||
total = 4
|
||||
},
|
||||
["G-3|..."] = {
|
||||
next = {
|
||||
["C-4"] = 0.5,
|
||||
["D-4"] = 0.25,
|
||||
["F-3"] = 0.25
|
||||
},
|
||||
total = 4
|
||||
},
|
||||
["G-3|G-5"] = {
|
||||
next = {
|
||||
["..."] = 0.5,
|
||||
["G-3"] = 0.5
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["G-4|..."] = {
|
||||
next = {
|
||||
["..."] = 0.090909090909091,
|
||||
["A-4"] = 0.090909090909091,
|
||||
["C-4"] = 0.045454545454545,
|
||||
["C-5"] = 0.18181818181818,
|
||||
["D-5"] = 0.045454545454545,
|
||||
["E-4"] = 0.22727272727273,
|
||||
["E-5"] = 0.045454545454545,
|
||||
["F-4"] = 0.27272727272727
|
||||
},
|
||||
total = 22
|
||||
},
|
||||
["G-4|A-4"] = {
|
||||
next = {
|
||||
["B-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["G-4|E-4"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["G-4|F-4"] = {
|
||||
next = {
|
||||
["E-4"] = 1
|
||||
},
|
||||
total = 2
|
||||
},
|
||||
["G-5|..."] = {
|
||||
next = {
|
||||
["..."] = 0.35,
|
||||
["A-5"] = 0.05,
|
||||
["B-5"] = 0.05,
|
||||
["C-5"] = 0.05,
|
||||
["D-4"] = 0.05,
|
||||
["E-5"] = 0.25,
|
||||
["F-5"] = 0.2
|
||||
},
|
||||
total = 20
|
||||
},
|
||||
["G-5|A-5"] = {
|
||||
next = {
|
||||
["..."] = 0.5,
|
||||
["G-5"] = 0.5
|
||||
},
|
||||
total = 4
|
||||
},
|
||||
["G-5|E-5"] = {
|
||||
next = {
|
||||
["..."] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["G-5|F-5"] = {
|
||||
next = {
|
||||
["A-5"] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["G-5|G-3"] = {
|
||||
next = {
|
||||
["G-5"] = 1
|
||||
},
|
||||
total = 1
|
||||
},
|
||||
["G-6|..."] = {
|
||||
next = {
|
||||
["D-6"] = 1
|
||||
},
|
||||
total = 1
|
||||
}
|
||||
},
|
||||
order = 2
|
||||
}
|
||||
@@ -162,3 +162,43 @@ Songs.custom_song = {
|
||||
}, 130)
|
||||
}
|
||||
]]
|
||||
|
||||
function generate_sequence(model_data, length)
|
||||
local order = model.order
|
||||
local model_data = model_data.model
|
||||
|
||||
-- random start key
|
||||
local model_keys = {}
|
||||
for k,_ in pairs(model) do
|
||||
model_keys[#model_keys + 1] = k
|
||||
end
|
||||
local start_key = model_keys[math.ceil(math.random() * #model_keys)]
|
||||
|
||||
-- sequence starts with the start key
|
||||
local seq = unmake_key(start_key)
|
||||
|
||||
-- generation loop
|
||||
while #seq < length do
|
||||
local current_key = table.concat({unpack(seq, #seq - order + 1, #seq)}, "|")
|
||||
|
||||
local chosen = "..."
|
||||
|
||||
local key_data = model[current_key]
|
||||
if key_data then
|
||||
local r = math.random()
|
||||
local prob_sum = 0.0
|
||||
for new_note, new_prob in pairs(key_data.next) do
|
||||
prob_sum = prob_sum + new_prob
|
||||
if prob_sum < r then
|
||||
chosen = new_note
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- print(current_key .. " --> " .. chosen)
|
||||
|
||||
seq[#seq+1] = chosen
|
||||
end
|
||||
|
||||
return seq
|
||||
end
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
Decision.register({
|
||||
id = "go_to_end",
|
||||
label = "Break the cycle",
|
||||
condition = function()
|
||||
return Ascension.is_complete()
|
||||
end,
|
||||
handle = function()
|
||||
Window.set_current("end")
|
||||
end,
|
||||
|
||||
@@ -9,7 +9,8 @@ Decision.register({
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
on_win = function()
|
||||
MysteriousManWindow.start()
|
||||
local ascended = Ascension.consume_increase()
|
||||
MysteriousManWindow.start({ skip_text = not ascended })
|
||||
end,
|
||||
})
|
||||
end,
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
Decision.register({
|
||||
id = "start_discussion",
|
||||
label = function()
|
||||
if Context.day_count >= 3 then
|
||||
if Context.have_met_sumphore then
|
||||
return "Talk to Sumphore"
|
||||
end
|
||||
return "Talk to the homeless guy"
|
||||
end,
|
||||
handle = function()
|
||||
if Context.day_count < 3 then
|
||||
if not Context.have_met_sumphore then
|
||||
Discussion.start("homeless_guy", "game")
|
||||
end
|
||||
if Context.day_count >= 3 then
|
||||
elseif Ascension.get_level() == 0 then
|
||||
Discussion.start("homeless_guy", "game", 4)
|
||||
else
|
||||
Discussion.start("sumphore_day_3", "game")
|
||||
return
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
@@ -46,7 +46,9 @@ Discussion.register({
|
||||
{
|
||||
question = "My name is Sumphore, nice to meet you.",
|
||||
answers = {
|
||||
{ label = "Nice to meet you, Sumphore.", next_step = 5 },
|
||||
{ label = "Nice to meet you, Sumphore.", next_step = 5, on_select = function()
|
||||
Context.have_met_sumphore = true
|
||||
end },
|
||||
},
|
||||
},
|
||||
{
|
||||
|
||||
169
inc/init/init.ascension.lua
Normal file
169
inc/init/init.ascension.lua
Normal file
@@ -0,0 +1,169 @@
|
||||
--- @section Ascension
|
||||
local ASCENSION_MAX_LEVEL = 9
|
||||
local ASCENSION_WORD = "ASCENSION"
|
||||
local _increased_this_cycle = false
|
||||
|
||||
local _flash_active = false
|
||||
local _flash_timer = 0
|
||||
local _flash_total = 0
|
||||
local FLASH_DURATION = 120
|
||||
|
||||
local _fade_active = false
|
||||
local _fade_timer = 0
|
||||
local FADE_DURATION = 120
|
||||
local FADE_COLORS = nil
|
||||
|
||||
--- Gets initial ascension state.
|
||||
--- @within Ascension
|
||||
--- @return result table Initial ascension state. </br>
|
||||
--- Fields: </br>
|
||||
--- * level (number) Current ascension level (0-9).
|
||||
function Ascension.get_initial()
|
||||
_increased_this_cycle = false
|
||||
return {
|
||||
level = 0,
|
||||
}
|
||||
end
|
||||
|
||||
--- Gets the current ascension level.
|
||||
--- @within Ascension
|
||||
--- @return number The current ascension level (0-9).
|
||||
function Ascension.get_level()
|
||||
if not Context or not Context.ascension then return 0 end
|
||||
return Context.ascension.level
|
||||
end
|
||||
|
||||
--- Gets the maximum ascension level.
|
||||
--- @within Ascension
|
||||
--- @return number The maximum ascension level.
|
||||
function Ascension.get_max_level()
|
||||
return ASCENSION_MAX_LEVEL
|
||||
end
|
||||
|
||||
--- Increases the ascension level by 1, clamped to the max.
|
||||
--- @within Ascension
|
||||
function Ascension.increase()
|
||||
if not Context or not Context.ascension then return end
|
||||
Context.ascension.level = math.min(ASCENSION_MAX_LEVEL, Context.ascension.level + 1)
|
||||
_increased_this_cycle = true
|
||||
end
|
||||
|
||||
--- Returns true if ascension was incremented since the last consume call.
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether ascension increased this cycle.
|
||||
function Ascension.did_increase()
|
||||
return _increased_this_cycle
|
||||
end
|
||||
|
||||
--- Consumes the increase flag, returning its value and resetting it.
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether ascension had increased this cycle.
|
||||
function Ascension.consume_increase()
|
||||
local result = _increased_this_cycle
|
||||
_increased_this_cycle = false
|
||||
return result
|
||||
end
|
||||
|
||||
--- Returns true when the ascension meter is fully complete (level 10).
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether the cycle can be broken.
|
||||
function Ascension.is_complete()
|
||||
return Ascension.get_level() >= ASCENSION_MAX_LEVEL
|
||||
end
|
||||
|
||||
--- Draws the ascension meter as individual letters of "ASCENSION".
|
||||
--- Each letter lights up per level. Drawn beneath existing meter bars.
|
||||
--- @within Ascension
|
||||
--- @param x number Left x position.
|
||||
--- @param y number Top y position.
|
||||
--- @param options table Optional overrides: lit_color, dim_color, spacing.
|
||||
function Ascension.draw(x, y, options)
|
||||
if not Context or not Context.ascension then return end
|
||||
options = options or {}
|
||||
local level = Context.ascension.level
|
||||
if level < 1 then return end
|
||||
local lit_color = options.lit_color or Config.colors.white
|
||||
local spacing = options.spacing or 5
|
||||
|
||||
for i = 1, level do
|
||||
local ch = ASCENSION_WORD:sub(i, i)
|
||||
local color
|
||||
if i == level and _fade_active then
|
||||
color = Ascension.get_fade_color()
|
||||
else
|
||||
color = lit_color
|
||||
end
|
||||
print(ch, x + (i - 1) * spacing, y, color, false, 1, true)
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the current fade-in color based on progress through the palette.
|
||||
--- @within Ascension
|
||||
--- @return number The palette color index for the current fade step.
|
||||
function Ascension.get_fade_color()
|
||||
if not FADE_COLORS then
|
||||
FADE_COLORS = {
|
||||
Config.colors.black,
|
||||
Config.colors.dark_grey,
|
||||
Config.colors.light_grey,
|
||||
Config.colors.white,
|
||||
}
|
||||
end
|
||||
if not _fade_active then return Config.colors.white end
|
||||
local progress = math.min(_fade_timer / FADE_DURATION, 1)
|
||||
local idx = math.floor(progress * (#FADE_COLORS - 1)) + 1
|
||||
return FADE_COLORS[idx]
|
||||
end
|
||||
|
||||
--- Starts the fade-in effect for the most recently gained letter.
|
||||
--- @within Ascension
|
||||
function Ascension.start_fade()
|
||||
_fade_active = true
|
||||
_fade_timer = 0
|
||||
end
|
||||
|
||||
--- Starts the ascension flash effect.
|
||||
--- @within Ascension
|
||||
function Ascension.start_flash()
|
||||
_flash_active = true
|
||||
_flash_timer = 0
|
||||
_flash_total = FLASH_DURATION
|
||||
end
|
||||
|
||||
--- Updates and draws the ascension flash overlay.
|
||||
--- Call once per frame from the main loop.
|
||||
--- @within Ascension
|
||||
function Ascension.draw_flash()
|
||||
if not _flash_active then return end
|
||||
_flash_timer = _flash_timer + 1
|
||||
|
||||
local sw = Config.screen.width
|
||||
local sh = Config.screen.height
|
||||
|
||||
local progress = _flash_timer / FLASH_DURATION
|
||||
local pulse = math.abs(math.sin(progress * math.pi * 6))
|
||||
local flash_color = (pulse > 0.5) and Config.colors.white or Config.colors.light_grey
|
||||
rect(0, 0, sw, sh, flash_color)
|
||||
|
||||
if _flash_timer >= _flash_total then
|
||||
_flash_active = false
|
||||
Ascension.start_fade()
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the fade-in timer. Call once per frame from the main loop.
|
||||
--- @within Ascension
|
||||
function Ascension.update_fade()
|
||||
if not _fade_active then return end
|
||||
_fade_timer = _fade_timer + 1
|
||||
if _fade_timer >= FADE_DURATION then
|
||||
_fade_active = false
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns whether a flash effect is currently active.
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether the flash is playing.
|
||||
function Ascension.is_flashing()
|
||||
return _flash_active
|
||||
end
|
||||
@@ -17,12 +17,15 @@ Context = {}
|
||||
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
||||
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
||||
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
||||
--- * ascension (table) Ascension meter state (see Ascension.get_initial).<br/>
|
||||
--- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/>
|
||||
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
||||
--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
|
||||
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
||||
function Context.initial_data()
|
||||
return {
|
||||
current_menu_item = 1,
|
||||
test_mode = false,
|
||||
popup = {
|
||||
show = false,
|
||||
content = {}
|
||||
@@ -33,9 +36,11 @@ function Context.initial_data()
|
||||
minigame_button_mash = {},
|
||||
minigame_rhythm = {},
|
||||
meters = Meter.get_initial(),
|
||||
ascension = Ascension.get_initial(),
|
||||
timer = Timer.get_initial(),
|
||||
triggers = {},
|
||||
home_norman_visible = false,
|
||||
have_met_sumphore = false,
|
||||
game = {
|
||||
current_screen = "home",
|
||||
current_situation = nil,
|
||||
|
||||
@@ -17,3 +17,4 @@ Timer = {}
|
||||
Trigger = {}
|
||||
Discussion = {}
|
||||
AsciiArt = {}
|
||||
Ascension = {}
|
||||
|
||||
@@ -22,4 +22,10 @@ Day.register_handler(function()
|
||||
m.ism = math.max(0, m.ism - METER_DECAY_PER_DAY)
|
||||
m.wpm = math.max(0, m.wpm - METER_DECAY_PER_DAY)
|
||||
m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY)
|
||||
end)
|
||||
|
||||
Day.register_handler(function()
|
||||
if Context.day_count == 3 then
|
||||
Ascension.increase()
|
||||
end
|
||||
end)
|
||||
@@ -37,15 +37,18 @@ end
|
||||
--- @within Discussion
|
||||
--- @param id string The discussion ID to start.
|
||||
--- @param return_window string The window ID to return to after the discussion.
|
||||
function Discussion.start(id, return_window)
|
||||
--- @param[opt] start_step number The step index to start from (defaults to 1).
|
||||
function Discussion.start(id, return_window, start_step)
|
||||
local discussion = _discussions[id]
|
||||
if not discussion then
|
||||
trace("Error: Discussion not found: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
local step = start_step or 1
|
||||
if not discussion.steps[step] then step = 1 end
|
||||
Context.discussion.active = true
|
||||
Context.discussion.id = id
|
||||
Context.discussion.step = 1
|
||||
Context.discussion.step = step
|
||||
Context.discussion.selected_answer = 1
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
|
||||
@@ -152,4 +152,7 @@ function Meter.draw()
|
||||
end
|
||||
print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
||||
end
|
||||
|
||||
local ascension_y = start_y + 3 * line_h + 1
|
||||
Ascension.draw(bar_x, ascension_y, { spacing = 5 })
|
||||
end
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
--- @within Minigame
|
||||
function Minigame.draw_win_overlay()
|
||||
local text = "SUCCESS"
|
||||
local tw = #text * 4
|
||||
local tw = #text * 6
|
||||
local th = 6
|
||||
local padding = 4
|
||||
local box_w = tw + padding * 2
|
||||
|
||||
@@ -30,7 +30,6 @@ function Timer.update()
|
||||
if not in_minigame then
|
||||
t.progress = t.progress + (1 / timer_duration)
|
||||
if t.progress >= 1 then
|
||||
Day.increase()
|
||||
t.progress = t.progress - 1
|
||||
end
|
||||
end
|
||||
|
||||
@@ -397,13 +397,13 @@
|
||||
-- </MAP>
|
||||
-- <SFX>
|
||||
-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
|
||||
-- 016:05000500050005400540054005700570057005400540054005700570057005c005c005c005c005c005c005c005c005c005c005c005c005c005c005c0470000000000
|
||||
-- 017:040004000400040004000400046004600460046004600460146024c034c054c064c084c0a4c0b4c0c4c0c4c0d4c0d4c0e4c0f4c0f4c0f4c0f4c0f4c0400000000000
|
||||
-- 018:04c004c004c004c004c004c0046004600460046004600460240034005400640084009400a400b400c400d400d400e400e400e400f400f400f400f400300000000000
|
||||
-- 019:0400040004000400040004d014d014d024d034d054d074d094d0b4d0c4d0e4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0400000000000
|
||||
-- 016:00000000000000400040004000700070007000400040004000700070007000c000c000c000c000c000c000c000c000c000c000c000c000c000c000c0470000000000
|
||||
-- 017:000000000000000000000000006000600060006000600060106020c030c050c060c080c0a0c0b0c0c0c0c0c0d0c0d0c0e0c0f0c0f0c0f0c0f0c0f0c0400000000000
|
||||
-- 018:00c000c000c000c000c000c0006000600060006000600060200030005000600080009000a000b000c000d000d000e000e000e000f000f000f000f000500000000000
|
||||
-- 019:0000000000000000000000d010d010d020d030d050d070d090d0b0d0c0d0e0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0500000000000
|
||||
-- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000
|
||||
-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130380000000000
|
||||
-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100301000000800
|
||||
-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130580000000000
|
||||
-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100400000000800
|
||||
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
||||
@@ -433,10 +433,10 @@
|
||||
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
||||
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
||||
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
||||
-- 004:40088d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
||||
-- 004:49998d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
||||
-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
|
||||
-- </PATTERNS>
|
||||
-- <TRACKS>
|
||||
-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 000:1000012000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ff
|
||||
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- </TRACKS>
|
||||
|
||||
@@ -4,5 +4,5 @@
|
||||
-- desc: Life of a programmer
|
||||
-- site: https://git.teletype.hu/games/impostor
|
||||
-- license: MIT License
|
||||
-- version: 0.8
|
||||
-- version: 1.0-beta1
|
||||
-- script: lua
|
||||
|
||||
@@ -5,6 +5,7 @@ Screen.register({
|
||||
"go_to_toilet",
|
||||
"go_to_walking_to_office",
|
||||
"go_to_sleep",
|
||||
"go_to_end",
|
||||
},
|
||||
background = "bedroom",
|
||||
draw = function()
|
||||
|
||||
@@ -75,5 +75,14 @@ Screen.register({
|
||||
Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue)
|
||||
Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue)
|
||||
end
|
||||
|
||||
if Ascension.get_level() > 0 then
|
||||
local asc_y = meter_start_y + #meter_list * 20
|
||||
local asc_letter_y = asc_y + 10
|
||||
local asc_spacing = 8
|
||||
local asc_total_w = Ascension.get_level() * asc_spacing
|
||||
local asc_x = math.floor((sw - asc_total_w) / 2)
|
||||
Ascension.draw(asc_x, asc_letter_y, { spacing = asc_spacing })
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
@@ -22,6 +22,10 @@ function Input.left() return btnp(INPUT_KEY_LEFT) end
|
||||
--- Checks if Right is pressed.
|
||||
--- @within Input
|
||||
function Input.right() return btnp(INPUT_KEY_RIGHT) end
|
||||
--- Checks if Space is pressed.
|
||||
--- @within Input
|
||||
function Input.space() return keyp(INPUT_KEY_SPACE) end
|
||||
|
||||
--- Checks if Select is pressed.
|
||||
--- @within Input
|
||||
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
||||
|
||||
@@ -26,8 +26,10 @@ function TIC()
|
||||
Timer.update()
|
||||
Trigger.update()
|
||||
Glitch.draw()
|
||||
Ascension.update_fade()
|
||||
if Context.game_in_progress then
|
||||
Meter.draw()
|
||||
Timer.draw()
|
||||
end
|
||||
Ascension.draw_flash()
|
||||
end
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
--- @section TTGIntroWindow
|
||||
TTGIntroWindow.timer = 180
|
||||
TTGIntroWindow.glitch_started = false
|
||||
TTGIntroWindow.space_count = 0
|
||||
TTGIntroWindow.space_timer = 0
|
||||
TTGIntroWindow.text = [[
|
||||
###### ###### ######
|
||||
## ## #
|
||||
@@ -25,8 +27,19 @@ function TTGIntroWindow.update()
|
||||
TTGIntroWindow.glitch_started = true
|
||||
end
|
||||
|
||||
-- Count menu_back presses during the intro
|
||||
if Input.menu_back() then
|
||||
TTGIntroWindow.space_count = TTGIntroWindow.space_count + 1
|
||||
end
|
||||
|
||||
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
|
||||
if TTGIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||
if TTGIntroWindow.timer <= 0 or Input.menu_confirm() then
|
||||
-- Evaluate exactly 3 presses at the end of the intro
|
||||
if TTGIntroWindow.space_count == 3 then
|
||||
Context.test_mode = true
|
||||
MenuWindow.refresh_menu_items()
|
||||
Audio.sfx_success()
|
||||
end
|
||||
Glitch.hide()
|
||||
Window.set_current("intro_brief")
|
||||
end
|
||||
|
||||
@@ -4,7 +4,11 @@ local _menu_items = {}
|
||||
--- Draws the menu window.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.draw()
|
||||
UI.draw_top_bar("Definitely not an Impostor")
|
||||
local title = "Definitely not an Impostor"
|
||||
if Context.test_mode then
|
||||
title = title .. " (TEST MODE)"
|
||||
end
|
||||
UI.draw_top_bar(title)
|
||||
|
||||
local menu_h = #_menu_items * 10
|
||||
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
|
||||
@@ -81,6 +85,14 @@ function MenuWindow.continued()
|
||||
GameWindow.set_state("continued")
|
||||
end
|
||||
|
||||
--- Opens the minigame ddr test menu.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.ddr_test()
|
||||
AudioTestWindow.init()
|
||||
GameWindow.set_state("minigame_ddr")
|
||||
MinigameDDRWindow.start("menu", nil)
|
||||
end
|
||||
|
||||
--- Refreshes menu items.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.refresh_menu_items()
|
||||
@@ -93,8 +105,13 @@ function MenuWindow.refresh_menu_items()
|
||||
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
||||
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
||||
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
||||
|
||||
if Context.test_mode then
|
||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
||||
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
|
||||
end
|
||||
|
||||
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||
|
||||
Context.current_menu_item = 1
|
||||
|
||||
@@ -141,16 +141,16 @@ local function draw_arrow(x, y, direction, color)
|
||||
local half = size / 2
|
||||
if direction == "left" then
|
||||
tri(x + half, y, x, y + half, x + half, y + size, color)
|
||||
rect(x + half, y + half - 2, half, 4, color)
|
||||
rectb(x + half, y + half - 2, half, 4, color)
|
||||
elseif direction == "right" then
|
||||
tri(x + half, y, x + size, y + half, x + half, y + size, color)
|
||||
rect(x, y + half - 2, half, 4, color)
|
||||
rectb(x, y + half - 2, half, 4, color)
|
||||
elseif direction == "up" then
|
||||
tri(x, y + half, x + half, y, x + size, y + half, color)
|
||||
rect(x + half - 2, y + half, 4, half, color)
|
||||
rectb(x + half - 2, y + half, 4, half, color)
|
||||
elseif direction == "down" then
|
||||
tri(x, y + half, x + half, y + size, x + size, y + half, color)
|
||||
rect(x + half - 2, y, 4, half, color)
|
||||
rectb(x + half - 2, y, 4, half, color)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -16,13 +16,18 @@ He says nothing.
|
||||
|
||||
local state = STATE_TEXT
|
||||
local text_y = Config.screen.height
|
||||
local text_speed = 0.4
|
||||
local text_speed = 0.2
|
||||
local day_timer = 0
|
||||
local day_display_frames = 120
|
||||
local text_done = false
|
||||
local text_done_timer = 0
|
||||
local TEXT_DONE_HOLD_FRAMES = 120
|
||||
local selected_choice = 1
|
||||
local text = DEFAULT_TEXT
|
||||
local day_text_override = nil
|
||||
local on_text_complete = nil
|
||||
local show_mysterious_screen = true
|
||||
local trigger_flash_on_wake = false
|
||||
|
||||
local choices = {
|
||||
{
|
||||
@@ -47,16 +52,30 @@ end
|
||||
--- * text (string) Override for the scrolling text.<br/>
|
||||
--- * day_text (string) Override for the centered day label.<br/>
|
||||
--- * on_text_complete (function) Callback fired once when the text phase ends.<br/>
|
||||
--- * skip_text (boolean) If true, skip the text phase and go straight to day display.<br/>
|
||||
function MysteriousManWindow.start(options)
|
||||
options = options or {}
|
||||
state = STATE_TEXT
|
||||
text_y = Config.screen.height
|
||||
day_timer = 0
|
||||
text_done = false
|
||||
text_done_timer = 0
|
||||
selected_choice = 1
|
||||
text = options.text or DEFAULT_TEXT
|
||||
local line_count = 1
|
||||
for _ in string.gmatch(text, "\n") do line_count = line_count + 1 end
|
||||
local text_block_h = line_count * 8
|
||||
text_y = math.floor((Config.screen.height - text_block_h) / 2)
|
||||
day_text_override = options.day_text
|
||||
on_text_complete = options.on_text_complete
|
||||
Meter.hide()
|
||||
trigger_flash_on_wake = not options.skip_text
|
||||
if options.skip_text then
|
||||
show_mysterious_screen = false
|
||||
state = STATE_DAY
|
||||
day_timer = day_display_frames
|
||||
else
|
||||
show_mysterious_screen = true
|
||||
state = STATE_TEXT
|
||||
end
|
||||
Window.set_current("mysterious_man")
|
||||
end
|
||||
|
||||
@@ -86,6 +105,10 @@ local function wake_up()
|
||||
Audio.music_play_wakingup()
|
||||
Context.home_norman_visible = true
|
||||
Meter.show()
|
||||
if trigger_flash_on_wake then
|
||||
trigger_flash_on_wake = false
|
||||
Ascension.start_flash()
|
||||
end
|
||||
Window.set_current("game")
|
||||
end,
|
||||
})
|
||||
@@ -101,26 +124,34 @@ end
|
||||
--- @within MysteriousManWindow
|
||||
function MysteriousManWindow.update()
|
||||
if state == STATE_TEXT then
|
||||
text_y = text_y - text_speed
|
||||
if not text_done then
|
||||
text_y = text_y - text_speed
|
||||
|
||||
local lines = 1
|
||||
for _ in string.gmatch(text, "\n") do
|
||||
lines = lines + 1
|
||||
end
|
||||
local lines = 1
|
||||
for _ in string.gmatch(text, "\n") do
|
||||
lines = lines + 1
|
||||
end
|
||||
|
||||
if text_y < -lines * 8 then
|
||||
go_to_day_state()
|
||||
end
|
||||
|
||||
if Input.select() then
|
||||
go_to_day_state()
|
||||
if text_y < -lines * 8 then
|
||||
text_done = true
|
||||
text_done_timer = TEXT_DONE_HOLD_FRAMES
|
||||
end
|
||||
else
|
||||
text_done_timer = text_done_timer - 1
|
||||
if text_done_timer <= 0 then
|
||||
go_to_day_state()
|
||||
end
|
||||
end
|
||||
elseif state == STATE_DAY then
|
||||
day_timer = day_timer - 1
|
||||
|
||||
if day_timer <= 0 or Input.select() then
|
||||
state = STATE_CHOICE
|
||||
selected_choice = 1
|
||||
if trigger_flash_on_wake or Ascension.get_level() < 1 then
|
||||
wake_up()
|
||||
else
|
||||
state = STATE_CHOICE
|
||||
selected_choice = 1
|
||||
end
|
||||
end
|
||||
elseif state == STATE_CHOICE then
|
||||
selected_choice = UI.update_menu(choices, selected_choice)
|
||||
@@ -140,11 +171,17 @@ end
|
||||
--- @within MysteriousManWindow
|
||||
function MysteriousManWindow.draw()
|
||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||
Screen.draw_the_mysterious_screen()
|
||||
if show_mysterious_screen then
|
||||
Screen.draw_the_mysterious_screen()
|
||||
end
|
||||
|
||||
if state == STATE_TEXT then
|
||||
local x = (Config.screen.width - 132) / 2
|
||||
Print.text(text, x, text_y, Config.colors.light_grey)
|
||||
local cx = Config.screen.width / 2
|
||||
local line_y = text_y
|
||||
for line in (text .. "\n"):gmatch("(.-)\n") do
|
||||
Print.text_center(line, cx, line_y, Config.colors.light_grey)
|
||||
line_y = line_y + 8
|
||||
end
|
||||
elseif state == STATE_DAY then
|
||||
local day_text = day_text_override or ("Day " .. Context.day_count)
|
||||
Print.text_center(
|
||||
|
||||
46
tools/musicator/midi_converter.py
Normal file
46
tools/musicator/midi_converter.py
Normal file
@@ -0,0 +1,46 @@
|
||||
from mido import MidiFile
|
||||
|
||||
MIDI_FILE = "/tmp/teletype_impostor_musicator/maestro-v3.0.0/2018/MIDI-Unprocessed_Schubert7-9_MID--AUDIO_16_R2_2018_wav.midi"
|
||||
|
||||
# resolution: rows per beat (e.g. 4 = 16th notes)
|
||||
ROWS_PER_BEAT = 4
|
||||
|
||||
names = ["C","C#","D","D#","E","F","F#","G","G#","A","A#","B"]
|
||||
|
||||
def note_name(n):
|
||||
octave = n // 12 - 1
|
||||
return f"{names[n % 12]}-{octave}"
|
||||
|
||||
mid = MidiFile(MIDI_FILE)
|
||||
tpb = mid.ticks_per_beat
|
||||
|
||||
row_ticks = tpb // ROWS_PER_BEAT
|
||||
|
||||
time = 0
|
||||
rows = {}
|
||||
|
||||
for msg in mid:
|
||||
time += msg.time
|
||||
if msg.type == "note_on" and msg.velocity > 0:
|
||||
row = int(time // row_ticks)
|
||||
rows.setdefault(row, []).append(msg.note)
|
||||
|
||||
# build monophonic sequence (highest note wins)
|
||||
max_row = max(rows.keys())
|
||||
sequence = []
|
||||
|
||||
for r in range(max_row + 1):
|
||||
if r in rows:
|
||||
n = max(rows[r])
|
||||
sequence.append(note_name(n))
|
||||
else:
|
||||
sequence.append("...")
|
||||
|
||||
# trim (optional)
|
||||
sequence = sequence[:512]
|
||||
|
||||
# output as Lua
|
||||
print("sequence = {")
|
||||
for n in sequence:
|
||||
print(f' "{n}",')
|
||||
print("}")
|
||||
127
tools/musicator/musicator.lua
Normal file
127
tools/musicator/musicator.lua
Normal file
@@ -0,0 +1,127 @@
|
||||
-- key separator: |
|
||||
-- empty note: "..."
|
||||
|
||||
math.randomseed(os.time())
|
||||
|
||||
local unpack = unpack or table.unpack
|
||||
|
||||
local function make_key(tbl)
|
||||
return table.concat(tbl, "|")
|
||||
end
|
||||
|
||||
local function unmake_key(k)
|
||||
local result = {}
|
||||
for t in string.gmatch(k, "[^|]+") do
|
||||
result[#result + 1] = t
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
local function add_key(str, value)
|
||||
return str .. "|" .. value
|
||||
end
|
||||
|
||||
local function split_last(full)
|
||||
local i = full:match(".*()|")
|
||||
return full:sub(1, i-1), full:sub(i+1)
|
||||
end
|
||||
|
||||
local function has_value (tab, val)
|
||||
for index, value in ipairs(tab) do
|
||||
if value == val then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- helper: split key into parts
|
||||
local function split(k)
|
||||
local t = {}
|
||||
for part in string.gmatch(k, "[^|]+") do
|
||||
t[#t+1] = part
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
function build_markov_model(sequence, order)
|
||||
-- TODO: add {"..." x order} to beginning?
|
||||
|
||||
local model = { }
|
||||
|
||||
-- count
|
||||
for i = 1, #sequence - order do
|
||||
local key = make_key({unpack(sequence, i, i + order - 1)})
|
||||
local next_note = sequence[i + order]
|
||||
|
||||
local data = model[key] or { next={}, total=0 }
|
||||
|
||||
data.next[next_note] = (data.next[next_note] or 0) + 1
|
||||
data.total = data.total + 1
|
||||
|
||||
model[key] = data
|
||||
end
|
||||
|
||||
-- normalize
|
||||
for temp_key,temp_data in pairs(model) do
|
||||
for temp_note, temp_count in pairs(temp_data.next) do
|
||||
model[temp_key].next[temp_note] = temp_count / temp_data.total
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
for k,v in pairs(model) do
|
||||
print("-----" .. k)
|
||||
for k2,v2 in pairs(v.next) do
|
||||
print(k2, v2)
|
||||
end
|
||||
end
|
||||
--]]
|
||||
|
||||
return {
|
||||
order = order,
|
||||
model = model
|
||||
}
|
||||
end
|
||||
|
||||
function generate_sequence(model_data, length)
|
||||
local order = model.order
|
||||
local model_data = model_data.model
|
||||
|
||||
-- random start key
|
||||
local model_keys = {}
|
||||
for k,_ in pairs(model) do
|
||||
model_keys[#model_keys + 1] = k
|
||||
end
|
||||
local start_key = model_keys[math.ceil(math.random() * #model_keys)]
|
||||
|
||||
-- sequence starts with the start key
|
||||
local seq = unmake_key(start_key)
|
||||
|
||||
-- generation loop
|
||||
while #seq < length do
|
||||
local current_key = table.concat({unpack(seq, #seq - order + 1, #seq)}, "|")
|
||||
|
||||
local chosen = "..."
|
||||
|
||||
local key_data = model[current_key]
|
||||
if key_data then
|
||||
local r = math.random()
|
||||
local prob_sum = 0.0
|
||||
for new_note, new_prob in pairs(key_data.next) do
|
||||
prob_sum = prob_sum + new_prob
|
||||
if prob_sum < r then
|
||||
chosen = new_note
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- print(current_key .. " --> " .. chosen)
|
||||
|
||||
seq[#seq+1] = chosen
|
||||
end
|
||||
|
||||
return seq
|
||||
end
|
||||
42
tools/musicator/sequence_to_strudel.py
Normal file
42
tools/musicator/sequence_to_strudel.py
Normal file
@@ -0,0 +1,42 @@
|
||||
import sys
|
||||
import re
|
||||
|
||||
ROWS_PER_BEAT = 4 # keep consistent with your MIDI extraction
|
||||
SOUND = "piano"
|
||||
|
||||
def parse_sequence(text):
|
||||
return re.findall(r'"([^"]+)"', text)
|
||||
|
||||
def to_strudel_notes(seq):
|
||||
out = []
|
||||
for n in seq:
|
||||
if n == "..." or n == "---":
|
||||
out.append("~")
|
||||
else:
|
||||
# C-5 → c5, C#5 → c#5
|
||||
note = n.replace("-", "")
|
||||
out.append(note.lower())
|
||||
return out
|
||||
|
||||
def chunk(seq, size):
|
||||
for i in range(0, len(seq), size):
|
||||
yield seq[i:i+size]
|
||||
|
||||
# read from stdin
|
||||
text = sys.stdin.read()
|
||||
|
||||
sequence = parse_sequence(text)
|
||||
notes = to_strudel_notes(sequence)
|
||||
|
||||
# group into musical lines (4 beats)
|
||||
lines = []
|
||||
for group in chunk(notes, ROWS_PER_BEAT * 4):
|
||||
lines.append(" ".join(group))
|
||||
|
||||
pattern = "\n".join(lines)
|
||||
|
||||
print("note(`")
|
||||
print(pattern)
|
||||
print(f"`).sound(\"{SOUND}\")")
|
||||
|
||||
# npm install -g strudel-cli
|
||||
414
tools/musicator/teach.lua
Normal file
414
tools/musicator/teach.lua
Normal file
@@ -0,0 +1,414 @@
|
||||
-- teach the musicator
|
||||
-- uses samples from: https://magenta.tensorflow.org/datasets/maestro#v300
|
||||
|
||||
--require("luarocks.loader")
|
||||
--require("luamidi")
|
||||
|
||||
require("./musicator")
|
||||
local inspect = require("inspect")
|
||||
|
||||
math.randomseed(os.time())
|
||||
|
||||
function flatten(v)
|
||||
local res = {}
|
||||
local function flatten(v)
|
||||
if type(v) ~= "table" then
|
||||
table.insert(res, v)
|
||||
return
|
||||
end
|
||||
for _, v in ipairs(v) do
|
||||
flatten(v)
|
||||
end
|
||||
end
|
||||
flatten(v)
|
||||
return res
|
||||
end
|
||||
|
||||
|
||||
local training_data = {
|
||||
|
||||
-- simple ascending phrase
|
||||
{
|
||||
"C-4","...","D-4","...","E-4","...","G-4","...",
|
||||
"E-4","...","D-4","...","C-4","...","...","..."
|
||||
},
|
||||
|
||||
-- descending answer
|
||||
{
|
||||
"G-4","...","F-4","...","E-4","...","D-4","...",
|
||||
"C-4","...","D-4","...","E-4","...","...","..."
|
||||
},
|
||||
|
||||
-- arpeggio major
|
||||
{
|
||||
"C-4","...","E-4","...","G-4","...","C-5","...",
|
||||
"G-4","...","E-4","...","C-4","...","...","..."
|
||||
},
|
||||
|
||||
-- arpeggio minor
|
||||
{
|
||||
"A-4","...","C-5","...","E-5","...","A-5","...",
|
||||
"E-5","...","C-5","...","A-4","...","...","..."
|
||||
},
|
||||
|
||||
-- stepwise melody (folk-like)
|
||||
{
|
||||
"D-4","...","E-4","...","F-4","...","G-4","...",
|
||||
"F-4","...","E-4","...","D-4","...","...","..."
|
||||
},
|
||||
|
||||
-- repeated note rhythm
|
||||
{
|
||||
"C-5","C-5","...","C-5","...","C-5","C-5","...",
|
||||
"D-5","...","E-5","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- bounce pattern
|
||||
{
|
||||
"C-5","...","G-4","...","C-5","...","G-4","...",
|
||||
"D-5","...","A-4","...","D-5","...","...","..."
|
||||
},
|
||||
|
||||
-- scale run up
|
||||
{
|
||||
"C-4","D-4","E-4","F-4","G-4","A-4","B-4","C-5",
|
||||
"...","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- scale run down
|
||||
{
|
||||
"C-5","B-4","A-4","G-4","F-4","E-4","D-4","C-4",
|
||||
"...","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- syncopated feel
|
||||
{
|
||||
"C-5","...","...","D-5","...","...","E-5","...",
|
||||
"C-5","...","...","G-4","...","...","...","..."
|
||||
},
|
||||
|
||||
-- triplet-ish feel (simulated)
|
||||
{
|
||||
"E-5","D-5","C-5","...","E-5","D-5","C-5","...",
|
||||
"G-4","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- small jumps
|
||||
{
|
||||
"C-5","...","E-5","...","D-5","...","F-5","...",
|
||||
"E-5","...","C-5","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- call
|
||||
{
|
||||
"G-4","...","A-4","...","C-5","...","A-4","...",
|
||||
"...","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- response
|
||||
{
|
||||
"E-4","...","F-4","...","G-4","...","F-4","...",
|
||||
"D-4","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- denser pattern (DDR-like)
|
||||
{
|
||||
"C-5","D-5","E-5","...","D-5","E-5","F-5","...",
|
||||
"E-5","D-5","C-5","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- alternating pattern (good for gameplay)
|
||||
{
|
||||
"C-5","...","E-5","...","C-5","...","E-5","...",
|
||||
"D-5","...","F-5","...","D-5","...","...","..."
|
||||
},
|
||||
|
||||
-- higher register variant
|
||||
{
|
||||
"G-5","...","A-5","...","B-5","...","D-6","...",
|
||||
"B-5","...","A-5","...","G-5","...","...","..."
|
||||
},
|
||||
|
||||
-- low register grounding
|
||||
{
|
||||
"C-4","...","G-3","...","C-4","...","G-3","...",
|
||||
"F-3","...","C-4","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- variant of ascending with offset
|
||||
{
|
||||
"...","C-4","...","D-4","...","E-4","...","G-4",
|
||||
"...","E-4","...","D-4","...","C-4","...","..."
|
||||
},
|
||||
|
||||
-- staggered rhythm
|
||||
{
|
||||
"C-4","...","...","D-4","...","E-4","...","...",
|
||||
"G-4","...","E-4","...","D-4","...","...","..."
|
||||
},
|
||||
|
||||
-- broken arpeggio (different spacing)
|
||||
{
|
||||
"C-4","E-4","...","G-4","...","C-5","...",
|
||||
"G-4","E-4","...","C-4","...","...","...","..."
|
||||
},
|
||||
|
||||
-- minor variation (shifted)
|
||||
{
|
||||
"...","A-4","C-5","...","E-5","...","A-5","...",
|
||||
"E-5","...","C-5","...","A-4","...","...","..."
|
||||
},
|
||||
|
||||
-- repeated + variation
|
||||
{
|
||||
"D-4","D-4","...","E-4","...","F-4","F-4","...",
|
||||
"G-4","...","F-4","...","E-4","...","...","..."
|
||||
},
|
||||
|
||||
-- zig-zag motion
|
||||
{
|
||||
"C-5","...","E-5","...","D-5","...","F-5","...",
|
||||
"E-5","...","G-5","...","F-5","...","...","..."
|
||||
},
|
||||
|
||||
-- alternating step/jump
|
||||
{
|
||||
"C-5","...","D-5","...","G-5","...","F-5","...",
|
||||
"E-5","...","C-5","...","D-5","...","...","..."
|
||||
},
|
||||
|
||||
-- denser burst pattern
|
||||
{
|
||||
"C-5","D-5","E-5","F-5","...","E-5","D-5","C-5",
|
||||
"...","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- rolling pattern
|
||||
{
|
||||
"E-5","...","D-5","...","C-5","...","D-5","...",
|
||||
"E-5","...","G-5","...","E-5","...","...","..."
|
||||
},
|
||||
|
||||
-- syncopation variant
|
||||
{
|
||||
"...","C-5","...","...","E-5","...","...","G-5",
|
||||
"...","E-5","...","C-5","...","...","...","..."
|
||||
},
|
||||
|
||||
-- low-high interplay
|
||||
{
|
||||
"C-4","...","G-4","...","C-5","...","G-4","...",
|
||||
"E-4","...","C-4","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- descending but staggered
|
||||
{
|
||||
"C-5","...","...","B-4","...","A-4","...","...",
|
||||
"G-4","...","F-4","...","E-4","...","...","..."
|
||||
},
|
||||
|
||||
-- small trill-like feel
|
||||
{
|
||||
"E-5","F-5","E-5","...","E-5","F-5","E-5","...",
|
||||
"D-5","...","C-5","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- call variant (shifted timing)
|
||||
{
|
||||
"...","G-4","...","A-4","...","C-5","...","A-4",
|
||||
"...","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- response variant
|
||||
{
|
||||
"...","E-4","...","F-4","...","G-4","...","F-4",
|
||||
"D-4","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- dense DDR-ish alternating
|
||||
{
|
||||
"C-5","...","D-5","...","C-5","...","D-5","...",
|
||||
"E-5","...","F-5","...","E-5","...","...","..."
|
||||
},
|
||||
|
||||
-- higher variation arpeggio
|
||||
{
|
||||
"G-5","...","B-5","...","D-6","...","G-6","...",
|
||||
"D-6","...","B-5","...","G-5","...","...","..."
|
||||
},
|
||||
|
||||
-- low groove pattern
|
||||
{
|
||||
"C-3","...","C-4","...","G-3","...","C-4","...",
|
||||
"F-3","...","C-4","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- slightly chaotic (good for branching)
|
||||
{
|
||||
"C-5","...","E-5","D-5","...","G-5","...","F-5",
|
||||
"...","D-5","...","C-5","...","...","...","..."
|
||||
},
|
||||
|
||||
-- mixed density
|
||||
{
|
||||
"C-5","D-5","...","E-5","...","F-5","G-5","...",
|
||||
"E-5","...","D-5","C-5","...","...","...","..."
|
||||
},
|
||||
|
||||
-- offset staircase up
|
||||
{
|
||||
"...","C-4","D-4","E-4","F-4","G-4","A-4","B-4",
|
||||
"C-5","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- offset staircase down
|
||||
{
|
||||
"...","C-5","B-4","A-4","G-4","F-4","E-4","D-4",
|
||||
"C-4","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- dense zigzag
|
||||
{
|
||||
"C-5","E-5","D-5","F-5","E-5","G-5","F-5","A-5",
|
||||
"G-5","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- jack pattern (DDR classic)
|
||||
{
|
||||
"C-5","C-5","C-5","...","C-5","C-5","...","...",
|
||||
"D-5","D-5","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- alternating two-note burst
|
||||
{
|
||||
"C-5","D-5","C-5","D-5","C-5","D-5","...","...",
|
||||
"E-5","F-5","E-5","F-5","...","...","...","..."
|
||||
},
|
||||
|
||||
-- wide jumps
|
||||
{
|
||||
"C-4","...","G-5","...","D-4","...","A-5","...",
|
||||
"E-4","...","B-5","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- rolling triplet-ish
|
||||
{
|
||||
"C-5","E-5","G-5","...","E-5","C-5","E-5","...",
|
||||
"G-5","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- syncopated dense
|
||||
{
|
||||
"...","C-5","D-5","...","E-5","...","F-5","G-5",
|
||||
"...","E-5","...","C-5","...","...","...","..."
|
||||
},
|
||||
|
||||
-- mirrored pattern
|
||||
{
|
||||
"C-5","D-5","E-5","F-5","E-5","D-5","C-5","...",
|
||||
"...","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- chord-outline arpeggio feel
|
||||
{
|
||||
"C-4","...","G-4","...","E-5","...","G-4","...",
|
||||
"C-4","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- broken rhythm variant
|
||||
{
|
||||
"C-5","...","D-5","E-5","...","F-5","...","G-5",
|
||||
"E-5","...","D-5","...","C-5","...","...","..."
|
||||
},
|
||||
|
||||
-- fast burst then rest
|
||||
{
|
||||
"C-5","D-5","E-5","F-5","G-5","A-5","...","...",
|
||||
"...","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- low-high bounce fast
|
||||
{
|
||||
"C-3","C-5","C-3","C-5","C-3","C-5","...","...",
|
||||
"G-3","G-5","G-3","G-5","...","...","...","..."
|
||||
},
|
||||
|
||||
-- repeated with shift
|
||||
{
|
||||
"...","E-5","...","E-5","...","E-5","...","...",
|
||||
"D-5","...","C-5","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- clustered mid
|
||||
{
|
||||
"D-5","E-5","F-5","...","E-5","D-5","C-5","...",
|
||||
"D-5","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- broken descending
|
||||
{
|
||||
"C-6","...","A-5","...","F-5","...","D-5","...",
|
||||
"C-5","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- chaotic jumpy (important for branching)
|
||||
{
|
||||
"C-5","...","F-5","D-5","...","A-5","...","E-5",
|
||||
"...","G-5","...","C-5","...","...","...","..."
|
||||
},
|
||||
|
||||
-- double-step pattern
|
||||
{
|
||||
"C-5","D-5","D-5","E-5","E-5","F-5","...","...",
|
||||
"G-5","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- uneven spacing
|
||||
{
|
||||
"C-5","...","...","D-5","E-5","...","...","F-5",
|
||||
"G-5","...","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- fast alternating high
|
||||
{
|
||||
"G-5","A-5","G-5","A-5","G-5","A-5","...","...",
|
||||
"F-5","E-5","...","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- low groove with variation
|
||||
{
|
||||
"C-3","...","C-4","...","G-3","...","D-4","...",
|
||||
"F-3","...","C-4","...","...","...","...","..."
|
||||
},
|
||||
|
||||
-- semi-random filler (very useful)
|
||||
{
|
||||
"C-5","...","E-5","...","D-5","...","G-5","...",
|
||||
"F-5","...","A-5","...","E-5","...","...","..."
|
||||
},
|
||||
|
||||
-- near-repetition (state collision booster)
|
||||
{
|
||||
"C-5","...","D-5","...","E-5","...","C-5","...",
|
||||
"D-5","...","E-5","...","C-5","...","...","..."
|
||||
},
|
||||
|
||||
-- same but shifted (VERY important)
|
||||
{
|
||||
"...","C-5","...","D-5","...","E-5","...","C-5",
|
||||
"...","D-5","...","E-5","...","C-5","...","..."
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
local model = build_markov_model(flatten(training_data), 2)
|
||||
|
||||
print(inspect(model))
|
||||
|
||||
--[[
|
||||
local generated = generate_sequence(model, 100)
|
||||
|
||||
for i,v in ipairs(generated) do
|
||||
print(v)
|
||||
end
|
||||
--]]
|
||||
Reference in New Issue
Block a user