ballz b7219dccfc Replace src/build.sh with Makefile (GNU make)
New targets:
  help (default)     — show usage (was the -help/--help equivalent)
  compile            — compile main.c → build/nyuller.prg
  run                — compile + run in oscar64 built-in emulator
  run-vice           — compile + run in VICE x64 (foreground)
  run-vice-cycle     — compile + run in VICE x64sc (cycle-exact)
  play               — compile + launch VICE x64 detached
  play-cycle         — compile + launch VICE x64sc detached
  kill               — kill any detached VICE
  clean              — remove build/ artifacts
  build/nyuller.d64  — build the .d64 disk image from the .prg

Optimization: override with 'make OPT=O3' (or O0/O1/O2/Os/g).
Default is -O1 (oscar64 default).

The Makefile builds oscar64 automatically if missing, uses
c1541 to create the .d64 with verification, and passes
-drive8type 1541 to VICE (required for autostart).

Removed src/build.sh and updated all docs (README, tasks.md,
AGENT_CONTEXT.md, GAME.md, helloworld.c) to reference make.
2026-07-18 16:22:38 +02:00

nyuller

A C64 programming project using Oscar64 as the cross-compiler. Oscar64 is checked in as a git submodule under ./oscar64/.

Layout

.
├── oscar64/        # Oscar64 cross-compiler (git submodule)
├── build/          # Build output (gitignored)
├── docs/c64/       # Low-level C64 reference (memory map, VIC, CIA, SID, …)
├── src/            # Your C code
│   └── *.c, *.h
├── Makefile        # Build + run targets (gnu make)
├── OSCAR64.md      # Notes on the Oscar64 compiler internals
└── PROG_C64.md     # Notes on programming the C64 hardware

First-time setup

# 1. Clone with submodules:
git clone --recurse-submodules <this-repo-url>

# Or, if you already cloned without --recurse-submodules:
git submodule update --init --recursive

Building

make                    # show help with all targets
make compile            # compile → build/nyuller.prg (-O1)
make run                # compile + run in oscar64 emulator (headless, fast)
make play               # compile + launch VICE x64 in background
make kill               # kill any detached VICE
make OPT=O3             # release build (auto-ZP, outliner, aggressive inlining)
make clean              # remove build/ artifacts

make will build the oscar64 compiler automatically the first time (it runs make -C make compiler inside ./oscar64/ if ./oscar64/bin/oscar64 doesn't exist yet).

Run make help for the full list of targets with descriptions.

Default test tool is the oscar64 built-in emulator (make run): it runs headless, needs no ROMs, no display, and is fast. Every Verify step in tasks.md uses this.

VICE 3.9 is installed at /usr/bin/ (x64, x64sc, x128, xvic, xpet) and is available via make run-vice / make run-vice-cycle. It is a GUI emulator and needs a real X11 / Wayland display to render — it won't produce useful screenshots in this headless environment. Use it from a real terminal session for interactive play-testing and cycle-exact validation of raster IRQ and SID timing; don't expect to script it.

Documentation

  • PROG_C64.md — how the C64 hardware actually works, from a low-level programming perspective. Start here if you want to understand what's going on under the hood.
  • OSCAR64.md — how the Oscar64 compiler works internally, plus a C64- specific section on how to use it well (memory model, bank switching, raster IRQs, common mistakes).
  • docs/c64/ — downloaded reference material: the full Commodore 64 Programmer's Reference Guide text, Christian Bauer's canonical VIC-II paper, and per-chip reference notes.
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