All references updated:
- src/build.sh: PRG=nyuller.prg, D64=nyuller.d64, disk name 'ny',
all grep/pgrep patterns updated, all comments updated
- All 10 header files: include guards WHACK_HARE_* → NYULLER_*
- C source comments: 'Whack Hare!' → 'Nyuller'
- README.md: updated build command output path
- GAME.md: title updated
- tasks.md: all whack_hare.prg → nyuller.prg
- src/AGENT_CONTEXT.md: project name updated
- tools/convert_screens.py: project name updated
Build artifacts renamed: whack_hare.* → nyuller.*, whack.d64 → nyuller.d64
Note: title screen image (source_images/screen_title.png) still shows
'WHACKED' logo — that's a visual asset, not a code reference.
The build directory was under src/, which is unusual for a project
with a separate source tree. Moving it to the repo root's build/
directory follows the conventional project layout:
./build/ # build output (gitignored)
./src/ # source code only
./oscar64/ # compiler (submodule)
Changes:
- src/build.sh: BUILD_DIR changed from $SCRIPT_DIR/build to
$ROOT/build
- .gitignore: replaced src/build/ with build/
- README.md: updated layout tree, build commands, and output path
- src/AGENT_CONTEXT.md: updated gitignore reference
- tasks.md: replaced all src/build/ with build/
VICE x64 is a GUI emulator that requires a real X11/Wayland display.
In this headless environment the KERNAL/BASIC/CHAR/1541 ROMs had to be
fetched manually, autostart produced blank screenshots (no display
to render to), and no other C64 emulator is installed. The oscar64
built-in emulator (-e) is the practical headless test tool. VICE is
left in build.sh as -v / -V for interactive use in a real terminal
session, but tasks.md and README.md are updated to reflect that the
development loop and all Verify steps use the oscar64 emulator.
Removed the failed test artifacts from src/build/.