New targets:
help (default) — show usage (was the -help/--help equivalent)
compile — compile main.c → build/nyuller.prg
run — compile + run in oscar64 built-in emulator
run-vice — compile + run in VICE x64 (foreground)
run-vice-cycle — compile + run in VICE x64sc (cycle-exact)
play — compile + launch VICE x64 detached
play-cycle — compile + launch VICE x64sc detached
kill — kill any detached VICE
clean — remove build/ artifacts
build/nyuller.d64 — build the .d64 disk image from the .prg
Optimization: override with 'make OPT=O3' (or O0/O1/O2/Os/g).
Default is -O1 (oscar64 default).
The Makefile builds oscar64 automatically if missing, uses
c1541 to create the .d64 with verification, and passes
-drive8type 1541 to VICE (required for autostart).
Removed src/build.sh and updated all docs (README, tasks.md,
AGENT_CONTEXT.md, GAME.md, helloworld.c) to reference make.
All references updated:
- src/build.sh: PRG=nyuller.prg, D64=nyuller.d64, disk name 'ny',
all grep/pgrep patterns updated, all comments updated
- All 10 header files: include guards WHACK_HARE_* → NYULLER_*
- C source comments: 'Whack Hare!' → 'Nyuller'
- README.md: updated build command output path
- GAME.md: title updated
- tasks.md: all whack_hare.prg → nyuller.prg
- src/AGENT_CONTEXT.md: project name updated
- tools/convert_screens.py: project name updated
Build artifacts renamed: whack_hare.* → nyuller.*, whack.d64 → nyuller.d64
Note: title screen image (source_images/screen_title.png) still shows
'WHACKED' logo — that's a visual asset, not a code reference.