Files
mranderson/inc/window/window.configuration.lua
T
mr.zeroandClaude Opus 5 d45143d69d
ci/woodpecker/push/tic80 Pipeline was successful
ci/woodpecker/manual/tic80 Pipeline was successful
Make the source pass the CI lint
The central pipeline lints where the old inline one did not, and it
aborts on any warning. Nothing here was actually wrong: 166 of the 243
warnings were the TIC-80 API and the game's own globals being undeclared,
which is what .luacheckrc is for — the same shape impostor already uses.

The rest was trailing whitespace on 14 lines, now stripped. INPUT_KEY_X
is unused but kept: it belongs to the LEFT/RIGHT/A/B/X/Y set and removing
it would leave a gap in the mapping, so luacheck is told to allow the
family.

Verified locally by merging the sources the way the pipeline does and
running luacheck over the result: 0 warnings, 0 errors.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-16 22:49:06 +02:00

113 lines
3.7 KiB
Lua

ConfigurationWindow = {
controls = {},
selected_control = 1,
}
function ConfigurationWindow.init()
ConfigurationWindow.controls = {
UI.create_numeric_stepper(
"Move Speed",
function() return Config.physics.move_speed end,
function(v) Config.physics.move_speed = v end,
0.5, 3, 0.1, "%.1f"
),
UI.create_numeric_stepper(
"Max Jumps",
function() return Config.physics.max_jumps end,
function(v) Config.physics.max_jumps = v end,
1, 5, 1, "%d"
),
UI.create_action_item(
"Save",
function() Config.save() end
),
UI.create_action_item(
"Restore Defaults",
function() Config.restore_defaults() end
),
}
end
function ConfigurationWindow.draw()
UI.draw_top_bar("Configuration")
local x_start = 10 -- Left margin for labels
local y_start = 40
local x_value_right_align = Config.screen.width - 10 -- Right margin for values
local char_width = 4 -- Approximate character width for default font
for i, control in ipairs(ConfigurationWindow.controls) do
local current_y = y_start + (i - 1) * 12
local color = Config.colors.green
if control.type == "numeric_stepper" then
local value = control.get()
local label_text = control.label
local value_text = string.format(control.format, value)
-- Calculate x position for right-aligned value
local value_x = x_value_right_align - (#value_text * char_width)
if i == ConfigurationWindow.selected_control then
color = Config.colors.item
Print.text("<", x_start -8, current_y, color)
Print.text(label_text, x_start, current_y, color) -- Shift label due to '<'
Print.text(value_text, value_x, current_y, color)
Print.text(">", x_value_right_align + 4, current_y, color) -- Print '>' after value
else
Print.text(label_text, x_start, current_y, color)
Print.text(value_text, value_x, current_y, color)
end
elseif control.type == "action_item" then
local label_text = control.label
if i == ConfigurationWindow.selected_control then
color = Config.colors.item
Print.text("<", x_start -8, current_y, color)
Print.text(label_text, x_start, current_y, color)
Print.text(">", x_start + 8 + (#label_text * char_width) + 4, current_y, color)
else
Print.text(label_text, x_start, current_y, color)
end
end
end
Print.text("Press B to go back", x_start, 120, Config.colors.light_grey)
end
function ConfigurationWindow.update()
if Input.menu_back() then
GameWindow.set_state(WINDOW_MENU)
return
end
if Input.up() then
ConfigurationWindow.selected_control = ConfigurationWindow.selected_control - 1
if ConfigurationWindow.selected_control < 1 then
ConfigurationWindow.selected_control = #ConfigurationWindow.controls
end
elseif Input.down() then
ConfigurationWindow.selected_control = ConfigurationWindow.selected_control + 1
if ConfigurationWindow.selected_control > #ConfigurationWindow.controls then
ConfigurationWindow.selected_control = 1
end
end
local control = ConfigurationWindow.controls[ConfigurationWindow.selected_control]
if control then
if control.type == "numeric_stepper" then
local current_value = control.get()
if btnp(2) then -- Left
local new_value = math.max(control.min, current_value - control.step)
control.set(new_value)
elseif btnp(3) then -- Right
local new_value = math.min(control.max, current_value + control.step)
control.set(new_value)
end
elseif control.type == "action_item" then
if Input.menu_confirm() then
control.action()
end
end
end
end